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Thye Shan Ng

dblp:379/9954 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval › event detection
multimodal event detection
0.912025
3M-Game: Multi-Modal Multi-Task Multi-Teacher Learning for Game Event Detection (Student Abstract) · AAAI 2025
Multimedia analysis and retrieval
multimodal learning
0.912025
3M-Game: Multi-Modal Multi-Task Multi-Teacher Learning for Game Event Detection (Student Abstract) · AAAI 2025

Methods — techniques the papers use, named apart from their topics

multimodal learning · 0.9multi-task learning · 0.9knowledge distillation · 0.9
YearPublicationVenuePosition
2025 3M-Game: Multi-Modal Multi-Task Multi-Teacher Learning for Game Event Detection (Student Abstract)
abstract
Esports has rapidly emerged as a global phenomenon with an ever-expanding audience on livestream platforms. However, due to the complex nature of the game, it becomes challenging for newcomers to comprehend the gaming situation. This research introduces a 3M-Game that integrates multi-modal (MM) information from the livestream platform, including chat and livestream, to uncover the event. While conventional MM models typically prioritise aligning MM data through concurrent training towards a unified objective, our framework leverages multiple independent teachers trained on different tasks to accomplish game event detection. The results show the effectiveness of the proposed framework. The code and appendix are in https://github.com/adlnlp/3m_game.
Thye Shan Ng, Feiqi Cao, Soyeon Caren Han
AAAI1