EDBT 2026 Demo / reviewers in the wild / expert
Qinping Zhao
dblp:38/72 · also Qin-Ping Zhao
· DBLP profile ↗
91ranked-venue papers
6as first author
13since 2021 · last 2026
0000-0001-5600-5300ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 57 · 6 since 2021Applied, interdisciplinary, general and emerging computing · 23 · 5 first-author · 6 since 2021Artificial intelligence and machine learning · 17 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 8 · 3 since 2021Software engineering, systems software and programming languages · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Towards cobodied/symbodied AI: concept and eight scientific and technical problems
Feng Lu 0005, Qinping Zhao |
Sci. China Inf. Sci. | 2 |
| 2026 | Weakly supervised visual-auditory fixation prediction with multigranularity perception
Guotao Wang 0004, Chenglizhao Chen, Deng-Ping Fan, Aimin Hao, Qinping Zhao |
Sci. China Inf. Sci. | 5 |
| 2026 | Artificial intelligence for virtual reality: a review
Lili Wang 0006, Yebin Liu, Miao Wang 0004, Xubo Yang, Lan Xu 0003, Zhangyao Tan, Runze Fan, Hongwen Zhang 0001, Yijian Wen, Haozhong Yang, Jian Wu 0033, Jiahui Fan, Hui Wang 0045, Qixuan Zhang, Yongtian Wang, Qinping Zhao |
Sci. China Inf. Sci. | 21 |
| 2026 | From embodied AI to cobodied AI: Foundations and frontiersabstractThis paper presents a systematic review and technical revisit of recent developments in embodied AI. We comprehensively synthesize current dominant paradigms, representative architectures, and pivotal advancements around five core modules: (1) perception and understanding, (2) reasoning and decision making, (3) control and action, (4) modeling and learning (e.g., VLA (vision-language-action) and WM (world models)), and (5) data and simulation. This analysis establishes a structured and cutting-edge panoramic view of embodied AI technology. Building on this foundation, we explore the transition from embodied AI to a new paradigm of deep human-AI collaboration. Anchored in the original concept of cobodied AI, we adopt a human-centered technical perspective to systematically investigate this paradigm shift. Specifically, we discuss breakthroughs in critical dimensions such as perceptual alignment, collaborative decision-making, action guidance, and bidirectional mutual learning. These efforts aim to realize three core characteristics: human-centered egocentric grounding, dual-mode cognitive integration, and physical co-embodiment. To our knowledge, this work constitutes the first systematic construction of a technical framework and implementation roadmap for realizing cobodied AI, building upon advances in embodied AI but fundamentally reorienting intelligence around the human body and intent, providing a foundational reference for future research in this domain. Feng Lu 0005, Ruijia Pang, Bosong Qi, Qinping Zhao |
Virtual Real. Intell. Hardw. | 4 |
| 2023 | ZetaDesign: an end-to-end deep learning method for protein sequence design and side-chain packingabstractComputational protein design has been demonstrated to be the most powerful tool in the last few years among protein designing and repacking tasks. In practice, these two tasks are strongly related but often treated separately. Besides, state-of-the-art deep-learning-based methods cannot provide interpretability from an energy perspective, affecting the accuracy of the design. Here we propose a new systematic approach, including both a posterior probability and a joint probability parts, to solve the two essential questions once for all. This approach takes the physicochemical property of amino acids into consideration and uses the joint probability model to ensure the convergence between structure and amino acid type. Our results demonstrated that this method could generate feasible, high-confidence sequences with low-energy side conformations. The designed sequences can fold into target structures with high confidence and maintain relatively stable biochemical properties. The side chain conformation has a significantly lower energy landscape without delegating to a rotamer library or performing the expensive conformational searches. Overall, we propose an end-to-end method that combines the advantages of both deep learning and energy-based methods. The design results of this model demonstrate high efficiency, and precision, as well as a low energy state and good interpretability. Junyu Yan, Shuai Li 0001, Aimin Hao, Qinping Zhao |
Briefings Bioinform. | 5 |
| 2022 | Erratum to: Self-adjustable hyper-graphs for video pose estimation based on spatial-temporal subspace construction
Jizhou Ma, Shuai Li 0001, Hong Qin 0001, Aimin Hao, Qinping Zhao |
Sci. China Inf. Sci. | 5 |
| 2022 | Self-adjustable hyper-graphs for video pose estimation based on spatial-temporal subspace construction
Jizhou Ma, Shuai Li 0001, Hong Qin 0001, Aimin Hao, Qinping Zhao |
Sci. China Inf. Sci. | 5 |
| 2021 | A Reinforcement Learning Approach to Redirected Walking with Passive Haptic FeedbackabstractVarious redirected walking (RDW) techniques have been proposed, which unwittingly manipulate the mapping from the user’s physical locomotion to motions of the virtual camera. Thereby, RDW techniques guide users on physical paths with the goal to keep them inside a limited tracking area, whereas users perceive the illusion of being able to walk infinitely in the virtual environment. However, the inconsistency between the user’s virtual and physical location hinders passive haptic feedback when the user interacts with virtual objects, which are represented by physical props in the real environment.In this paper, we present a novel reinforcement learning approach towards RDW with passive haptics. With a novel dense reward function, our method learns to jointly consider physical boundary avoidance and consistency of user-object positioning between virtual and physical spaces. The weights of reward and penalty terms in the reward function are dynamically adjusted to adaptively balance term impacts during the walking process. Experimental results demonstrate the advantages of our technique in comparison to previous approaches. Finally, the code of our technique is provided as an open-source solution. Ze-Yin Chen, Yijun Li 0006, Miao Wang 0004, Frank Steinicke, Qinping Zhao |
ISMAR | 5 |
| 2021 | OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art AlgorithmsabstractRedirected walking (RDW) is a locomotion technique that guides users on virtual paths, which might vary from the paths they physically walk in the real world. Thereby, RDW enables users to explore a virtual space that is larger than the physical counterpart with near-natural walking experiences. Several approaches have been proposed and developed; each using individual platforms and evaluated on a custom dataset, making it challenging to compare between methods. However, there are seldom public toolkits and recognized benchmarks in this field. In this paper, we introduce OpenRDW, an open-source library and benchmark for developing, deploying and evaluating a variety of methods for walking path redirection. The OpenRDW library provides application program interfaces to access the attributes of scenes, to customize the RDW controllers, to simulate and visualize the navigation process, to export multiple formats of the results, and to evaluate RDW techniques. It also supports the deployment of multi-user real walking, as well as reinforcement learning-based models exported from TensorFlow or PyTorch. The OpenRDW benchmark includes multiple testing conditions, such as walking in size varied tracking spaces or shape varied tracking spaces with obstacles, multiple user walking, etc. On the other hand, procedurally generated paths and walking paths collected from user experiments are provided for a comprehensive evaluation. It also contains several classic and state-of-the-art RDW techniques, which include the above mentioned functionalities. Yijun Li 0006, Miao Wang 0004, Frank Steinicke, Qinping Zhao |
ISMAR | 4 |
