Demo Data from EDBT 2026 / reviewers in the wild / expert
Seokhee Jeon
dblp:38/5076
· DBLP profile ↗
21ranked-venue papers
7as first author
5since 2021 · last 2026
0000-0002-0413-9646ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 5 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 8 · 6 first-authorArtificial intelligence and machine learning · 4 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Haptics and multimodal interaction · 72% Human-robot interaction · 20% Learning and educational technologies · 7% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 82% Computational photography and imaging · 18% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
haptic rendering |
0.7 | 1 | 2023 | Model-Mediated Teleoperation for Remote Haptic Texture Sharing: Initial Study of Online Texture Modeling and Rendering · ICRA 2023 |
Haptics and multimodal interaction › haptic rendering
haptic texture rendering |
0.7 | 1 | 2023 | Model-Mediated Teleoperation for Remote Haptic Texture Sharing: Initial Study of Online Texture Modeling and Rendering · ICRA 2023 |
Haptics and multimodal interaction › haptic teleoperation
model-mediated teleoperation |
0.7 | 1 | 2023 | Model-Mediated Teleoperation for Remote Haptic Texture Sharing: Initial Study of Online Texture Modeling and Rendering · ICRA 2023 |
Human-robot interaction
teleoperation |
0.7 | 1 | 2023 | Model-Mediated Teleoperation for Remote Haptic Texture Sharing: Initial Study of Online Texture Modeling and Rendering · ICRA 2023 |
Haptics and multimodal interaction › haptic interaction
haptic augmented reality |
0.2 | 2 | 2010 | Breast cancer palpation system using haptic augmented reality · ISMAR 2010 Haptic simulation of breast cancer palpation: A case study of haptic augmented reality · ISMAR 2010 |
Learning and educational technologies
medical training |
0.2 | 2 | 2010 | Breast cancer palpation system using haptic augmented reality · ISMAR 2010 Haptic simulation of breast cancer palpation: A case study of haptic augmented reality · ISMAR 2010 |
Haptics and multimodal interaction
haptic perception |
0.2 | 1 | 2023 | Model-Mediated Teleoperation for Remote Haptic Texture Sharing: Initial Study of Online Texture Modeling and Rendering · ICRA 2023 |
Virtual and augmented reality
augmented reality |
0.2 | 2 | 2008 | Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality · VR 2008 Mosaicing a Wide Geometric Field of View for Effective Interaction in Augmented Reality · ISMAR 2007 |
Virtual and augmented reality › augmented reality › augmented reality interaction
tangible augmented reality |
0.1 | 1 | 2008 | Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality · VR 2008 |
Virtual and augmented reality
wide field of view |
0.1 | 1 | 2008 | Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality · VR 2008 |
Computational photography and imaging
image stitching |
0.1 | 1 | 2007 | Mosaicing a Wide Geometric Field of View for Effective Interaction in Augmented Reality · ISMAR 2007 |
Methods — techniques the papers use, named apart from their topics
measurement-based texture modeling · 0.7stiffness augmentation · 0.2contact dynamics model · 0.2image mosaicing · 0.2pilot experiment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Pneumatic Multi-Mode Silicone Actuator With Pressure, Vibration, and Cold Thermal FeedbackabstractA wide range of haptic feedback is crucial for achieving high realism and immersion in virtual environments. Therefore, a multi-modal haptic interface that provides various haptic signals simultaneously is highly beneficial. This paper introduces a novel silicone fingertip actuator that is pneumatically actuated, delivering a realistic and effective haptic experience by simultaneously providing pressure, vibrotactile, and cold thermal feedback. The actuator features a design with multiple air chambers, each with controllable volume achieved through pneumatic valves connected to compressed air tanks. The lower air chamber generates pressure feedback, while the upper chamber produces vibrotactile feedback. In addition, two lateral air nozzles utilize a vortex tube to generate a cold thermal sensation. To showcase the system's capabilities, we designed two unique 3D surfaces in the virtual environment: a frozen meat surface and an abrasive icy surface. These surfaces simulate tactile perceptions of coldness, pressure, and texture. Comprehensive performance assessments and user studies were conducted to validate the actuator's effectiveness, highlighting its diverse feedback capabilities compared to traditional actuators that offer only single feedback modalities. Mohammad Shadman Hashem, Ahsan Raza, Sama E. Shan, Seokhee Jeon |
