Lizhen Wang 0002

dblp:38/2512-2 · also Lizheng Wang 0002 · DBLP profile ↗
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11ranked-venue papers
2as first author
9since 2021 · last 2024
0000-0002-6674-9327ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 8 since 2021Artificial intelligence and machine learning · 9 · 2 first-author · 7 since 2021
YearPublicationVenuePosition
2024 RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control
abstract
This paper focuses on advancing the applicability of hu-man avatar learning methods by proposing RAM-Avatar, which learns a Real-time, photo-realistic Avatar that sup-ports full-body control from Monocular videos. To achieve this goal, RAM-Avatar leverages two statistical templates responsible for modeling the facial expression and hand gesture variations, while a sparsely computed dual attention module is introduced upon another body template to facilitate high-fidelity texture rendering for the torsos and limbs. Building on this foundation, we deploy a lightweight yet powerful StyleUnet along with a temporal-aware dis-criminator to achieve real-time realistic rendering. To en-able robust animation for out-of-distribution poses, we pro-pose a Motion Distribution Align module to compensate for the discrepancies between the training and testing motion distribution. Results and extensive experiments conducted in various experimental settings demonstrate the superior-ity of our proposed method, and a real-time live system is proposed to further push research into applications. The training and testing code will be released for research pur-poses.
Zerong Zheng, Yuxiang Zhang 0006, Jingxiang Sun, Lizhen Wang 0002, Yebin Liu
CVPR7
2024 Animatable Gaussians: Learning Pose-Dependent Gaussian Maps for High-Fidelity Human Avatar Modeling
abstract
Modeling animatable human avatars from RGB videos is a longstanding and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress pose-dependent garment details. To this end, we introduce Animatable Gaussians, a new avatar representation that leverages powerful 2D CNNs and 3D Gaussian splatting to create high-fidelity avatars. To associate 3D Gaussians with the animatable avatar, we learn a parametric template from the input videos, and then parameterize the template on two front & back canonical Gaussian maps where each pixel represents a 3D Gaussian. The learned template is adaptive to the wearing garments for modeling looser clothes like dresses. Such template-guided 2D parameterization enables us to employ a powerful StyleGAN-based CNN to learn the pose-dependent Gaussian maps for modeling detailed dynamic appearances. Furthermore, we introduce a pose projection strategy for better generalization given novel poses. Overall, our method can create lifelike avatars with dynamic, realistic and generalized appearances. Experiments show that our method outperforms other state-of-the-art approaches.
Zhe Li 0027, Zerong Zheng, Lizhen Wang 0002, Yebin Liu
CVPR3
2024 Gaussian Head Avatar: Ultra High-Fidelity Head Avatar via Dynamic Gaussians
abstract
Creating high-fidelity 3D head avatars has always been a research hotspot, but there remains a great challenge under lightweight sparse view setups. In this paper, we propose Gaussian Head Avatar represented by controllable 3D Gaussians for high-fidelity head avatar modeling. We optimize the neutral 3D Gaussians and a fully learned MLP-based deformation field to capture complex expressions. The two parts benefit each other, thereby our method can model fine-grained dynamic details while ensuring expression accuracy. Furthermore, we devise a well-designed geometry-guided initialization strategy based on implicit SDF and Deep Marching Tetrahedra for the stability and convergence of the training procedure. Experiments show our approach outperforms other state-of-the-art sparse-view methods, achieving ultra high-fidelity rendering quality at 2K resolution even under exaggerated expressions. Project page: https://yuelangx.github.io/gaussianheadavatar.
Yuelang Xu, Bengwang Chen, Zhe Li 0027, Hongwen Zhang 0001, Lizhen Wang 0002, Zerong Zheng, Yebin Liu
CVPR5
2024 3D Gaussian Parametric Head Model
Yuelang Xu, Lizhen Wang 0002, Zerong Zheng, Zhaoqi Su, Yebin Liu
ECCV (35)2
2024 DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
abstract
We present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose bootstrapped score distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.
Jingxiang Sun, Ruizhi Shao, Lizhen Wang 0002, Zhenda Xie, Yebin Liu
ICLR4
2024 HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Field
abstract
The problem of modeling an animatable 3D human head avatar under lightweight setups is of significant importance but has not been well solved. Existing 3D representations either perform well in the realism of portrait images synthesis or the accuracy of expression control, but not both. To address the problem, we introduce a novel hybrid explicit-implicit 3D representation, Facial Model Conditioned Neural Radiance Field, which integrates the expressiveness of NeRF and the prior information from the parametric template. At the core of our representation, a synthetic-renderings-based condition method is proposed to fuse the prior information from the parametric model into the implicit field without constraining its topological flexibility. Besides, based on the hybrid representation, we properly overcome the inconsistent shape issue presented in existing methods and improve the animation stability. Moreover, by adopting an overall GAN-based architecture using an image-to-image translation network, we achieve high-resolution, realistic and view-consistent synthesis of dynamic head appearance. Experiments demonstrate that our method can achieve state-of-the-art performance for 3D head avatar animation compared with previous methods.
