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Dolors Ayala

dblp:38/4135 · DBLP profile ↗
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12ranked-venue papers
1as first author
0since 2021 · last 2014
0000-0003-4931-0467ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh processing
mesh simplification
0.012002
Topology-reducing surface simplification using a discrete solid representation · ACM Trans. Graph. 2002
Geometric modeling and processing
solid modeling
0.012002
Topology-reducing surface simplification using a discrete solid representation · ACM Trans. Graph. 2002
Geometric modeling and processing › topology › computational topology
topological simplification
0.012002
Topology-reducing surface simplification using a discrete solid representation · ACM Trans. Graph. 2002
Geometric modeling and processing › shape representation
volumetric representation
0.012002
Topology-reducing surface simplification using a discrete solid representation · ACM Trans. Graph. 2002
Geometric modeling and processing › solid modeling
boundary representation
0.011985
Object Representation by Means of Nonminimal Division Quadtrees and Octrees · ACM Trans. Graph. 1985
Geometric modeling and processing
spatial data structures
0.011985
Object Representation by Means of Nonminimal Division Quadtrees and Octrees · ACM Trans. Graph. 1985
Geometric modeling and processing › solid modeling
boolean operations
0.011985
Object Representation by Means of Nonminimal Division Quadtrees and Octrees · ACM Trans. Graph. 1985

Methods — techniques the papers use, named apart from their topics

error-bounded approximation · 0.0discrete solid representation · 0.0recursive subdivision · 0.0boundary representation conversion · 0.0
YearPublicationVenuePosition
2014 A new lossless orthogonal simplification method for 3D objects based on bounding structures
Irving Cruz, Dolors Ayala
Graph. Model.2
2012 Efficient algorithms for boundary extraction of 2D and 3D orthogonal pseudomanifolds
Marc Vigo Anglada, Núria Pla Garcia, Dolors Ayala, Jonàs Martínez
Graph. Model.3
2011 A connected-component-labeling-based approach to virtual porosimetry
Jorge Ernesto Rodríguez, Irving Cruz, Eduard Vergés, Dolors Ayala
Graph. Model.4
2010 Exploration of porous structures with illustrative visualizations
Sergi Grau, Eduard Vergés, Dani Tost, Dolors Ayala
Comput. Graph.4
2008 3D reconstruction and quantification of porous structures
Eduard Vergés, Dolors Ayala, Sergi Grau, Dani Tost
Comput. Graph.2
2005 VolumeEVM: A new approach for surface/volume integration
Jorge Ernesto Rodríguez, Dolors Ayala, Sergi Grau
Comput. Graph.2
2003 Fast neighborhood operations for images and volume data sets
Jorge Ernesto Rodríguez, Dolors Ayala
Comput. Graph.2
2002 Topology-reducing surface simplification using a discrete solid representation
abstract
This paper presents a new approach for generating coarse-level approximations of topologically complex models. Dramatic topology reduction is achieved by converting a 3D model to and from a volumetric representation. Our approach produces valid, error-bounded models and supports the creation of approximations that do not interpenetrate the original model, either being completely contained in the input solid or bounding it. Several simple to implement versions of our approach are presented and discussed. We show that these methods perform significantly better than other surface-based approaches when simplifying topologically-rich models such as scene parts and complex mechanical assemblies.
Carlos Andújar, Pere Brunet, Dolors Ayala
ACM Trans. Graph.3
1999 Validity-Preserving Simplification of Very Complex Polyhedral Solids
Carlos Andújar, Dolors Ayala, Pere Brunet
EGVE2
1996 Automatic Generation of Multiresolution Boundary Representations
abstract
Abstract The paper focuses on automatic simplification algorithms for the generation of a multiresolution family of solid models from an initial boundary representation of a polyhedral solid. An algorithm for general polyhedra based on an intermediate octree representation is proposed. Simplified elements of the multiresolution family approximate the initial solid within increasing tolerances. A discussion among different octree‐based simplification methods and the standard marching cubes algorithm is presented.
Carlos Andújar, Dolors Ayala, Pere Brunet, Robert Joan-Arinyo, Jaume Solé
Comput. Graph. Forum2
1987 Extended octtree representation of free form surfaces
Pere Brunet, Dolors Ayala
Comput. Aided Geom. Des.2
1985 Object Representation by Means of Nonminimal Division Quadtrees and Octrees
abstract
Quadtree representation of two-dimensional objects is performed with a tree that describes the recursive subdivision of the more complex parts of a picture until the desired resolution is reached. At the end, all the leaves of the tree are square cells that lie completely inside or outside the object. There are two great disadvantages in the use of quadtrees as a representation scheme for objects in geometric modeling system: The amount of memory required for polygonal objects is too great, and it is difficult to recompute the boundary representation of the object after some Boolean operations have been performed. In the present paper a new class of quadtrees, in which nodes may contain zero or one edge, is introduced. By using these quadtrees, storage requirements are reduced and it is possible to obtain the exact backward conversion to boundary representation. Algorithms for the generation of the quadtree, Boolean operations, and recomputation of the boundary representation are presented, and their complexities in time and space are discussed. Three-dimensional algorithms working on octrees are also presented. Their use in the geometric modeling of three-dimensional polyhedral objects is discussed.
Dolors Ayala, Pere Brunet, R. Juan, Isabel Navazo
ACM Trans. Graph.1