| 2021 | Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected JumpingabstractRedirected jumping (RDJ) is a locomotion technique that allows users to explore a virtual space that is larger than the available physical space by imperceptibly manipulating users' virtual viewpoints according to different gains. In previous redirected jumping work, different types of gains were imposed separately, without considering the possible interaction effects of horizontal and vertical gains on the jumping distance perception. To figure out how humans perceive distance manipulation when more than one gain is used, in this paper, we explored joint horizontal and vertical gains that manipulate horizontal and vertical distances at the same time during two-legged takeoff jumping in the virtual space. We estimated and analyzed horizontal and vertical detection thresholds by conducting a user study, fitting the data to two-dimensional psychometric functions, and visualizing the fitted 3D plots. We provided quantitative insights into the effects of joint gains on detection thresholds, where the imperceptible range for one gain can be affected by the variation of the other gain. Finally, we designed redirected jumping-based games as applications with joint horizontal and vertical gains and demonstrated the effectiveness of the redirected jumping technique. Yijun Li 0006, De-Rong Jin, Miao Wang 0004, Frank Steinicke, Shi-Min Hu 0001, Qinping Zhao |
VR | 7 |
| 2021 | Correction to: Long-Short Temporal-Spatial Clues Excited Network for Robust Person Re-identification
Shuai Li 0001, Wenfeng Song, Zheng Fang 0008, Jiaying Shi, Aimin Hao, Qinping Zhao, Hong Qin 0001 |
Int. J. Comput. Vis. | 6 |
| 2021 | Design and Evaluation of Personalized Percutaneous Coronary Intervention Surgery Simulation SystemabstractIn recent years, medical simulators have been widely applied to a broad range of surgery training tasks. However, most of the existing surgery simulators can only provide limited immersive environments with a few pre-processed organ models, while ignoring the instant modeling of various personalized clinical cases, which brings substantive differences between training experiences and real surgery situations. To this end, we present a virtual reality (VR) based surgery simulation system for personalized percutaneous coronary intervention (PCI). The simulation system can directly take patient-specific clinical data as input and generate virtual 3D intervention scenarios. Specially, we introduce a fiber-based patient-specific cardiac dynamic model to simulate the nonlinear deformation among the multiple layers of the cardiac structure, which can well respect and correlate the atriums, ventricles and vessels, and thus gives rise to more effective visualization and interaction. Meanwhile, we design a tracking and haptic feedback hardware, which can enable users to manipulate physical intervention instruments and interact with virtual scenarios. We conduct quantitative analysis on deformation precision and modeling efficiency, and evaluate the simulation system based on the user studies from 16 cardiologists and 20 intervention trainees, comparing it to traditional desktop intervention simulators. The results confirm that our simulation system can provide a better user experience, and is a suitable platform for PCI surgery training and rehearsal. Shuai Li 0001, Jiahao Cui 0001, Aimin Hao, Qinping Zhao |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2021 | Effects of virtual environment and self-representations on perception and physical performance in redirected jumpingabstractRedirected jumping (RDJ) allows users to explore virtual environments (VEs) naturally by scaling a small real-world jump to a larger virtual jump with virtual camera motion manipulation, thereby addressing the problem of limited physical space in VR applications. Previous RDJ studies have mainly focused on detection threshold estimation. However, the effect VE or selfrepresentation (SR) has on the perception or performance of RDJs remains unclear. In this paper, we report experiments to measure the perception (detection thresholds for gains, presence, embodiment, intrinsic motivation, and cybersickness) and physical performance (heart rate intensity, preparation time, and actual jumping distance) of redirected forward jumping under six different combinations of VE (low and high visual richness) and SRs (invisible, shoes, and human-like). Our results indicated that the detection threshold ranges for horizontal translation gains were significantly smaller in the VE with high rather than low visual richness. When different SRs were applied, our results did not suggest significant differences in detection thresholds, but it did report longer actual jumping distances in the invisible body case compared with the other two SRs. In the high visual richness VE, the preparation time for jumping with a human-like avatar was significantly longer than that with other SRs. Finally, some correlations were found between perception and physical performance measures. All these findings suggest that both VE and SRs influence users' perception and performance in RDJ and must be considered when designing locomotion techniques. Yijun Li 0006, Miao Wang 0004, De-Rong Jin, Frank Steinicke, Shi-Min Hu 0001, Qinping Zhao |
Virtual Real. Intell. Hardw. | 6 |
| 2020 | Meta Transfer Learning for Adaptive Vehicle Tracking in UAV Videos
Wenfeng Song, Shuai Li 0001, Shaoqi Li, Aimin Hao, Hong Qin 0001, Qinping Zhao |
MMM (1) | 7 |
| 2020 | Cross-View Contextual Relation Transferred Network for Unsupervised Vehicle Tracking in Drone VideosabstractRecently CNN-centric object tracking methods have been gaining tremendous success in ground-view videos, however, it remains hard to cope with vehicle tracking in unmanned aerial vehicle (UAV) videos. The key difficulties mainly stem from lacking large-scale well-labeled training datasets and view-invariant appearance model for fast-moving drone-view vehicles. We enhance the vehicle's cross-view feature by exploring relations between the pivotal context and the target to facilitate unsupervised vehicle tracking. The relation is modeled as the relevance of the target and its contextual regions in the tracking task. Specifically, we propose a contextual relation actor-critic (CRAC) framework integrates an actor-critic agent with a dual GAN learning mechanism, which aims to dynamically search the related contextual regions and transfer the relations from ground-view to drone-view videos while retaining the discriminative features. We demonstrate that CRAC could be applied to several state-of-the-art trackers by extensive experiments and ablation studies on four public benchmarks. All the experiments confirm that, our CRAC can improve the performance of state-of-the-art methods in terms of accuracy, robustness, and versatility. Wenfeng Song, Shuai Li 0001, Tao Chang, Aimin Hao, Qinping Zhao, Hong Qin 0001 |
WACV | 5 |
| 2020 | Semantic part segmentation of single-view point cloud
Haotian Peng, Liyuan Yin, Kan Guo, Qinping Zhao |
Sci. China Inf. Sci. | 5 |
| 2020 | Long-Short Temporal-Spatial Clues Excited Network for Robust Person Re-identification
Shuai Li 0001, Wenfeng Song, Zheng Fang 0008, Jiaying Shi, Aimin Hao, Qinping Zhao, Hong Qin 0001 |
Int. J. Comput. Vis. | 6 |
| 2020 | Context-Interactive CNN for Person Re-IdentificationabstractDespite growing progresses in recent years, cross-scenario person re-identification remains challenging, mainly due to the pedestrians commonly surrounded by highly-complex environment contexts. In reality, the human perception mechanism could adaptively find proper contextualized spatial-temporal clues towards pedestrian recognition. However, conventional methods fall short in adaptively leveraging the long-term spatial-temporal information due to ever-increasing computational cost. Moreover, CNN-based deep learning methods are hard to conduct optimization due to the non-differentiable property of the built-in context search operation. To ameliorate, this paper proposes a novel Context-Interactive CNN (CI-CNN) to dynamically find both spatial and temporal contexts by embedding multi-task Reinforcement Learning (MTRL). The CI-CNN streamlines the multi-task reinforcement learning by using an actor-critic agent to capture the temporal-spatial context simultaneously, which comprises a context-policy network and a context-critic network. The former network learns policies to determine the optimal spatial context region and temporal sequence range. Based on the inferred temporal-spatial cues, the latter one focuses on the identification task and provides feedback for the policy network. Thus, CI-CNN can simultaneously zoom in/out the perception field in spatial and temporal domain for the context interaction with the environment. By fostering the collaborative interaction between the person and context, our method could achieve outstanding performance on various public benchmarks, which confirms the rationality of our hypothesis, and verifies the effectiveness of our CI-CNN framework. Wenfeng Song, Shuai Li 0001, Tao Chang, Aimin Hao, Qinping Zhao, Hong Qin 0001 |
