C. Shawn Green

dblp:38/11053 · DBLP profile ↗
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10ranked-venue papers
0as first author
7since 2021 · last 2025
0000-0002-9290-0262ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 9 · 6 since 2021Artificial intelligence and machine learning · 8 · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Evaluating Planning Through Play: Exploring the Use of Mini Games to Assess Planning Abilities
Emma G. Cunningham, Daphne Bavelier, C. Shawn Green
CogSci3
2025 Development and Utilization of a Continuous-Space Description of Paintings
Ezgi Melisa Yüksel, C. Shawn Green, Haley A. Vlach
CogSci2
2024 Interleaving Benefits Category Learning But Not Item Memory
Ezgi Melisa Yüksel, Melina Knabe, C. Shawn Green, Haley A. Vlach
CogSci3
2023 Associations Between Cognitive Performance and Extreme Expertise in Different Competitive eSports
Noah Phillips, C. Shawn Green
CogSci2
2023 Video Game Design for Learning to Learn
abstract
Over the past 20 years, the proposal that immersive media, such as video games, can be leveraged to enhance brain plasticity and learning has been put to the test. This expanding literature highlights the extraordinary power of video games as a potential medium to train brain functions, but also the remaining challenges that must be addressed in developing games that truly deliver in terms of learning objectives. Such challenges include the need to: (1) Maintain high motivation given that learning typically requires long-term training regimens, (2) Ensure that the content or skills to be learned are indeed mastered in the face of many possible distractions, and (3) Produce knowledge transfer beyond the proximal learning objectives. Game design elements that have been proposed to support these learning objectives are reviewed, along with the underlying psychological constructs that these elements rest upon. A discussion of potential pitfalls is also included, as well as possible paths forward to consistently ensure impact.
Angela Pasqualotto, Jocelyn Parong, C. Shawn Green, Daphne Bavelier
Int. J. Hum. Comput. Interact.3
2022 Optimal learning under structural environmental uncertainty reveals inherent learning trade-offs
Santiago Herce Castañón, Pedro Cardoso-Leite, C. Shawn Green, Daphne Bavelier, Paul Schrater
CogSci3
2021 Experience with Equations in Sequence Promotes Procedural Fluency
Lauren E. Anthony, C. Shawn Green, Martha W. Alibali
CogSci2
2020 Choice strategies in a changing social learning environment
Rista Plate, Kristin Shutts, Aaron Cochrane, C. Shawn Green, Seth D. Pollak
CogSci4
2018 Rapid Learning in Early Attentional Processing: Bayesian Estimation of Trial-by-Trial Updating
Aaron Cochrane, Joseph L. Austerweil, Vanessa R. Simmering, C. Shawn Green
CogSci4
2014 Task-Specific Response Strategy Selection on the Basis of Recent Training Experience
abstract
The goal of training is to produce learning for a range of activities that are typically more general than the training task itself. Despite a century of research, predicting the scope of learning from the content of training has proven extremely difficult, with the same task producing narrowly focused learning strategies in some cases and broadly scoped learning strategies in others. Here we test the hypothesis that human subjects will prefer a decision strategy that maximizes performance and reduces uncertainty given the demands of the training task and that the strategy chosen will then predict the extent to which learning is transferable. To test this hypothesis, we trained subjects on a moving dot extrapolation task that makes distinct predictions for two types of learning strategy: a narrow model-free strategy that learns an input-output mapping for training stimuli, and a general model-based strategy that utilizes humans' default predictive model for a class of trajectories. When the number of distinct training trajectories is low, we predict better performance for the mapping strategy, but as the number increases, a predictive model is increasingly favored. Consonant with predictions, subject extrapolations for test trajectories were consistent with using a mapping strategy when trained on a small number of training trajectories and a predictive model when trained on a larger number. The general framework developed here can thus be useful both in interpreting previous patterns of task-specific versus task-general learning, as well as in building future training paradigms with certain desired outcomes.
Jacqueline M. Fulvio, C. Shawn Green, Paul Schrater
PLoS Comput. Biol.2