Xiaochen Zhao, Lizhen Wang 0002, Jingxiang Sun, Hongwen Zhang 0001, Jin-Li Suo, Yebin Liu
ACM Trans. Graph.2
2023 Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars
abstract
3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts incorporate 3D Morphable Face Model (3DMM) to describe deformation in generative radiance fields either explicitly or implicitly. Explicit methods provide fine-grained expression control but cannot handle topological changes caused by hair and accessories, while implicit ones can model varied topologies but have limited generalization caused by the unconstrained deformation fields. We propose a novel 3D GAN framework for unsupervised learning of generative, high-quality and 3D-consistent facial avatars from unstructured 2D images. To achieve both deformation accuracy and topological flexibility, we propose a 3D representation called Generative Texture-Rasterized Tri-planes. The proposed representation learns Generative Neural Textures on top of parametric mesh templates and then projects them into three orthogonal-viewed feature planes through rasterization, forming a tri-plane feature representation for volume rendering. In this way, we combine both fine-grained expression control of mesh-guided explicit deformation and the flexibility of implicit volumetric representation. We further propose specific modules for modeling mouth interior which is not taken into account by 3DMM. Our method demonstrates state-of-the-art 3D-aware synthesis quality and animation ability through extensive experiments. Furthermore, serving as 3D prior, our animatable 3D representation boosts multiple applications including one-shot facial avatars and 3D-aware stylization. Project page: https://mrtornado24.github.io/Next3D/. Code: https://github.com/MrTornado24/Next3D.
Jingxiang Sun, Xuan Wang 0009, Lizhen Wang 0002, Xiaoyu Li 0002, Yong Zhang 0034, Hongwen Zhang 0001, Yebin Liu
CVPR3
2022 FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Dataset
abstract
We present FaceVerse, a fine-grained 3D Neural Face Model, which is built from hybrid East Asian face datasets containing 60K fused RGB-D images and 2K high-fidelity 3D head scan models. A novel coarse-to-fine structure is proposed to take better advantage of our hybrid dataset. In the coarse module, we generate a base parametric model from large-scale RGB-D images, which is able to predict accurate rough 3D face models in different genders, ages, etc. Then in the fine module, a conditional StyleGAN architecture trained with high-fidelity scan models is introduced to enrich elaborate facial geometric and texture details. Note that different from previous methods, our base and detailed modules are both changeable, which enables an innovative application of adjusting both the basic attributes and the facial details of 3D face models. Furthermore, we propose a single-image fitting framework based on differentiable rendering. Rich experiments show that our method outperforms the state-of-the-art methods.
Lizhen Wang 0002, Tao Yu 0007, Chenguang Ma, Yebin Liu
CVPR1
2022 IDE-3D: Interactive Disentangled Editing for High-Resolution 3D-Aware Portrait Synthesis
abstract
Existing 3D-aware facial generation methods face a dilemma in quality versus editability: they either generate editable results in low resolution, or high-quality ones with no editing flexibility. In this work, we propose a new approach that brings the best of both worlds together. Our system consists of three major components: (1) a 3D-semantics-aware generative model that produces view-consistent, disentangled face images and semantic masks; (2) a hybrid GAN inversion approach that initializes the latent codes from the semantic and texture encoder, and further optimizes them for faithful reconstruction; and (3) a canonical editor that enables efficient manipulation of semantic masks in canonical view and produces high-quality editing results. Our approach is competent for many applications, e.g. free-view face drawing, editing and style control. Both quantitative and qualitative results show that our method reaches the state-of-the-art in terms of photorealism, faithfulness and efficiency.
Jingxiang Sun, Xuan Wang 0009, Yichun Shi, Lizhen Wang 0002, Jue Wang 0001, Yebin Liu
ACM Trans. Graph.4
2020 NormalGAN: Learning Detailed 3D Human from a Single RGB-D Image
Lizhen Wang 0002, Xiaochen Zhao, Tao Yu 0007, Yebin Liu
ECCV (20)1
2018 DDRNet: Depth Map Denoising and Refinement for Consumer Depth Cameras Using Cascaded CNNs
Shi Yan 0007, Chenglei Wu, Lizhen Wang 0002, Feng Xu 0005, Liang An 0001, Yebin Liu
ECCV (10)3