IEEE Trans. Image Process. | 5 |
| 2020 | Deep Multimodality Learning for UAV Video Aesthetic Quality AssessmentabstractDespite the growing number of unmanned aerial vehicles (UAVs) and aerial videos, there is a paucity of studies focusing on the aesthetics of aerial videos that can provide valuable information for improving the aesthetic quality of aerial photography. In this article, we present a method of deep multimodality learning for UAV video aesthetic quality assessment. More specifically, a multistream framework is designed to exploit aesthetic attributes from multiple modalities, including spatial appearance, drone camera motion, and scene structure. A novel specially designed motion stream network is proposed for this new multistream framework. We construct a dataset with 6,000 UAV video shots captured by drone cameras. Our model can judge whether a UAV video was shot by professional photographers or amateurs together with the scene type classification. The experimental results reveal that our method outperforms the video classification methods and traditional SVM-based methods for video aesthetics. In addition, we present three application examples of UAV video grading, professional segment detection and aesthetic-based UAV path planning using the proposed method. Qi Kuang, Xin Jin 0015, Qinping Zhao |
IEEE Trans. Multim. | 3 |
| 2020 | Contextualized CNN for Scene-Aware Depth Estimation From Single RGB ImageabstractDirectly benefited from deep learning techniques, depth estimation from single image has gained great momentum in recent years. However, most of the existing approaches treat depth prediction as an isolated problem without taking into consideration high-level semantic context information, which results in inefficient utilization of training dataset and unavoidably requires a large number of captured depth data during the training phase. To ameliorate, this paper develops a novel scene-aware contextualized convolution neural network (CCNN), which characterizes the semantic context relationship at the class-level and refines depth at the pixel-level. Our newly-proposed CCNN is built upon the intrinsic exploitation of context-dependent depth association, including inner-object continuous depth and inter-object depth change priors nearby. Specifically, rather than conducting regression on depth in single CNN, we make the first attempt to integrate both class-level and pixel-level conditional random fields (CRFs) based probabilistic graphical model into the powerful CNN framework to simultaneously learn different-level features within the same CNN layer. With our CCNN, the former model will guide the latter one to learn the contextualized RGB-Depth mapping. Hence, CCNN has desirable properties in both class-level integrity and pixel-level discrimination, which makes it ideal to share such two-level convolutional features in parallel during the end-to-end training with the commonly-used back-propagation algorithm. We conduct extensive experiments and comprehensive evaluations on public benchmarks involving various indoor and outdoor scenes, and all the experiments confirm that, our method outperforms the state-of-the-art depth estimation methods, especially for the cases where only small-scale training data are readily available. Wenfeng Song, Shuai Li 0001, Aimin Hao, Qinping Zhao, Hong Qin 0001 |
IEEE Trans. Multim. | 5 |
| 2020 | Personalized cardiovascular intervention simulation systemabstractBackground This study proposes a series of geometry and physics modeling methods for personalized cardiovascular intervention procedures, which can be applied to a virtual endovascular simulator. Methods Based on personalized clinical computed tomography angiography (CTA) data, mesh models of the cardiovascular system were constructed semi-automatically. By coupling 4D magnetic resonance imaging (MRI) sequences corresponding to a complete cardiac cycle with related physics models, a hybrid kinetic model of the cardiovascular system was built to drive kinematics and dynamics simulation. On that basis, the surgical procedures related to intervention instruments were simulated using specially-designed physics models. These models can be solved in real-time; therefore, the complex interactions between blood vessels and instruments can be well simulated. Additionally, X-ray imaging simulation algorithms and realistic rendering algorithms for virtual intervention scenes are also proposed. In particular, instrument tracking hardware with haptic feedback was developed to serve as the interaction interface of real instruments and the virtual intervention system. Finally, a personalized cardiovascular intervention simulation system was developed by integrating the techniques mentioned above. Results This system supported instant modeling and simulation of personalized clinical data and significantly improved the visual and haptic immersions of vascular intervention simulation. Conclusions It can be used in teaching basic cardiology and effectively satisfying the demands of intervention training, personalized intervention planning, and rehearsing. Aimin Hao, Jiahao Cui 0001, Shuai Li 0001, Qinping Zhao |
Virtual Real. Intell. Hardw. | 4 |
| 2019 | Shape2Motion: Joint Analysis of Motion Parts and Attributes From 3D ShapesabstractFor the task of mobility analysis of 3D shapes, we propose joint analysis for simultaneous motion part segmentation and motion attribute estimation, taking a single 3D model as input. The problem is significantly different from those tackled in the existing works which assume the availability of either a pre-existing shape segmentation or multiple 3D models in different motion states. To that end, we develop Shape2Motion which takes a single 3D point cloud as input, and jointly computes a mobility-oriented segmentation and the associated motion attributes. Shape2Motion is comprised of two deep neural networks designed for mobility proposal generation and mobility optimization, respectively. The key contribution of these networks is the novel motion-driven features and losses used in both motion part segmentation and motion attribute estimation. This is based on the observation that the movement of a functional part preserves the shape structure. We evaluate Shape2Motion with a newly proposed benchmark for mobility analysis of 3D shapes. Results demonstrate that our method achieves the state-of-the-art performance both in terms of motion part segmentation and motion attribute estimation. Xiaogang Wang 0005, Yahao Shi, Xiaowu Chen 0001, Qinping Zhao, Kai Xu 0004 |
CVPR | 5 |
| 2019 | Modeling yarn-level geometry from a single micro-imageabstractDifferent types of cloth show distinctive appearances owing to their unique yarn-level geometrical details. Despite its importance in applications such as cloth rendering and simulation, capturing yarn-level geometry is nontrivial and requires special hardware, e.g., computed tomography scanners, for conventional methods. In this paper, we propose a novel method that can produce the yarn-level geometry of real cloth using a single micro-image, captured by a consumer digital camera with a macro lens. Given a single input image, our method estimates the large-scale yarn geometry by image shading, and the fine-scale fiber details can be recovered via the proposed fiber tracing and generation algorithms. Experimental results indicate that our method can capture the detailed yarn-level geometry of a wide range of cloth and reproduce plausible cloth appearances. Xiaowu Chen 0001, Chen-Xu Zhang, Qinping Zhao |
Frontiers Inf. Technol. Electron. Eng. | 5 |
| 2018 | Reconstructing non-rigid object with large movement using a single depth camera
Feixiang Lu, Feng Lu 0005, Yu Zhang 0035, Xiaowu Chen 0001, Qinping Zhao |
Comput. Aided Geom. Des. | 6 |
| 2018 | 3D shape co-segmentation via sparse and low rank representations
Liyuan Yin, Kan Guo, Qinping Zhao |
Sci. China Inf. Sci. | 4 |
| 2018 | Image-guided 3D model labeling via multiview alignment
Kan Guo, Xiaowu Chen 0001, Qinping Zhao |
Graph. Model. | 4 |