IEEE Trans. Multim. | 4 |
| 2023 | Model-Mediated Teleoperation for Remote Haptic Texture Sharing: Initial Study of Online Texture Modeling and RenderingabstractWhile model-mediated teleoperation (MMT) is an effective alternative for ensuring both transparency and stability, its potential in transmitting surface haptic texture is not yet explored. This paper introduces the first MMT framework capable of sharing surface haptic texture. The follower side collects physical signals contributing to haptic texture perception, e.g., high frequency acceleration, and streams them to the leader side. The leader side uses the signals to build and update a local measurement-based texture simulation model that reflects the remote surface. At the same time, the leader runs local simulation using the model, resulting in non-delayed, stable, and accurate feedback of texture. Considering that rendering haptic texture needs tougher real-time requirements, e.g., higher update rate and lower action-feedback latency, MMT can be a perfect platform for remote texture sharing. An initial proof-of-concept system supporting single and homogeneous surface is implemented and evaluated, demonstrating the potential of the approach. Mudassir Ibrahim Awan, Tatyana Ogay, Waseem Hassan, Dongbeom Ko, Sungjoo Kang, Seokhee Jeon |
ICRA | 6 |
| 2023 | Predicting Perceptual Haptic Attributes of Textured Surface from Tactile Data Based on Deep CNN-LSTM NetworkabstractThis paper introduces a framework to predict multi-dimensional haptic attribute values that humans use to recognize the material by using the physical tactile signals (acceleration) generated when a textured surface is stroked. To this end, two spaces are established: a haptic attribute space and a physical signal space. A five-dimensional haptic attribute space is established through human adjective rating experiments with the 25 real texture samples. The physical space is constructed using tool-based interaction data from the same 25 samples. A mapping is modeled between the aforementioned spaces using a newly designed CNN-LSTM deep learning network. Finally, a prediction algorithm is implemented that takes acceleration data and returns coordinates in the haptic attribute space. A quantitative evaluation was conducted to inspect the reliability of the algorithm on unseen textures, showing that the model outperformed other similar models. Mudassir Ibrahim Awan, Waseem Hassan, Seokhee Jeon |
VRST | 3 |
| 2022 | Deep multi-model fusion network based real object tactile understanding from haptic data
Joolekha Bibi Joolee, Md Azher Uddin, Seokhee Jeon |
Appl. Intell. | 3 |
| 2022 | HapWheel: Bringing In-Car Controls to Driver's Fingertips by Embedding Ubiquitous Haptic Displays into a Steering WheelabstractRecently, there has been an excessive congestion occurring in the driving environment because of the presence of modern gadgets inside the car and increased traffic on the roads, which has resulted in a higher demand for the visual and cognitive senses. This prompted the need to reduce the demand to make driving experience safer and more comfortable. Consequently, a novel steering wheel design for in-car controls is presented in this paper. The new design introduces dual ubiquitous touch panels embedded in the steering wheel for interaction with in-car controls and haptic feedback as positive reinforcement upon successful execution of an in-car control. There are eight different functionalities that can be controlled using the embedded touch panels. The proposed system is compared with a standard car regarding its efficacy using the NASA task load index (NASA-TLX) evaluation technique. The results showed that the proposed system significantly reduced the drivers’ visual, cognitive, and manual workload. Waseem Hassan, Ahsan Raza, Muhammad Abdullah 0002, Mohammad Shadman Hashem, Seokhee Jeon |
IEEE Trans. Intell. Transp. Syst. | 5 |
| 2020 | Realistic haptic rendering of hyper-elastic material via measurement-based FEM model identification and real-time simulation
Arsen Abdulali, Ibragim R. Atadjanov, Seungkyu Lee 0001, Seokhee Jeon |
Comput. Graph. | 4 |
