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Patrick M. Knupp

dblp:38/3416 · DBLP profile ↗
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4ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 88% Rendering · 12%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
mesh generation
0.712023
Not so HOT Triangulations · Comput. Aided Des. 2023
Geometric modeling and processing › computational geometry › polygonal partitioning
triangulation
0.712023
Not so HOT Triangulations · Comput. Aided Des. 2023
Geometric modeling and processing
point cloud processing
0.212014
Improving spatial coverage while preserving the blue noise of point sets · Comput. Aided Des. 2014
Geometric modeling and processing › mesh generation › delaunay triangulation
delaunay meshing
0.112011
Efficient and good Delaunay meshes from random points · Comput. Aided Des. 2011
Rendering › sampling › point sampling
poisson disk sampling
0.112011
Efficient maximal poisson-disk sampling · ACM Trans. Graph. 2011
Rendering
sampling
0.112011
Efficient maximal poisson-disk sampling · ACM Trans. Graph. 2011
Geometric modeling and processing
unbiased sampling
0.112011
Efficient maximal poisson-disk sampling · ACM Trans. Graph. 2011
Computational geometry
mesh generation
0.012011
Efficient and good Delaunay meshes from random points · Comput. Aided Des. 2011

Methods — techniques the papers use, named apart from their topics

HOT triangulation · 0.7mesh optimization · 0.2delaunay triangulation · 0.2dart-throwing · 0.1background grid · 0.1GPU parallelization · 0.1
YearPublicationVenuePosition
2023 Not so HOT Triangulations
Scott A. Mitchell, Patrick M. Knupp, Sarah Mackay, Michael F. Deakin
Comput. Aided Des.2
2014 Improving spatial coverage while preserving the blue noise of point sets
Mohamed S. Ebeida, Muhammad A. Awad, Xiaoyin Ge, Ahmed H. Mahmoud, Scott A. Mitchell, Patrick M. Knupp, Li-Yi Wei
Comput. Aided Des.6
2011 Efficient and good Delaunay meshes from random points
Mohamed S. Ebeida, Scott A. Mitchell, Andrew A. Davidson, Anjul Patney, Patrick M. Knupp, John D. Owens
Comput. Aided Des.5
2011 Efficient maximal poisson-disk sampling
abstract
We solve the problem of generating a uniform Poisson-disk sampling that is both maximal and unbiased over bounded non-convex domains. To our knowledge this is the first provably correct algorithm with time and space dependent only on the number of points produced. Our method has two phases, both based on classical dart-throwing. The first phase uses a background grid of square cells to rapidly create an unbiased, near-maximal covering of the domain. The second phase completes the maximal covering by calculating the connected components of the remaining uncovered voids, and by using their geometry to efficiently place unbiased samples that cover them. The second phase converges quickly, overcoming a common difficulty in dart-throwing methods. The deterministic memory is O ( n ) and the expected running time is O ( n log n ), where n is the output size, the number of points in the final sample. Our serial implementation verifies that the log n dependence is minor, and nearly O ( n ) performance for both time and memory is achieved in practice. We also present a parallel implementation on GPUs to demonstrate the parallel-friendly nature of our method, which achieves 2.4x the performance of our serial version.
Mohamed S. Ebeida, Andrew A. Davidson, Anjul Patney, Patrick M. Knupp, Scott A. Mitchell, John D. Owens
ACM Trans. Graph.4