| 2018 | Learning to group and label fine-grained shape componentsabstractA majority of stock 3D models in modern shape repositories are assembled with many fine-grained components. The main cause of such data form is the component-wise modeling process widely practiced by human modelers. These modeling components thus inherently reflect some function-based shape decomposition the artist had in mind during modeling. On the other hand, modeling components represent an over-segmentation since a functional part is usually modeled as a multi-component assembly. Based on these observations, we advocate that labeled segmentation of stock 3D models should not overlook the modeling components and propose a learning solution to grouping and labeling of the fine-grained components. However, directly characterizing the shape of individual components for the purpose of labeling is unreliable, since they can be arbitrarily tiny and semantically meaningless. We propose to generate part hypotheses from the components based on a hierarchical grouping strategy, and perform labeling on those part groups instead of directly on the components. Part hypotheses are mid-level elements which are more probable to carry semantic information. A multi-scale 3D convolutional neural network is trained to extract context-aware features for the hypotheses. To accomplish a labeled segmentation of the whole shape, we formulate higher-order conditional random fields (CRFs) to infer an optimal label assignment for all components. Extensive experiments demonstrate that our method achieves significantly robust labeling results on raw 3D models from public shape repositories. Our work also contributes the first benchmark for component-wise labeling. Xiaogang Wang 0005, Haiyue Fang, Xiaowu Chen 0001, Qinping Zhao, Kai Xu 0004 |
ACM Trans. Graph. | 5 |
| 2018 | Real-time 3D scene reconstruction with dynamically moving object using a single depth camera
Feixiang Lu, Yu Zhang 0035, Qinping Zhao |
Vis. Comput. | 4 |
| 2018 | Efficiently consistent affinity propagation for 3D shapes co-segmentation
Xiaogang Wang 0005, Zongji Wang, Dongqing Zou, Xiaowu Chen 0001, Qinping Zhao |
Vis. Comput. | 6 |
| 2017 | Embedding 3D Geometric Features for Rigid Object Part SegmentationabstractObject part segmentation is a challenging and fundamental problem in computer vision. Its difficulties may be caused by the varying viewpoints, poses, and topological structures, which can be attributed to an essential reason, i.e., a specific object is a 3D model rather than a 2D figure. Therefore, we conjecture that not only 2D appearance features but also 3D geometric features could be helpful. With this in mind, we propose a 2-stream FCN. One stream, named AppNet, is to extract 2D appearance features from the input image. The other stream, named GeoNet, is to extract 3D geometric features. However, the problem is that the input is just an image. To this end, we design a 2D convolution based CNN structure to extract 3D geometric features from 3D volume, which is named VolNet. Then a teacher-student strategy is adopted and VolNet teaches GeoNet how to extract 3D geometric features from an image. To perform this teaching process, we synthesize training data using 3D models. Each training sample consists of an image and its corresponding volume. A perspective voxelization algorithm is further proposed to align them. Experimental results verify our conjecture and the effectiveness of both the proposed 2-stream CNN and VolNet. Yafei Song 0002, Xiaowu Chen 0001, Jia Li 0003, Qinping Zhao |
ICCV | 4 |
| 2016 | Haptics-equiped interactive PCI simulation for patient-specific surgery training and rehearsing
Shuai Li 0001, Qing Xia 0002, Aimin Hao, Hong Qin 0001, Qinping Zhao |
Sci. China Inf. Sci. | 5 |
| 2016 | Learn Sparse Dictionaries for Edit PropagationabstractWith the increasing availability of high-resolution images, videos, and 3D models, the demand for scalable large data processing techniques increases. We introduce a method of sparse dictionary learning for edit propagation of large input data. Previous approaches for edit propagation typically employ a global optimization over the whole set of pixels (or vertexes), incurring a prohibitively high memory and time-consumption for large input data. Rather than propagating an edit pixel by pixel, we follow the principle of sparse representation to obtain a representative and compact dictionary and perform edit propagation on the dictionary instead. The sparse dictionary provides an intrinsic basis for input data, and the coding coefficients capture the linear relationship between all pixels and the dictionary atoms. The learned dictionary is then optimized by a novel scheme, which maximizes the Kullback-Leibler divergence between each atom pair to remove redundant atoms. To enable local edit propagation for images or videos with similar appearance, a dictionary learning strategy is proposed by considering range constraint to better account for the global distribution of pixels in their feature space. We show several applications of the sparsity-based edit propagation, including video recoloring, theme editing, and seamless cloning, operating on both color and texture features. Our approach can also be applied to computer graphics tasks, such as 3D surface deformation. We demonstrate that with an atom-to-pixel ratio in the order of 0.01% signifying a significant reduction on memory consumption, our method still maintains a high degree of visual fidelity. Xiaowu Chen 0001, Dongqing Zou, Qinping Zhao |
IEEE Trans. Image Process. | 4 |
| 2015 | Image2Scene: Transforming Style of 3D RoomabstractWe propose a style transformation system to transform a 3D room into one that resembles the style of a photograph. We focus on two major components of interior scene style: layout and color. Using an interior image database, we learn the related style guidelines. Given a reference image and a 3D room of two different interior rooms, we first establish semantic correspondence between the two scenes. The styles of the reference image are then extracted in the form of layout constraints and color schemes. Finally, our framework performs layout rearrangement followed by recoloring of the scene to match the learned style of the reference image. We show style transformation results on numerous examples to demonstrate the effectiveness and efficiency of our system. Xiaowu Chen 0001, Dongqing Zou, Qinping Zhao |
ACM Multimedia | 6 |
| 2015 | Light field projection for lighting reproductionabstractWe propose a novel approach to generate 4D light field in the physical world for lighting reproduction. The light field is generated by projecting lighting images on a lens array. The lens array turns the projected images into a controlled anisotropic point light source array which can simulate the light field of a real scene. In terms of acquisition, we capture an array of light probe images from a real scene, based on which an incident light field is generated. The lens array and the projectors are geometric and photometrically calibrated, and an efficient resampling algorithm is developed to turn the incident light field into the images projected onto the lens array. The reproduced illumination, which allows per-ray lighting control, can produce realistic lighting result on real objects, avoiding the complex process of geometric and material modeling. We demonstrate the effectiveness of our approach with a prototype setup. Zhong Zhou, Xiaofeng Qiu, Ruigang Yang, Qinping Zhao |
VR | 5 |
| 2015 | Learning Templates for Artistic Portrait Lighting AnalysisabstractLighting is a key factor in creating impressive artistic portraits. In this paper, we propose to analyze portrait lighting by learning templates of lighting styles. Inspired by the experience of artists, we first define several novel features that describe the local contrasts in various face regions. The most informative features are then selected with a stepwise feature pursuit algorithm to derive the templates of various lighting styles. After that, the matching scores that measure the similarity between a testing portrait and those templates are calculated for lighting style classification. Furthermore, we train a regression model by the subjective scores and the feature responses of a template to predict the score of a portrait lighting quality. Based on the templates, a novel face illumination descriptor is defined to measure the difference between two portrait lightings. Experimental results show that the learned templates can well describe the lighting styles, whereas the proposed approach can assess the lighting quality of artistic portraits as human being does. Xiaowu Chen 0001, Xin Jin 0015, Qinping Zhao |
IEEE Trans. Image Process. | 4 |