| 2019 | Measurement-based Hyper-elastic Material Identification and Real-time FEM Simulation for Haptic RenderingabstractIn this paper, we propose a measurement-based modeling framework for hyper-elastic material identification and real-time haptic rendering. We build a custom data collection setup that captures shape deformation and response forces during compressive deformation of cylindrical material samples. We collected training and testing sets of data from four silicone objects having various material profiles. We design an objective function for material parameter identification by incorporating both shape deformation and reactive forces and utilize a genetic algorithm. We adopted an optimization-based Finite Element Method (FEM) for object deformation rendering. The numerical error of simulated forces was found to be perceptually negligible. Arsen Abdulali, Ibragim R. Atadjanov, Seungkyu Lee 0001, Seokhee Jeon |
VRST | 4 |
| 2019 | Interactive Virtual-Reality Fire Extinguisher with Haptic FeedbackabstractWe present an interactive virtual-reality (VR) fire extinguisher that provides both realistic viewing using a head-mounted display (HMD) and kinesthetic experiences using a pneumatic muscle and vibrotactile transducer. The VR fire extinguisher is designed to train people to use a fire extinguisher skillfully in real fire situations. We seamlessly integrate three technologies: VR, object motion tracking, and haptic feedback. A fire scene is immersed in the HMD, and a motion tracker is used to replicate a real designed object into the virtual environment to realize augmented reality. In addition, when the handle of the fire extinguisher is squeezed to release the extinguishing agent, the haptic device generates both vibrotactile and air flow tactile feedback signals, providing the same experience as that obtained while using a real fire extinguisher. Sang-Woo Seo, SeungJoon Kwon, Waseem Hassan, Aishwari Talhan, Seokhee Jeon |
VRST | 5 |
| 2015 | Data-driven haptic modeling and rendering of deformable objects including sliding frictionabstractThis paper presents an extended data-driven haptic rendering method capable of reproducing force responses during sliding interaction on a large surface area. The core part of the approach is a novel input variable set for data interpolation model training, which includes the position of a proxy - the contact point on a surface when undeformed. This enables us to estimate friction in both sliding and sticking states. The behavior of the proxy is simulated in real-time based on a sliding yield surface - a cone-shaped surface separating the sliding and the sticking area in the external force space, identified through an automated palpation procedure. During modeling, input data and resultant force data are collected through manual palpation of a target object, which are used to build a radial-basis interpolation model. During rendering, this interpolation model with interaction inputs estimates force responses in real-time. Performance evaluation shows that our approach achieves reasonable estimation accuracy. This work is among the first attempts that fully support sliding exploration in the data-driven paradigm. Sunghoon Yim, Seokhee Jeon, Seungmoon Choi |
World Haptics | 2 |
| 2015 | MapReduce based parallel gene selection method
A. K. M. Tauhidul Islam, Byeong-Soo Jeong, A. T. M. Golam Bari, Chae-Gyun Lim, Seokhee Jeon |
Appl. Intell. | 5 |
| 2014 | An efficient approach for mining cross-level closed itemsets and minimal association rules using closed itemset lattices
Tahrima Hashem, Chowdhury Farhan Ahmed, Mohammad Samiullah 0001, Sayma Akther, Byeong-Soo Jeong, Seokhee Jeon |
Expert Syst. Appl. | 6 |
| 2013 | Deformable haptic model generation through manual explorationabstractInteraction with virtual deformable models is common in several haptic contexts, such as in medical training simulators. This paper presents a methodological procedure for the creation of such virtual models from their real-life counterparts. Both the surface geometry and the elastic parametrization of an object are reconstructed from position/force readings during an operator-assisted exploration of the object. A 3D mesh model is then generated from the surface contact points. The internal elastic modulus is found using the 3D finite element method. This modeling method is compared with two common 1D elastic models, namely Kelvin-Voigt and Hunt-Crossley. Results using three deformable homogeneous silicone samples show successful geometry reconstruction. 1D model parameterizations exhibit high variation dependent on geometry and contact location. In contrast, elastic modulus reconstruction yields a global model parameterization independent of geometry. Elastic moduli estimated in experiments correlated with their known values, and were shown to be reproducible among samples with different geometries. Orcun Goksel, Seokhee Jeon, Matthias Harders, Gábor Székely |
