Demo Data from EDBT 2026 / reviewers in the wild / expert
Catalin Ionescu
dblp:38/8484
· DBLP profile ↗
13ranked-venue papers
6as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 13 · 6 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
12 papers |
Deep learning architectures and training · 24% Video understanding and tracking · 19% Reinforcement learning · 13% |
Topics — the 20 heaviest of 24, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
future prediction |
0.8 | 1 | 2024 | Learning from One Continuous Video Stream · CVPR 2024 |
Machine learning › Learning theory
online learning |
0.8 | 1 | 2024 | Learning from One Continuous Video Stream · CVPR 2024 |
Computer vision › Video understanding and tracking
video stream learning |
0.8 | 1 | 2024 | Learning from One Continuous Video Stream · CVPR 2024 |
Machine learning › Probabilistic and Bayesian machine learning
probabilistic inference |
0.4 | 1 | 2020 | Making Sense of Reinforcement Learning and Probabilistic Inference · ICLR 2020 |
Computer vision › Face, body and person analysis
human pose estimation |
0.4 | 3 | 2014 | Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments · IEEE Trans. Pattern Anal. Mach. Intell. 2014 Latent structured models for human pose estimation · ICCV 2011 Structural SVM for visual localization and continuous state estimation · ICCV 2009 |
Computer vision › 3D vision
3d human pose estimation |
0.4 | 2 | 2014 | Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments · IEEE Trans. Pattern Anal. Mach. Intell. 2014 Iterated Second-Order Label Sensitive Pooling for 3D Human Pose Estimation · CVPR 2014 |
Machine learning › Reinforcement learning
reward learning |
0.4 | 1 | 2019 | Unsupervised Control Through Non-Parametric Discriminative Rewards · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning |
0.4 | 1 | 2019 | Unsupervised Learning of Object Keypoints for Perception and Control · NeurIPS 2019 |
Machine learning › Reinforcement learning
unsupervised reinforcement learning |
0.4 | 1 | 2019 | Unsupervised Control Through Non-Parametric Discriminative Rewards · ICLR (Poster) 2019 |
Machine learning › Deep learning architectures and training
recurrent neural network |
0.2 | 1 | 2016 | Using Fast Weights to Attend to the Recent Past · NIPS 2016 |
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation |
0.2 | 2 | 2011 | Latent structured models for human pose estimation · ICCV 2011 Structural SVM for visual localization and continuous state estimation · ICCV 2009 |
Computer vision › Image recognition and object detection
object localization |
0.2 | 2 | 2011 | Latent structured models for human pose estimation · ICCV 2011 Structural SVM for visual localization and continuous state estimation · ICCV 2009 |
Machine learning › Deep learning architectures and training
backpropagation |
0.2 | 1 | 2015 | Matrix Backpropagation for Deep Networks with Structured Layers · ICCV 2015 |
Computer vision › Segmentation and scene understanding
image segmentation |
0.2 | 1 | 2015 | Matrix Backpropagation for Deep Networks with Structured Layers · ICCV 2015 |
Computer vision › Segmentation and scene understanding › image segmentation › graph-based segmentation
normalized cuts |
0.2 | 1 | 2015 | Matrix Backpropagation for Deep Networks with Structured Layers · ICCV 2015 |
Machine learning › Deep learning architectures and training › neural network layer design › pooling
second-order pooling |
0.2 | 1 | 2015 | Matrix Backpropagation for Deep Networks with Structured Layers · ICCV 2015 |
Computer vision › 3D vision
motion capture |
0.2 | 1 | 2014 | Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments · IEEE Trans. Pattern Anal. Mach. Intell. 2014 |
Computer vision › Segmentation and scene understanding › image segmentation › binary segmentation
foreground-background segmentation |
0.1 | 1 | 2011 | Latent structured models for human pose estimation · ICCV 2011 |
Computer vision › Video understanding and tracking › object tracking › robust tracking
long-term tracking |
0.1 | 1 | 2019 | Unsupervised Learning of Object Keypoints for Perception and Control · NeurIPS 2019 |
Machine learning › Representation and self-supervised learning
memory representation |
0.1 | 1 | 2016 | Using Fast Weights to Attend to the Recent Past · NIPS 2016 |
Methods — techniques the papers use, named apart from their topics
progressive freezing · 0.9weight update pacing · 0.8pixel-to-pixel modeling · 0.8momentum · 0.8transformer architecture · 0.6attention · 0.6reinforcement learning · 0.4probabilistic inference · 0.4non-parametric discriminative rewards · 0.4feature transport · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LayerLock: Non-Collapsing Representation Learning with Progressive Freezing