| 2014 | Sparse Dictionary Learning for Edit Propagation of High-Resolution ImagesabstractWe introduce a method of sparse dictionary learning for edit propagation of high-resolution images or video. Previous approaches for edit propagation typically employ a global optimization over the whole set of image pixels, incurring a prohibitively high memory and time consumption for high-resolution images. Rather than propagating an edit pixel by pixel, we follow the principle of sparse representation to obtain a compact set of representative samples (or features) and perform edit propagation on the samples instead. The sparse set of samples provides an intrinsic basis for an input image, and the coding coefficients capture the linear relationship between all pixels and the samples. The representative set of samples is then optimized by a novel scheme which maximizes the KL-divergence between each sample pair to remove redundant samples. We show several applications of sparsity-based edit propagation including video recoloring, theme editing, and seamless cloning, operating on both color and texture features. We demonstrate that with a sample-to-pixel ratio in the order of 0.01%, signifying a significant reduction on memory consumption, our method still maintains a high-degree of visual fidelity. Xiaowu Chen 0001, Dongqing Zou, Xiaochun Cao, Qinping Zhao, Hao (Richard) Zhang |
CVPR | 5 |
| 2014 | Canopy-frame interactions for umbrella simulation
Xiaowu Chen 0001, Qinping Zhao |
Comput. Graph. | 4 |
| 2014 | Modelling Cumulus Cloud Shape from a Single ImageabstractAbstract Clouds are important components of the fascinating natural images. However, extracting cloud shapes from images remains a challenging task. This paper presents a calculation method for estimating the shape of a cumulus cloud from a single image suitable for flight simulations and games. The shape of the cloud is assumed to be symmetric. Based on this assumption, the intensities of pixels are correlated with the geometry of a cloud's surface via a simplified single scattering model. A propagation scheme is designed to derive the surface progressively, and mesh editing techniques are used to improve the surface. Finally, the cloud is represented by a particle system. The results show that the proposed method can generate realistic cumulus clouds that are similar to those found in the images in terms of the shape distribution. Chunqiang Yuan, Xiaohui Liang 0001, Shiyu Hao, Qinping Zhao |
Comput. Graph. Forum | 5 |
| 2014 | Structure guided texture inpainting through multi-scale patches and global optimization for image completion
Xiaowu Chen 0001, Qinping Zhao |
Sci. China Inf. Sci. | 5 |
| 2014 | Fast and compact dynamic data compression based on composite rigid body construction
Lili Wang 0006, Wei Ke 0001, Qinping Zhao |
Sci. China Inf. Sci. | 5 |
| 2014 | Recursive Templates Segmentation and Exemplars Matching for Human ParsingabstractMost previous studies need to learn a complex object model for parsing a specific object instance. This paper directly learns the general parsing patterns from the set of parsed objects and formalizes the parsing patterns as a series of parsing templates instead of learning the complex object model. Moreover, a novel hierarchical structure is presented to represent an object by using the parsing templates, which implicitly contains the multi-scale object parts and their relationships. For a single object, the parsing process is equivalent to establishing its hierarchical representation and determining the parsing template for each node. We combine the top-down decomposing scheme and the bottom-up composing scheme to infer the parsing process and formalize the inference as an energy minimization problem. The effect of our method is demonstrated by parsing the human body with aggressive pose variations. Compared with the state-of-the-art methods, the parsing results are more satisfying. Linjia Sun, Xiaohui Liang 0001, Qinping Zhao |
Comput. J. | 3 |
| 2014 | Automatic sub-category partitioning and parts localization for learning a robust object model
Linjia Sun, Xiaohui Liang 0001, Qinping Zhao |
Image Vis. Comput. | 3 |
| 2014 | Flexible editing of human motion by three-way decompositionabstractABSTRACT This paper proposes a new generative model for flexible editing of human motion. Different from previous work, three intuitive factors of motion, namely, content, identity and style, can be manipulated directly with the new model. With the new generative model, motion editing can be achieved in various aspects, including transferring an unknown style from an actor to another, synthesizing other styles for an unknown actor and generating a new motion with other content. Copyright © 2013 John Wiley & Sons, Ltd. Zhiying He, Xiaohui Liang 0001, Qinping Zhao |
Comput. Animat. Virtual Worlds | 4 |
| 2014 | Interactive deformation and cutting simulation directly using patient-specific volumetric imagesabstractABSTRACT This paper systematically advocates an interactive volumetric image manipulation framework, which can enable the rapid deployment and instant utility of patient‐specific medical images in virtual surgery simulation while requiring little user involvement. We seamlessly integrate multiple technical elements to synchronously accommodate physics‐plausible simulation and high‐fidelity anatomical structures visualization. Given a volumetric image, in a user‐transparent way, we build a proxy to represent the geometrical structure and encode its physical state without the need of explicit 3‐D reconstruction. On the basis of the dynamic update of the proxy, we simulate large‐scale deformation, arbitrary cutting, and accompanying collision response driven by a non‐linear finite element method. By resorting to the upsampling of the sparse displacement field resulted from non‐linear finite element simulation, the cut/deformed volumetric image can evolve naturally and serves as a time‐varying 3‐D texture to expedite direct volume rendering. Moreover, our entire framework is built upon CUDA (Beihang University, Beijing, China) and thus can achieve interactive performance even on a commodity laptop. The implementation details, timing statistics, and physical behavior measurements have shown its practicality, efficiency, and robustness. Copyright © 2013 John Wiley & Sons, Ltd. Shuai Li 0001, Qinping Zhao, Shengfa Wang, Aimin Hao, Hong Qin 0001 |
Comput. Animat. Virtual Worlds | 2 |
| 2014 | ASEHM: a new transmission control mechanism for remote rendering system
Yajie Yan, Xiaohui Liang 0001, Ke Xie 0002, Qinping Zhao |
Multim. Tools Appl. | 4 |
| 2014 | Geodesic Propagation for Semantic LabelingabstractThis paper presents a semantic labeling framework with geodesic propagation (GP). Under the same framework, three algorithms are proposed, including GP, supervised GP (SGP) for image, and hybrid GP (HGP) for video. In these algorithms, we resort to the recognition proposal map and select confident pixels with maximum probability as the initial propagation seeds. From these seeds, the GP algorithm iteratively updates the weights of geodesic distances until the semantic labels are propagated to all pixels. On the contrary, the SGP algorithm further exploits the contextual information to guide the direction of propagation, leading to better performance but higher computational complexity than the GP. For video labeling, we further propose the HGP algorithm, in which the geodesic metric is used in both spatial and temporal spaces. Experiments on four public data sets show that our algorithms outperform several state-of-the-art methods. With the GP framework, convincing results for both image and video semantic labeling can be obtained. Xiaowu Chen 0001, Yafei Song 0002, Yu Zhang 0035, Xin Jin 0015, Qinping Zhao |
IEEE Trans. Image Process. | 6 |
| 2014 | Optimizing neighborhood projection with relaxation factor for inextensible cloth simulation
Xiaowu Chen 0001, Qinping Zhao, Long Quan |
Vis. Comput. | 3 |
| 2013 | Composite Rigid Body Construction for Fast and Compact Dynamic Data CompressionabstractCompression of 3D dynamic datasets in remote visualization still remains two challenges. One is low time performance due to the grown data and complex computation of compression algorithm. Another is small compression factor because of dynamic scenes without known equations of their motions. In this paper, we propose a fast and compact compression for 3D dynamic datasets. It accelerates compression with KD-tree construction and node-grid mapping for the dynamic data, which allow parallel rigid body decomposition and merging with disjoint union method. To increase the compression factor, composite rigid body is introduced with consideration of temporary motion consistency among rigid bodies. The results of the experiments show that our algorithm can compress dynamic datasets quickly and obtain high compression factor to reduce limitation of bandwidth. Lili Wang 0006, Xinwe Zhang, Wei Ke 0001, Qinping Zhao |