World Haptics | 2 |
| 2011 | Extensions to haptic augmented reality: Modulating friction and weightabstractHaptic augmented reality merges real and virtual feedback, allowing a user to touch the real environment augmented with virtual haptic stimuli. A key functionality of this technology is altering the haptic properties of real objects by means of virtual haptic feedback. Previously, we have developed a haptic augmentation system in which object stiffness was modulated. In this paper, we extend our framework to cover further haptic properties: friction and weight. Simple but effective algorithms for estimating and altering these properties have been developed. The first approach allows us to change the inherent friction between a tool tip and a surface to a desired one identified in an offline process. The second technique enables a user to perceive an altered weight when lifting an object at two interaction points. The performance of the proposed algorithms has been evaluated on real objects. The errors remain within reasonable bounds and compare well to the relevant perceptual Weber fractions. Limitations of our technique are identified, and possible extensions are proposed. Seokhee Jeon, Jean-Claude Metzger, Seungmoon Choi, Matthias Harders |
World Haptics | 1 |
| 2010 | Haptic simulation of breast cancer palpation: A case study of haptic augmented realityabstractHaptic augmented reality (AR) allows to modulate the haptic properties of a real object by providing virtual haptic feedback. We previously developed a haptic AR system wherein the stiffness of a real object can be augmented with the aid of a haptic interface. To demonstrate its potential, this paper presents a case study for medical training of breast cancer palpation. A real breast model made of soft silicone is augmented with a virtual tumor rendered inside. Haptic stimuli for the virtual tumor are generated based on a contact dynamics model identified via real measurements, without the need of geometric information on the breast. A subjective evaluation confirmed the realism and fidelity of our palpation system. Seokhee Jeon, Benjamin Knoerlein, Matthias Harders, Seungmoon Choi |
ISMAR | 1 |
| 2010 | Breast cancer palpation system using haptic augmented realityabstractIn haptic augmented reality (AR), a stimulus from a real object is augmented by a synthetic haptic signal. We previously developed a haptic AR system wherein the stiffness of a real object can be augmented with the aid of a haptic interface. This demonstration presents a case study of this technology for medical training of breast cancer palpation. A real breast model made of soft silicone is augmented with a virtual tumor rendered inside. Haptic stimuli for the virtual tumor are generated based on a contact dynamics model identified via real measurements. With our palpation system, a user can experience excellent realism comparable to that of a real breast mock-up containing a real tumor. Seokhee Jeon, Benjamin Knoerlein, Matthias Harders, Gabjong Han, Seungmoon Choi |
ISMAR | 1 |
| 2010 | Interaction with large ubiquitous displays using camera-equipped mobile phones
Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Mark Billinghurst |
Pers. Ubiquitous Comput. | 1 |
| 2009 | Improving perceived hardness of haptic rendering via stiffness shifting: an initial studyabstractRendering a stiff virtual surface using a force-feedback haptic interface has been one of the most classic and important research issues in haptics. In this paper, we present an initial study for a novel haptic rendering technique, named stiffness shifting, which greatly increases the perceived hardness of a virtual surface. The key idea of stiffness shifting is to use a stiffness profile that includes an instantaneous increment shortly after a contact. The algorithm is very simple, and can be easily integrated into existing haptic rendering algorithms for 3D objects. Furthermore, the perceptual performance of the algorithm is impressive; a virtual wall rendered using stiffness shifting is perceived as hard as one rendered using the common linear spring model with 2.5 times higher stiffness. This result demonstrates a great potential of stiffness shifting to be a general means for improving the perceptual quality of haptic rendering. Gabjong Han, Seokhee Jeon, Seungmoon Choi |
