Laura Tateosian

dblp:38/1336 · also Laura G. Tateosian · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0002-3578-3696ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 78% Virtual and augmented reality · 22%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
geospatial visualization
0.112010
TanGeoMS: Tangible Geospatial Modeling System · IEEE Trans. Vis. Comput. Graph. 2010
Virtual and augmented reality › immersive interaction
tangible interaction
0.112010
TanGeoMS: Tangible Geospatial Modeling System · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics › geospatial visualization
terrain visualization
0.112010
TanGeoMS: Tangible Geospatial Modeling System · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics › visual encoding
glyph-based visualization
0.012004
Perceptually based brush strokes for nonphotorealistic visualization · ACM Trans. Graph. 2004
Visualization and visual analytics
high-dimensional data visualization
0.012004
Perceptually based brush strokes for nonphotorealistic visualization · ACM Trans. Graph. 2004
Environmental and earth informatics › geoinformatics
geographic information system
0.012010
TanGeoMS: Tangible Geospatial Modeling System · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics › visualization evaluation
perceptual evaluation
0.012004
Perceptually based brush strokes for nonphotorealistic visualization · ACM Trans. Graph. 2004
Visualization and visual analytics › visualization evaluation
psychophysical evaluation
0.012004
Perceptually based brush strokes for nonphotorealistic visualization · ACM Trans. Graph. 2004

Methods — techniques the papers use, named apart from their topics

projector · 0.2laser scanner · 0.2GIS simulation · 0.2perceptual color and texture patterns · 0.0impressionist painting techniques · 0.0
YearPublicationVenuePosition
2020 Story-telling maps generated from semantic representations of events
abstract
Narratives enable readers to assimilate disparate facts. Accompanying maps can make the narratives even more accessible. As work in computer science has begun to generate stories from low-level event/activity data, there is a need for systems that complement these tools to generate maps illustrating spatial components of these stories. While traditional maps display static spatial relationships, story maps need to not only dynamically display relationships based on the flow of the story but also display character perceptions and intentions. In this work, we study cartographic illustrations of historical battles to design a map generation system for reports produced from a multiplayer battle game log. We then create a story and ask viewers to describe mapped events and rate their own descriptions relative to intended interpretations. Some viewers received training prior to seeing the story, which was shown to be effective, though training may have been unnecessary for certain map types. Self-rating correlated highly with expert ratings, revealing an efficient proxy for expert analysis of map interpretability, a shortcut for determining if training is needed for story-telling maps or other novel visualisation techniques. The study's semantic questions and feedback solicitation demonstrate a process for identifying user-centric improvements to story-telling map design.
Laura Tateosian, Michelle L. Glatz, Makiko Shukunobe
Behav. Inf. Technol.1
2010 TanGeoMS: Tangible Geospatial Modeling System
abstract
We present TanGeoMS, a tangible geospatial modeling visualization system that couples a laser scanner, projector, and a flexible physical three-dimensional model with a standard geospatial information system (GIS) to create a tangible user interface for terrain data. TanGeoMS projects an image of real-world data onto a physical terrain model. Users can alter the topography of the model by modifying the clay surface or placing additional objects on the surface. The modified model is captured by an overhead laser scanner then imported into a GIS for analysis and simulation of real-world processes. The results are projected back onto the surface of the model providing feedback on the impact of the modifications on terrain parameters and simulated processes. Interaction with a physical model is highly intuitive, allowing users to base initial design decisions on geospatial data, test the impact of these decisions in GIS simulations, and use the feedback to improve their design. We demonstrate the system on three applications: investigating runoff management within a watershed, assessing the impact of storm surge on barrier islands, and exploring landscape rehabilitation in military training areas.
Laura Tateosian, Helena Mitásová, Brendan Harmon, Brent Fogleman, Katherine Weaver, Russell S. Harmon
IEEE Trans. Vis. Comput. Graph.1
2004 Perceptually based brush strokes for nonphotorealistic visualization
abstract
An important problem in the area of computer graphics is the visualization of large, complex information spaces. Datasets of this type have grown rapidly in recent years, both in number and in size. Images of the data stored in these collections must support rapid and accurate exploration and analysis. This article presents a method for constructing visualizations that are both effective and aesthetic. Our approach uses techniques from master paintings and human perception to visualize a multidimensional dataset. Individual data elements are drawn with one or more brush strokes that vary their appearance to represent the element's attribute values. The result is a nonphotorealistic visualization of information stored in the dataset. Our research extends existing glyph-based and nonphotorealistic techniques by applying perceptual guidelines to build an effective representation of the underlying data. The nonphotorealistic properties the strokes employ are selected from studies of the history and theory of Impressionist art. We show that these properties are similar to visual features that are detected by the low-level human visual system. This correspondence allows us to manage the strokes to produce perceptually salient visualizations. Psychophysical experiments confirm a strong relationship between the expressive power of our nonphotorealistic properties and previous findings on the use of perceptual color and texture patterns for data display. Results from these studies are used to produce effective nonphotorealistic visualizations. We conclude by applying our techniques to a large, multidimensional weather dataset to demonstrate their viability in a practical, real-world setting.
Christopher G. Healey, Laura Tateosian, James T. Enns, Mark Remple
ACM Trans. Graph.2