Goker Erdogan, Nikhil Parthasarathy, Catalin Ionescu, Drew A. Hudson, Alexander Lerchner, Andrew Zisserman, Mehdi S. M. Sajjadi, João Carreira 0001 |
ICCV | 3 |
| 2024 | Learning from One Continuous Video StreamabstractWe introduce a framework for online learning from a single continuous video stream-the way people and animals learn, without mini-batches, data augmentation or shuffling. This poses great challenges given the high correlation between consecutive video frames and there is very little prior work on it. Our framework allows us to do a first deep dive into the topic and includes a collection of streams and tasks composed from two existing video datasets, plus methodology for performance evaluation that considers both adaptation and generalization. We employ pixel-to-pixel modelling as a practical and flexible way to switch between pre-training and single-stream evaluation as well as between arbitrary tasks, without ever requiring changes to models and always using the same pixel loss. Equipped with this framework we obtained large single-stream learning gains from pre-training with a novel family of future prediction tasks, found that momentum hurts, and that the pace of weight updates matters. The combination of these insights leads to matching the performance of IID learning with batch size 1, when using the same architecture and without costly replay buffers. An overview of the pa-per is available online at https://sites.google.com/view/one-stream-video. João Carreira 0001, Michael King, Viorica Patraucean, Dilara Gokay, Catalin Ionescu, Yi Yang 0007, Daniel Zoran, Joseph Heyward, Carl Doersch, Yusuf Aytar, Dima Damen, Andrew Zisserman |
CVPR | 5 |
| 2022 | Perceiver IO: A General Architecture for Structured Inputs & Outputs
Andrew Jaegle, Sebastian Borgeaud, Jean-Baptiste Alayrac, Carl Doersch, Catalin Ionescu, David Ding, Skanda Koppula, Daniel Zoran, Andrew Brock, Evan Shelhamer, Olivier J. Hénaff, Matt M. Botvinick, Andrew Zisserman, Oriol Vinyals, João Carreira 0001 |
ICLR | 5 |
| 2020 | Making Sense of Reinforcement Learning and Probabilistic Inference
Brendan O'Donoghue, Ian Osband, Catalin Ionescu |
ICLR | 3 |
| 2019 | Unsupervised Control Through Non-Parametric Discriminative Rewards
David Warde-Farley, Tom Van de Wiele, Tejas D. Kulkarni, Catalin Ionescu, Steven Hansen 0001, Volodymyr Mnih |
ICLR (Poster) | 4 |
| 2019 | Unsupervised Learning of Object Keypoints for Perception and ControlabstractThe study of object representations in computer vision has primarily focused on developing representations that are useful for image classification, object detection, or semantic segmentation as downstream tasks. In this work we aim to learn object representations that are useful for control and reinforcement learning (RL). To this end, we introduce Transporter, a neural network architecture for discovering concise geometric object representations in terms of keypoints or image-space coordinates. Our method learns from raw video frames in a fully unsupervised manner, by transporting learnt image features between video frames using a keypoint bottleneck. The discovered keypoints track objects and object parts across long time-horizons more accurately than recent similar methods. Furthermore, consistent long-term tracking enables two notable results in control domains -- (1) using the keypoint co-ordinates and corresponding image features as inputs enables highly sample-efficient reinforcement learning; (2) learning to explore by controlling keypoint locations drastically reduces the search space, enabling deep exploration (leading to states unreachable through random action exploration) without any extrinsic rewards. Tejas D. Kulkarni, Ankush Gupta 0001, Catalin Ionescu, Sebastian Borgeaud, Malcolm Reynolds, Andrew Zisserman, Volodymyr Mnih |
NeurIPS | 3 |