VRST | 2 |
| 2008 | Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented RealityabstractThis paper proposes to generate and provide wide field of view (FOV) augmented reality (AR) imagery by mosaicing images from smaller fields of moving views in "desktop" tangible AR (DTAR) environments. AR systems usually offer a limited FOV into the interaction space, constrained by the FOV of the camera and/or the display, which causes serious usability problems especially when the interaction space is large and many tangible props/markers are used. This problem is more apparent in DTAR environments in which an upright frontal display is used, instead of a head mounted display. This can be solved partly by placing the camera at a relatively far location or by using multiple cameras and increasing the working FOV. However, as for the former solution, the large distance between the interaction space and the fixed camera decreases the tracking and recognition reliability of the tangible markers, and the latter solution introduces significant additional set-up, cost, and computational load. Thus, we propose to use a mosaiced image to provide wide FOV AR imagery. We experimentally compare our solution, i.e. to offer the entire view of the interaction space at once, to other nominal AR set-ups. The experimental results show that, despite some amounts of visual artifacts due to the imperfect mosaicing, the proposed solution can improve task performance and usability for a typical DTAR system. Our findings should contribute to making AR systems more practical and usable for the mass. Seokhee Jeon, Gerard Jounghyun Kim |
VR | 1 |
| 2007 | Mosaicing a Wide Geometric Field of View for Effective Interaction in Augmented RealityabstractIn this paper, we have addressed the usability issue of augmented reality systems. In order to overcome the lack of view into the interaction space in nominal AR systems, we proposed to create and use a mosaiced image as a cost effective and practical solution. One of the obvious problem is that even if the view span is increased by the mosaicing, because of the fixed and limited resolution/size of the display(either HMD or upright display), the content must be viewed in smaller scale. Yang et al. has found out that increasing the geometric field of view can be tolerated to some degree without much degradation in task performance [3]. In our pilot experiment, a comparison of our mosaiced AR display to the nominal set up improved task performance when the task involved manipulation of many tangible props in a relatively wide area. Our future work is to conduct a more formal usability study and address other AR usability issues. Seokhee Jeon, Gerard Jounghyun Kim |
ISMAR | 1 |
| 2006 | Interaction techniques in large display environments using hand-held devicesabstractHand-held devices possess a large potential as an interaction device for their today's ubiquity, and present us with an opportunity to devise new and unique ways of interaction as a smart device with multi-modal sensing and display capabilities. This paper introduces user interaction techniques (for selection, translation, scaling and rotation of objects) using a camera-equipped hand-held device such as a mobile phone or a PDA for large shared environments. We propose three intuitive interaction techniques for 2D and 3D objects in such an environment. The first approach uses the motion flow information to estimate the relative motion of the hand-held device and interact with the large display. The marker-object and marker-cursor approaches both use software markers on the interaction object or on the cursor for the various interactive tasks. The proposed interaction techniques can be further combined with many auxiliary functions and wireless services (of the hand-held devices) for seamless information sharing and exchange among multiple users. A formal usability analysis is currently on-going. Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Mark Billinghurst |
VRST | 1 |
| 2004 | Video Cataloging System for Real-Time Scene Change Detection of News Video
Wanjoo Lee, Hyoki Kim, Hyunchul Kang, Jinsung Lee, Yongkyu Kim, Seokhee Jeon |
IWCIA | 6 |