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Hanlin Shang

dblp:379/9946 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0008-9382-6085ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 100%
Artificial intelligence
3 papers
Generative modeling · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
2.032025
Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation · ICLR 2025
Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer · CVPR 2025
High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation · SIGGRAPH Asia 2025
Visual content generation and editing › talking head generation
audio-driven portrait animation
1.722025
High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation · SIGGRAPH Asia 2025
Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation · ICLR 2025
Visual content generation and editing › image animation
portrait animation
1.722025
High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation · SIGGRAPH Asia 2025
Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation · ICLR 2025
Machine learning › Generative modeling › diffusion model
latent diffusion model
0.912025
Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation · ICLR 2025
Machine learning › Generative modeling › face synthesis
portrait animation
0.912025
Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer · CVPR 2025
Machine learning › Generative modeling › diffusion model
video diffusion model
0.912025
Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer · CVPR 2025
Visual content generation and editing › video generation
diffusion-based video generation
0.912025
High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation · SIGGRAPH Asia 2025
Visual content generation and editing
video generation
0.522025
Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation · ICLR 2025
Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer · CVPR 2025

Methods — techniques the papers use, named apart from their topics

vector quantization · 1.7transformer · 1.7temporal motion modulation · 1.7temporal alignment · 1.7patch-drop augmentation · 1.7identity reference network · 1.7direct preference optimization · 1.7causal 3D VAE · 1.7
YearPublicationVenuePosition
2025 Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer
abstract
Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this paper, we introduce the first application of a pretrained transformer-based video generative model that demonstrates strong generalization capabilities and generates highly dynamic, realistic videos for portrait animation, effectively addressing these challenges. The adoption of a new video backbone model makes previous U-Net-Based methods for identity maintenance, audio conditioning, and video extrapolation inapplicable. To address this limitation, we design an identity reference network consisting of a causal 3D VAE combined with a stacked series of transformer layers, ensuring consistent facial identity across video sequences. Additionally, we investigate various speech audio conditioning and motion frame mechanisms to enable the generation of continuous video driven by speech audio. Our method is validated through experiments on benchmark and newly proposed wild datasets, demonstrating substantial improvements over prior methods in generating realistic portraits characterized by diverse orientations within dynamic and immersive scenes.
Jiahao Cui 0003, Yun Zhan, Hanlin Shang, Kaihui Cheng, Shan Mu, Hang Zhou 0009, Jingdong Wang 0001, Siyu Zhu 0001
CVPR4
2025 Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation
abstract
Recent advances in latent diffusion-based generative models for portrait image animation, such as Hallo, have achieved impressive results in short-duration video synthesis. In this paper, we present updates to Hallo, introducing several design enhancements to extend its capabilities.First, we extend the method to produce long-duration videos. To address substantial challenges such as appearance drift and temporal artifacts, we investigate augmentation strategies within the image space of conditional motion frames. Specifically, we introduce a patch-drop technique augmented with Gaussian noise to enhance visual consistency and temporal coherence over long duration.Second, we achieve 4K resolution portrait video generation. To accomplish this, we implement vector quantization of latent codes and apply temporal alignment techniques to maintain coherence across the temporal dimension. By integrating a high-quality decoder, we realize visual synthesis at 4K resolution.Third, we incorporate adjustable semantic textual labels for portrait expressions as conditional inputs. This extends beyond traditional audio cues to improve controllability and increase the diversity of the generated content. To the best of our knowledge, Hallo2, proposed in this paper, is the first method to achieve 4K resolution and generate hour-long, audio-driven portrait image animations enhanced with textual prompts. We have conducted extensive experiments to evaluate our method on publicly available datasets, including HDTF, CelebV, and our introduced ''Wild'' dataset. The experimental results demonstrate that our approach achieves state-of-the-art performance in long-duration portrait video animation, successfully generating rich and controllable content at 4K resolution for duration extending up to tens of minutes.
Jiahao Cui 0003, Yao Yao 0008, Hao Zhu 0004, Hanlin Shang, Kaihui Cheng, Hang Zhou 0009, Siyu Zhu 0001, Jingdong Wang 0001
ICLR5
2025 High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation
abstract
Generating highly dynamic and photorealistic portrait animations driven by audio and skeletal motion remains challenging due to the need for precise lip synchronization, natural facial expressions, and high-fidelity body motion dynamics. We propose a human-preference-aligned diffusion framework that addresses these challenges through two key innovations. First, we introduce direct preference optimization tailored for human-centric animation, leveraging a curated dataset of human preferences to align generated outputs with perceptual metrics for portrait motion-video alignment and naturalness of expression. Second, the proposed temporal motion modulation resolves spatiotemporal resolution mismatches by reshaping motion conditions into dimensionally aligned latent features through temporal channel redistribution and proportional feature expansion, preserving the fidelity of high-frequency motion details in diffusion-based synthesis. The proposed mechanism is complementary to existing UNet and DiT-based portrait diffusion approaches, and experiments demonstrate obvious improvements in lip-audio synchronization, expression vividness, body motion coherence over baseline methods, alongside notable gains in human preference metrics. Code and data for this paper are at https://github.com/fudan-generative-vision/hallo4.
Jiahao Cui 0003, Baoyou Chen, Mingwang Xu, Hanlin Shang, Qinkun Su, Zilong Dong, Yao Yao 0008, Jingdong Wang 0001, Siyu Zhu 0001
SIGGRAPH Asia4