| 2017 | Large-Scale Data-Dependent Kernel ApproximationabstractLearning a computationally efficient kernel from data is an important machine learning problem. The majority of kernels in the literature do not leverage the geometry of the data, and those that do are computationally infeasible for contemporary datasets. Recent advances in approximation techniques have expanded the applicability of the kernel methodology to scale linearly with the data size. Data-dependent kernels, which could leverage this computational advantage, have however not yet seen the benefit. Here we derive an approximate large-scale learning procedure for data-dependent kernels that is efficient and performs well in practice. We provide a Lemma that can be used to derive the asymptotic convergence of the approximation in the limit of infinite random features, and, under certain conditions, an estimate of the convergence speed. We empirically prove that our construction represents a valid, yet efficient approximation of the data-dependent kernel. For large-scale datasets of millions of datapoints, where the proposed method is now applicable for the first time, we notice a significant performance boost over both baselines consisting of data independent kernels and of kernel approximations, at comparable computational cost. Catalin Ionescu, Alin-Ionut Popa, Cristian Sminchisescu |
AISTATS | 1 |
| 2016 | Using Fast Weights to Attend to the Recent PastabstractUntil recently, research on artificial neural networks was largely restricted to systems with only two types of variable: Neural activities that represent the current or recent input and weights that learn to capture regularities among inputs, outputs and payoffs. There is no good reason for this restriction. Synapses have dynamics at many different time-scales and this suggests that artificial neural networks might benefit from variables that change slower than activities but much faster than the standard weights. These ``fast weights'' can be used to store temporary memories of the recent past and they provide a neurally plausible way of implementing the type of attention to the past that has recently proven helpful in sequence-to-sequence models. By using fast weights we can avoid the need to store copies of neural activity patterns. Jimmy Ba, Geoffrey E. Hinton, Volodymyr Mnih, Joel Z. Leibo, Catalin Ionescu |
NIPS | 5 |
| 2015 | Matrix Backpropagation for Deep Networks with Structured LayersabstractDeep neural network architectures have recently produced excellent results in a variety of areas in artificial intelligence and visual recognition, well surpassing traditional shallow architectures trained using hand-designed features. The power of deep networks stems both from their ability to perform local computations followed by pointwise non-linearities over increasingly larger receptive fields, and from the simplicity and scalability of the gradient-descent training procedure based on backpropagation. An open problem is the inclusion of layers that perform global, structured matrix computations like segmentation (e.g. normalized cuts) or higher-order pooling (e.g. log-tangent space metrics defined over the manifold of symmetric positive definite matrices) while preserving the validity and efficiency of an end-to-end deep training framework. In this paper we propose a sound mathematical apparatus to formally integrate global structured computation into deep computation architectures. At the heart of our methodology is the development of the theory and practice of backpropagation that generalizes to the calculus of adjoint matrix variations. We perform segmentation experiments using the BSDS and MSCOCO benchmarks and demonstrate that deep networks relying on second-order pooling and normalized cuts layers, trained end-to-end using matrix backpropagation, outperform counterparts that do not take advantage of such global layers. Catalin Ionescu, Orestis Vantzos, Cristian Sminchisescu |
ICCV | 1 |
| 2014 | Iterated Second-Order Label Sensitive Pooling for 3D Human Pose EstimationabstractRecently, the emergence of Kinect systems has demonstrated the benefits of predicting an intermediate body part labeling for 3D human pose estimation, in conjunction with RGB-D imagery. The availability of depth information plays a critical role, so an important question is whether a similar representation can be developed with sufficient robustness in order to estimate 3D pose from RGB images. This paper provides evidence for a positive answer, by leveraging (a) 2D human body part labeling in images, (b) second-order label-sensitive pooling over dynamically computed regions resulting from a hierarchical decomposition of the body, and (c) iterative structured-output modeling to contextualize the process based on 3D pose estimates. For robustness and generalization, we take advantage of a recent large-scale 3D human motion capture dataset, Human3.6M[18] that also has human body part labeling annotations available with images. We provide extensive experimental studies where alternative intermediate representations are compared and report a substantial 33% error reduction over competitive discriminative baselines that regress 3D human pose against global HOG features. Catalin Ionescu, João Carreira 0002, Cristian Sminchisescu |