CAD/Graphics | 5 |
| 2013 | Image Matting with Local and Nonlocal Smooth PriorsabstractIn this paper we propose a novel alpha matting method with local and nonlocal smooth priors. We observe that the manifold preserving editing propagation [4] essentially introduced a nonlocal smooth prior on the alpha matte. This nonlocal smooth prior and the well known local smooth prior from matting Laplacian complement each other. So we combine them with a simple data term from color sampling in a graph model for nature image matting. Our method has a closed-form solution and can be solved efficiently. Compared with the state-of-the-art methods, our method produces more accurate results according to the evaluation on standard benchmark datasets. Xiaowu Chen 0001, Dongqing Zou, Steven Zhiying Zhou, Qinping Zhao |
CVPR | 4 |
| 2013 | Multi-scale, multi-level, heterogeneous features extraction and classification of volumetric medical imagesabstractThis paper articulates a novel method for the heterogeneous feature extraction and classification directly on volumetric images, which covers multi-scale point feature, multi-scale surface feature, multi-level curve feature, and blob feature. To tackle the challenge of complex volumetric inner structure and diverse feature forms, our technical solution hinges upon the integrated approach of locally-defined diffusion tensor (DT), DT-based anisotropic convolution kernel (DACK), DACK-based multi-scale analysis, and DT-governed curve feature growing. The extracted structural features can be further semantically classified. At the computational fronts, we design CUDA-based algorithm to conduct parallel computation for time consuming tasks. Various experiments and timing tests demonstrate the effectiveness, robustness, and high performance of our method. Shuai Li 0001, Qinping Zhao, Shengfa Wang, Aimin Hao, Hong Qin 0001 |
ICIP | 2 |
| 2013 | Occlusion cues for image scene layering
Xiaowu Chen 0001, Dongyue Zhao, Qinping Zhao |
Comput. Vis. Image Underst. | 4 |
| 2013 | Face Illumination Manipulation Using a Single Reference Image by Adaptive Layer DecompositionabstractThis paper proposes a novel image-based framework to manipulate the illumination of human face through adaptive layer decomposition. According to our framework, only a single reference image, without any knowledge of the 3D geometry or material information of the input face, is needed. To transfer the illumination effects of a reference face image to a normal lighting face, we first decompose the lightness layers of the reference and the input images into large-scale and detail layers through weighted least squares (WLS) filter with adaptive smoothing parameters according to the gradient values of the face images. The large-scale layer of the reference image is filtered with the guidance of the input image by guided filter with adaptive smoothing parameters according to the face structures. The relit result is obtained by replacing the largescale layer of the input image with that of the reference image. To normalize the illumination effects of a non-normal lighting face (i.e., face delighting), we introduce similar reflectance prior to the layer decomposition stage by WLS filter, which make the normalized result less affected by the high contrast light and shadow effects of the input face. Through these two procedures, we can change the illumination effects of a non-normal lighting face by first normalizing the illumination and then transferring the illumination of another reference face to it. We acquire convincing relit results of both face relighting and delighting on numerous input and reference face images with various illumination effects and genders. Comparisons with previous papers show that our framework is less affected by geometry differences and can preserve better the identification structure and skin color of the input face. Xiaowu Chen 0001, Xin Jin 0015, Qinping Zhao |
IEEE Trans. Image Process. | 4 |
| 2013 | Deformable model for estimating clothed and naked human shapes from a single image
Xiaowu Chen 0001, Qinping Zhao |
Vis. Comput. | 4 |
| 2012 | Clothed and Naked Human Shapes Estimation from a Single Image
Xiaowu Chen 0001, Qinping Zhao |
CVM | 4 |
| 2012 | Supervised Geodesic Propagation for Semantic Label Transfer
Xiaowu Chen 0001, Yafei Song 0002, Xin Jin 0015, Qinping Zhao |
ECCV (3) | 5 |
| 2012 | A Novel Material-Aware Feature Descriptor for Volumetric Image Registration in Diffusion Tensor Space
Shuai Li 0001, Qinping Zhao, Shengfa Wang, Tingbo Hou, Aimin Hao, Hong Qin 0001 |
ECCV (4) | 2 |
| 2012 | Artistic Illumination Transfer for PortraitsabstractAbstract Relighting a portrait in a single image is still a challenging problem, particularly when only a single artistic reference photograph or painting is provided. In this paper, we propose an artistic illumination transfer system for portraits based on a database of portrait images (photographs and paintings) associated with hand‐drawn illumination templates (276) by artists. Users can select a reference portrait image in the database, and the corresponding illumination template is transferred to an input portrait using image warping. Users can also provide reference portrait images those are not in the database. Based on the Face Illumination Descriptor (FID), the system selects from the database the reference image with the closest illumination to that of the user‐provided reference image and adjusts the corresponding illumination template to match the contrast of the user‐provided reference image. Experiments on not only paintings but also photographs, paper‐cuts and sketches demonstrate that convincing illumination transferred results can be rendered by our system. Xiaowu Chen 0001, Xin Jin 0015, Qinping Zhao |
Comput. Graph. Forum | 3 |
| 2012 | Video motion stitching using trajectory and position similarities
Xiaowu Chen 0001, Qinping Zhao |
Sci. China Inf. Sci. | 4 |
| 2012 | Virtual calligraphic carving through smoothness scalar field and brush-pressure distributionabstractABSTRACT Virtual calligraphic carving aims to generate 3D virtual carving works from 2D calligraphic images. This paper proposes a method of virtual calligraphic carving taking calligraphic carving work as a depth map composed of smoothness scalar field and brush‐pressure distribution, which ensures the smoothness of carving surface and interprets the strength of calligraphy, respectively. On one hand, the smoothness scalar field is modeled as a bounded planar scalar field with sources and constructed by applying a series of algorithms. On the other hand, the brush‐pressure distribution is represented by a map created by estimating the touching pressures employed by brush on paper. Then the depth map is composed of the smoothness scalar field and brush‐pressure distribution map and rendered into a virtual calligraphic carving work. The experiments show that this method can generate virtual calligraphic carving works that are vivid and very similar to that of artists. Copyright © 2012 John Wiley & Sons, Ltd. Xiaowu Chen 0001, Qinping Zhao |
Comput. Animat. Virtual Worlds | 3 |
| 2012 | Video event representation and inference on And-Or graphabstractABSTRACT This paper presents an approach for video event inference from dozens of actions performed by multiple players. First, we constructed an And‐Or graph to describe the different configurations of the event category such as shooting in soccer matches. We considered both temporal relations and role relations for the graph and encode them as vector parameters for each pair of graph nodes. Then, we developed an inference algorithm by using bottom‐up and top‐down processes. We found the proposals for each node during the bottom‐up step by considering three terms of energies and refined the proposals during the top‐down step by measuring the action‐labeling similarity and the temporal misplacement penalty. The optimal proposal of the inferring event and its score are obtained as the result. In the experiments, we tested the inference performance of the approach for the shooting events on real soccer match videos. By our approach, we can infer different kinds of shooting events in one scenario and interpret them play‐by‐play in a flexible way. Copyright © 2012 John Wiley & Sons, Ltd. Xiaowu Chen 0001, Yu Zhang 0035, Qinping Zhao |
Comput. Animat. Virtual Worlds | 4 |
