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François Durand

dblp:38/11269 · DBLP profile ↗
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7ranked-venue papers
4as first author
3since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithms and data structures · 60% Algorithmic game theory and mechanism design · 37% Computational complexity · 3%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithms and data structures
anytime algorithms
0.812024
Anytime Sorting Algorithms · IJCAI 2024
Algorithms and data structures › sequence algorithms
sorting
0.812024
Anytime Sorting Algorithms · IJCAI 2024
Algorithmic game theory and mechanism design
social choice
0.312017
Voting by sequential elimination with few voters · IJCAI 2017
Algorithmic game theory and mechanism design › social choice › computational social choice
voting rules
0.312017
Voting by sequential elimination with few voters · IJCAI 2017
Algorithmic game theory and mechanism design › social choice
strategic voting
0.212016
SVVAMP: Simulator of Various Voting Algorithms in Manipulating Populations · AAAI 2016
Algorithmic game theory and mechanism design › social choice
voting
0.212016
SVVAMP: Simulator of Various Voting Algorithms in Manipulating Populations · AAAI 2016
Computational complexity
communication complexity
0.112017
Voting by sequential elimination with few voters · IJCAI 2017

Methods — techniques the papers use, named apart from their topics

anytime algorithm · 0.8simulation · 0.5axiomatic analysis · 0.3approximation algorithm · 0.3
YearPublicationVenuePosition
2025 Why Instant-Runoff Voting Is So Resilient to Coalitional Manipulation: Phase Transitions in the Perturbed Culture
François Durand
AAMAS1
2024 Anytime Sorting Algorithms
Emma Caizergues, François Durand, Fabien Mathieu
IJCAI2
2023 Aggregating Correlated Estimations with (Almost) no Training
abstract
Many choice problems cannot be solved exactly and use several estimation algorithms that assign scores to the different available options. The estimation errors can have various correlations, from low (e.g. between two very different approaches) to high (e.g. when using a given algorithm with different hyperparameters). Most aggregation rules would suffer from this diversity of correlations. In this article, we introduce Embedded Voting (EV), an aggregation rule designed to take correlations into account, and we compare it to other aggregation rules in various experiments based on synthetic data. Our results show that when sufficient information about the correlations between errors is available, a maximum likelihood aggregation should be preferred. Otherwise, typically with limited training data, EV outperforms the other approaches.
Theo Delemazure, François Durand, Fabien Mathieu
ECAI2
2017 Voting by sequential elimination with few voters
abstract
We define a new class of low-communication voting rules, tailored for contexts with few voters and possibly many candidates. These rules are defined by a predefined sequence of voters: at each stage, the designated voter eliminates a candidate, and the last remaining candidate wins. We study both deterministic (non-anonymous) variants, and randomized (and anonymous) versions of these rules. We focus on a subfamily of these rules defined by ``non-interleaved'' sequences. We first focus on the axiomatic properties of our rules. Then we focus on the identification of the non-interleaved sequence that gives the best approximation of the Borda score under the impartial culture. Finally, we apply our rules to randomly generated data. Our conclusion is that, in contexts where there are more candidates than voters, elimination-based rules allow for a very low communication complexity (and especially, avoid asking voters to rank alternatives), and yet can be good approximations of common voting rules, while enjoying a number of good properties.
Sylvain Bouveret, Yann Chevaleyre, François Durand, Jérôme Lang
IJCAI3
2016 SVVAMP: Simulator of Various Voting Algorithms in Manipulating Populations
abstract
We present SVVAMP, a Python package dedicated to the study of voting systems with an emphasis on manipulation analysis.
François Durand, Fabien Mathieu, Ludovic Noirie
AAAI1
2016 Can a Condorcet Rule Have a Low Coalitional Manipulability?
abstract
We investigate the possibility of designing a voting rule that both meets the Condorcet criterion and has a low vulnerability to coalitional manipulation. For this purpose, we examine the Condorcification of a voting rule, where the original rule is altered to elect the Condorcet winner when one exists, and we study its impact on coalitional manipulability. A recent result states that for a large class of voting rules based on strict total orders, their Condorcification is at most as coalitionally manipulable as the original rule. We show that for most of them, the improvement is strict. We extend these results to a broader framework that includes weak orders and cardinal voting rules. These results support the main message of this paper: when searching for a “reasonable” voting rule with minimal coalitional manipulability, investigations can be restricted to Condorcet rules. In other words, in a class of “reasonnable” voting rules, it is possible to have both the Condorcet criterion and a minimal vulnerability to coalitional manipulation.
François Durand, Fabien Mathieu, Ludovic Noirie
ECAI1
2013 On the manipulability of voting systems: application to multi-operator networks
abstract
Internet is a large-scale and highly competitive economic ecosystem. In order to make fair decisions, while preventing the economic actors from manipulating the natural outcome of the decision process, game theory is a natural framework, and voting systems represent an interesting alternative that, to our knowledge, has not yet being considered. They allow competing entities to decide among different options. In this paper, we investigate their use for end-to-end path selection in multi-operator networks, analyzing their manipulability by tactical voting and their economic efficiency.We show that Instant Runoff Voting is much more efficient and resistant to tactical voting than the natural system which tries to get the economic optimum.
François Durand, Fabien Mathieu, Ludovic Noirie
CNSM1