CVPR | 1 |
| 2014 | Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural EnvironmentsabstractWe introduce a new dataset, Human3.6M, of 3.6 Million accurate 3D Human poses, acquired by recording the performance of 5 female and 6 male subjects, under 4 different viewpoints, for training realistic human sensing systems and for evaluating the next generation of human pose estimation models and algorithms. Besides increasing the size of the datasets in the current state-of-the-art by several orders of magnitude, we also aim to complement such datasets with a diverse set of motions and poses encountered as part of typical human activities (taking photos, talking on the phone, posing, greeting, eating, etc.), with additional synchronized image, human motion capture, and time of flight (depth) data, and with accurate 3D body scans of all the subject actors involved. We also provide controlled mixed reality evaluation scenarios where 3D human models are animated using motion capture and inserted using correct 3D geometry, in complex real environments, viewed with moving cameras, and under occlusion. Finally, we provide a set of large-scale statistical models and detailed evaluation baselines for the dataset illustrating its diversity and the scope for improvement by future work in the research community. Our experiments show that our best large-scale model can leverage our full training set to obtain a 20% improvement in performance compared to a training set of the scale of the largest existing public dataset for this problem. Yet the potential for improvement by leveraging higher capacity, more complex models with our large dataset, is substantially vaster and should stimulate future research. The dataset together with code for the associated large-scale learning models, features, visualization tools, as well as the evaluation server, is available online at http://vision.imar.ro/human3.6m. Catalin Ionescu, Dragos Papava, Vlad Olaru, Cristian Sminchisescu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2011 | Latent structured models for human pose estimationabstractWe present an approach for automatic 3D human pose reconstruction from monocular images, based on a discriminative formulation with latent segmentation inputs. We advanced the field of structured prediction and human pose reconstruction on several fronts. First, by working with a pool of figure-ground segment hypotheses, the prediction problem is formulated in terms of combined learning and inference over segment hypotheses and 3D human articular configurations. Beside constructing tractable formulations for the combined segment selection and pose estimation problem, we propose new augmented kernels that can better encode complex dependencies between output variables. Furthermore, we provide primal linear re-formulations based on Fourier kernel approximations, in order to scale-up the non-linear latent structured prediction methodology. The proposed models are shown to be competitive in the HumanEva benchmark and are also illustrated in a clip collected from a Hollywood movie, where the model can infer human poses from monocular images captured in complex environments. Catalin Ionescu, Fuxin Li, Cristian Sminchisescu |
ICCV | 1 |
| 2009 | Structural SVM for visual localization and continuous state estimationabstractWe present an integrated model for visual object localization and continuous state estimation in a discriminative structured prediction framework. While existing discriminative `prediction through time' methods have showed remarkable versatility for visual reconstruction and tracking problems, they tend to assume that the input is known (or the object is segmented) a condition that can rarely be accommodated in images of real scenes. Our structural Support Vector Machine (structSVM) framework offers an end-to-end training and inference framework that overcomes these limitations by consistently searching both in the space of possible inputs (effectively an efficient form of object localization) and in the space of possible structured outputs, given those inputs. We demonstrate the potential of this methodology for 3d human pose reconstruction in monocular images both in the HumanEva benchmark, where 3d ground truth is available, and qualitatively, in un-instrumented images of real scenes. Catalin Ionescu, Liefeng Bo, Cristian Sminchisescu |
ICCV | 1 |