| 2012 | Manifold preserving edit propagationabstractWe propose a novel edit propagation algorithm for interactive image and video manipulations. Our approach uses the locally linear embedding (LLE) to represent each pixel as a linear combination of its neighbors in a feature space. While previous methods require similar pixels to have similar results, we seek to maintain the manifold structure formed by all pixels in the feature space. Specifically, we require each pixel to be the same linear combination of its neighbors in the result. Compared with previous methods, our proposed algorithm is more robust to color blending in the input data. Furthermore, since every pixel is only related to a few nearest neighbors, our algorithm easily achieves good runtime efficiency. We demonstrate our manifold preserving edit propagation on various applications. Xiaowu Chen 0001, Dongqing Zou, Qinping Zhao |
ACM Trans. Graph. | 3 |
| 2012 | Approximating global illumination on mesostructure surfaces with height gradient maps
Lili Wang 0006, Qinping Zhao |
Vis. Comput. | 4 |
| 2011 | Automatic Compositing Soccer Video Highlights with Core-Around Event ModelabstractThis paper presents an automatic video highlighting approach in relation to a soccer match video lasting over ninety minutes, in which only the match video and the target length of the highlight video are required for the composition. Firstly, we propose a core-around event model, which represents the highlight as a complex event and consists of three components: semantic relations, temporal relationship among the activities and local motion appearance of each activity. Secondly, we detect activities involved in a highlight in the soccer match video by the local motion appearance. Thirdly, a candidate highlight video segment is aligned with the model by a specific kernel activity extracted on the basis of the semantic relations, and then assigned a matching score. Finally, we splice together the highlight segments of high matching score. Experimental results demonstrate that the composed highlight videos are attractive episodes of soccer matches, and similar to those edited by professional editors. Xiaowu Chen 0001, Qinping Zhao |
CAD/Graphics | 3 |
| 2011 | Face illumination transfer through edge-preserving filtersabstractThis article proposes a novel image-based method to transfer illumination from a reference face image to a target face image through edge-preserving filters. According to our method, only a single reference image, without any knowledge of the 3D geometry or material information of the target face, is needed. We first decompose the lightness layers of the reference and the target images into large-scale and detail layers through weighted least square (WLS) filter after face alignment. The large-scale layer of the reference image is filtered with the guidance of the target image. Adaptive parameter selection schemes for the edge-preserving filters is proposed in the above two filtering steps. The final relit result is obtained by replacing the large-scale layer of the target image with that of the reference image. We acquire convincing relit result on numerous target and reference face images with different lighting effects and genders. Comparisons with previous work show that our method is less affected by geometry differences and can preserve better the identification structure and skin color of the target face. Xiaowu Chen 0001, Xin Jin 0015, Qinping Zhao |
CVPR | 4 |
| 2011 | Partial similarity based nonparametric scene parsing in certain environmentabstractIn this paper we propose a novel nonparametric image parsing method for the image parsing problem in certain environment. A novel and efficient nearest neighbor matching scheme, the ANN bilateral matching scheme, is proposed. Based on the proposed matching scheme, we first retrieve some partially similar images for each given test image from the training image database. The test image can be well explained by these retrieved images, with similar regions existing in the retrieved images for each region in the test image. Then, we match the test image to the retrieved training images with the ANN bilateral matching scheme, and parse the test image by integrating multiple cues in a markov random field. Experiment on three datasets shows our method achieved promising parsing accuracy and outperformed two state-of-the-art nonparametric image parsing methods. Honghui Zhang, Tian Fang, Xiaowu Chen 0001, Qinping Zhao, Long Quan |
CVPR | 4 |
| 2011 | An efficient key-frame-free prediction method for MGS of H.264/SVCabstractThis paper proposes a Key-Frame-Free (KFF) prediction method for the medium-grain scalable (MGS) coding of H.264/SVC, in which the key pictures can be completely avoided to reduce the memory complexity and improve the coding efficiency. In our proposed method, the encoder employs a joint rate-distortion model to decide which quality layer is reconstructed and used for prediction of base quality macroblocks in the coarsest temporal layer, while the remaining macroblocks always predict and reconstruct from the highest quality layer. The proposed method requires no change to the H.264/SVC standard and experimental results show that compared with the MGS key-picture control method the proposed scheme significantly improves the scalable coding efficiency from 0.8 to 1.5dB at higher bit rates while maintains similar drift error as MGS with key pictures at lower bit rates. Our proposed method can also coexist with SVC-to-AVC rewrite function which is conflict with the key picture of MGS. Qinping Zhao, Feng Wu 0001 |
ICIP | 3 |
| 2011 | An Adaptive Splitting and Transmission Control Method for Rendering Point Model on Mobile DevicesabstractThe physical characteristics of current mobile devices impose significant constraints on the processing of 3D graphics. The remote rendering framework is considered a better choice in this regard. However, limited battery life is a critical constraint when using this approach. Earlier methods based on this framework suffered from high transmission frequency. We present a software solution to this problem with a key element, an Adaptive Splitting and Error Handling Mechanism that indirectly reserves the electricity in mobile devices by reducing the transmission frequency. To achieve this goal, a geometric relation is maintained that tightly couples several consecutive Levels of Detail (LOD). Adaptive Splitting can then approximate the LOD from a much coarser split base under the guidance of the relation. Data transmission between the server and mobile device occurs only when out-ranged LOD is about to be displayed. Our remote rendering architecture, based on the above approach, trades splitting process for transmission, thereby alleviating the problem of frequent data transmission. Yajie Yan, Xiaohui Liang 0001, Ke Xie 0002, Qinping Zhao |
ISM | 4 |
| 2011 | Data acquisition and simulation of natural phenomena
Qinping Zhao |
Sci. China Inf. Sci. | 1 |
| 2010 | Rectilinear parsing of architecture in urban environmentabstractWe propose an approach that parses registered images captured at ground level into architectural units for large-scale city modeling. Each parsed unit has a regularized shape, which can be used for further modeling purposes. In our approach, we first parse the environment into buildings, the ground, and the sky using a joint 2D-3D segmentation method. Then, we partition buildings into individual façades. The partition problem is formulated as a dynamic programming optimization for a sequence of natural vertical separating lines. Each façade is regularized by a floor line and a roof line. The floor line is the intersection line of the vertical plane of buildings and the horizontal plane of the ground. The roof line links edge points of roof region. The parsed results provide a first geometric approximation to the city environment, and can be further analyzed if necessary. The approach is demonstrated and validated on several large-scale city datasets. Tian Fang, Jianxiong Xiao, Honghui Zhang, Qinping Zhao, Long Quan |
CVPR | 5 |
| 2010 | Learning Artistic Lighting Template from Portrait Photographs
Xin Jin 0015, Mingtian Zhao, Xiaowu Chen 0001, Qinping Zhao, Song-Chun Zhu |
ECCV (4) | 4 |
| 2010 | Automatic Image Completion with Structure Propagation and Texture SynthesisabstractIn this paper, we present a novel automatic image completion solution in a greedy manner inspired by a primal sketch representation model. Firstly, an image is divided into structure (sketchable) components and texture (non-sketchable) components, and the missing structures, such as curves and corners, are predicted by tensor voting. Secondly, the textures along structural sketches are synthesized with the sampled patches of some known structure components. Then, using the texture completion priorities decided by the confidence term, data term and distance term, the similar image patches of some known texture components are found by selecting a point with the maximum priority on the boundary of hole region. Finally, these image patches inpaint the missing textures of hole region seamlessly through graph cuts. The characteristics of this solution include: (1) introducing the primal sketch representation model to guide completion for visual consistency; (2) achieving fully automatic completion. The experiments on natural images illustrate satisfying image completion results. Xiaowu Chen 0001, Qinping Zhao |
Int. J. Softw. Eng. Knowl. Eng. | 4 |
| 2010 | Automatic construction of 3D animatable facial avatarsabstractAbstract Rigging for facial animation is an important but time‐consuming task, which generally requires experienced artists with knowledge of facial anatomy. In this paper, we investigate whether it is possible to produce a good animatable avatar automatically, given only a 3D static triangle mesh of the head. An automatic mechanism is devised for constructing multi‐layer animatable facial avatars for unseen faces. We evaluate our technique with a variety of models, and give a quantitative analysis of the constructed results. We also designed and conducted a user study for evaluating the perceived quality of the generated expressive animations. The results demonstrate that our method is an appropriate tool for naïve users to customize their personal 3D avatars. Copyright © 2010 John Wiley & Sons, Ltd. Yujian Gao, Qinping Zhao, Aimin Hao, Tevfik Metin Sezgin, Neil A. Dodgson |
Comput. Animat. Virtual Worlds | 2 |
| 2009 | A Polarization Restraint Based Fast Motion Estimation Approach to H.264 Stereoscopic Video Coding
Mingjing Ai, Yongmei Zhu, Qinping Zhao |
VINCI | 4 |
| 2009 | A point-based rendering approach for real-time interaction on mobile devices
Xiaohui Liang 0001, Qinping Zhao, Zhiying He, Ke Xie 0002 |
Sci. China Ser. F Inf. Sci. | 2 |
| 2009 | A method of 3D modeling and codec
Su Cai, Fei Hou 0001, Xukun Shen, Qinping Zhao |
Sci. China Ser. F Inf. Sci. | 6 |
| 2009 | Editor's note
Qinping Zhao |
Sci. China Ser. F Inf. Sci. | 1 |
| 2009 | A survey on virtual reality
Qinping Zhao |
Sci. China Ser. F Inf. Sci. | 1 |
| 2009 | Automatic registration of multiple range images based on cycle space
Fei Hou 0001, Xukun Shen, Qinping Zhao |
Vis. Comput. | 5 |
| 2008 | GPU-Based Feature-Preserving Distance Field ComputationabstractWe present an optimized algorithm to compute 3D distance fields using the bilinear interpolation capabilities of GPUs while preserving the features of the model. For a geometric model, our algorithm computes the Euclidean distance fields on each 2D slice of a 3D grid by applying linear decomposition to the non-linear distance function of each primitive and evaluating it using texture mapping hardware. We compute the bounds of the Voronoi region of each primitive on a 2D slice to reduce rasterization cost of the distance functions. Further more, culling techniques are incorporated to remove primitives that do not contribute to the distance field of a given slice. Our method is able to preserve the features of the model such as sharp edges and corners by detecting them and storing the associated information explicitly during the distance field computation. The experiment demonstrates that the algorithm is accurate and can compute 3D distance fields of complex models consisting of thousands of triangles while preserving the features efficiently. Sissi Xiaoxiao Wu, Xiaohui Liang 0001, Qidi Xu, Qinping Zhao |
CW | 4 |
| 2008 | A Dynamic Awareness Model for Service-Based Collaborative Grid Application in Access Grid
Xiaowu Chen 0001, Qinping Zhao |
GPC | 3 |
| 2008 | A novel method based on color information for scanned data alignmentabstractThis paper presents a rapid and robust method to align large sets of range scans captured by a 3D scanner automatically. The method incorporates the color information from the range data into the pairwise registration. Firstly, it detects the features using SIFT (Scale-Invariant Feature Transform) on grayscale images generated from two range scans to align. Then a quasi-dense matching algorithm, based on the match propagation principle, is applied to specify the matching pixel pairs between two images. All matches obtained are mapped to 3D space but in different world coordinates, and fitered by the 3D geometry constraint discovered from the range data. The remaining set of point correspondences is used to estimate the rigid transformation. Finally, a modified ICP (Iterative Closest Point) algorithm is applied to refine the result. The paper also describes a framework to use this alignment method for object reconstruction. The reconstruction proceeds by acquiring several range scans with color information from different directions, following which pair-wise of range data are aligned with the above method selectively and iteratively. Then a model graph containing the correct pair-wise matches is created and a span tree specifying a complete model is constructed. Finally a global optimization is performed to refine the result. This reconstruction technique achieves a robust and high performance in the application of rebuilding the 3D models of culture heritages for virtual museum automatically. Fei Hou 0001, Xukun Shen, Qinping Zhao |
VRST | 5 |
| 2008 | Algorithm of simulation time synchronization over large-scale nodes
Qinping Zhao, Zhong Zhou, Fang Lü |
Sci. China Ser. F Inf. Sci. | 1 |
| 2007 | Best Fit Decreasing for Fully Automatic Compact Texture Atlas GenerationabstractTexture atlas is widely used in many applications such as texture mapping, 3D Paint and illumination map texture synthesis etc. Several methods have been proposed for generating texture atlas, but most of them are not compact enough for some applications or require too much manual intervention. This paper presents a fully automatic BFD approach to generate compact texture atlas for triangular mesh models. Our main contribution is making some modifications to a piecewise mesh parameterization method to control the shape of charts by introducing a new local criterion, and developing a novel rectangle-packing algorithm. Aimin Hao, Qinping Zhao |
CAD/Graphics | 3 |
| 2007 | Automated implementation of a design principle during the optimization of conceptual aircraft
Zhen-Dong Bai, Qinping Zhao |
Knowl. Based Syst. | 4 |
| 2006 | A Graph Transformation System Model of Dynamic Reorganization in Multi-agent Systems
Xiaohui Liang 0001, Qinping Zhao |
IDEAL | 3 |
| 2006 | Keep region for constructing LOD of terrain regular meshabstractWe present an improved ROAM algorithm for keeping region when rendering terrain. Concerning the region broken problem of ROAM algorithm in rendering terrain, a method of keeping region in rendering terrain with enhancing the triangle splitting condition is proposed. The concept of optimum triangulation for region is used to set the splitting vertex and its parent active. The rending algorithm sets status of the active vertex according to the view direction and the distance between viewpoint and region, and produces the terrain region s level of detail. The results of experiments show that our algorithm with LOD has a satisfactory performance in keeping region during rending terrain Qinping Zhao |
MMM | 2 |
| 2006 | Adaptive Mechanisms of Organizational Structures in Multi-agent Systems
Xiaohui Liang 0001, Qinping Zhao |
PRIMA | 3 |
| 2005 | Footprint Analysis and Motion Synthesis
Qinping Zhao |
ICCSA (3) | 1 |
| 2000 | User's Vision Based Multi-resolution Rendering of 3D Models in Distributed Virtual Environment DVENET
Xiaowu Chen 0001, Qinping Zhao |
ICMI | 2 |
| 1994 | On the relationship between TMS and logic programs
Xianchang Wang, Huowang Chen, Qinping Zhao |
J. Comput. Sci. Technol. | 3 |
| 1993 | M: An Approximate Reasoning SystemabstractA system of multivalued logical equations and its solution algorithm are put forward in this paper. Based on this work we generalize SLD-resolution into multivalued logic and establish the corresponding truth value calculus. As a result, M, an approximate reasoning system, is built. We present the language and inference rules of M. Furthermore, we analyse inconsistency of assignments to truth degrees and give the solving strategies of M. Qinping Zhao, Bo Li 0006 |
Int. J. Pattern Recognit. Artif. Intell. | 1 |