Aurélie Cohé

dblp:38/9544 · DBLP profile ↗
← Back
5ranked-venue papers
4as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 95% User interface design and tools · 5%
Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
graph visualization
0.212016
SchemeLens: A Content-Aware Vector-Based Fisheye Technique for Navigating Large Systems Diagrams · IEEE Trans. Vis. Comput. Graph. 2016
Visualization and visual analytics
3d visualization
0.112011
Toucheo: multitouch and stereo combined in a seamless workspace · UIST 2011
Interaction techniques and input › spatial interaction › 3d interaction
3d manipulation
0.112011
tBox: a 3d transformation widget designed for touch-screens · CHI 2011
Interaction techniques and input › touch interaction
multi-touch interaction
0.112011
Toucheo: multitouch and stereo combined in a seamless workspace · UIST 2011
Interaction techniques and input › touch interaction
touch input
0.112011
Toucheo: multitouch and stereo combined in a seamless workspace · UIST 2011
Interaction techniques and input › spatial interaction › 3d interaction
3d gesture interaction
0.012011
tBox: a 3d transformation widget designed for touch-screens · CHI 2011

Methods — techniques the papers use, named apart from their topics

topology-aware scaling · 0.5fisheye lens · 0.5stereoscopic display · 0.2semi-transparent mirror · 0.2multitouch screen · 0.2widget prototyping · 0.1gesture design · 0.1
YearPublicationVenuePosition
2016 SchemeLens: A Content-Aware Vector-Based Fisheye Technique for Navigating Large Systems Diagrams
abstract
System schematics, such as those used for electrical or hydraulic systems, can be large and complex. Fisheye techniques can help navigate such large documents by maintaining the context around a focus region, but the distortion introduced by traditional fisheye techniques can impair the readability of the diagram. We present SchemeLens, a vector-based, topology-aware fisheye technique which aims to maintain the readability of the diagram. Vector-based scaling reduces distortion to components, but distorts layout. We present several strategies to reduce this distortion by using the structure of the topology, including orthogonality and alignment, and a model of user intention to foster smooth and predictable navigation. We evaluate this approach through two user studies: Results show that (1) SchemeLens is 16-27% faster than both round and rectangular flat-top fisheye lenses at finding and identifying a targ et alng one or several paths in a network diagram; (2) augmenting SchemeLens with a model of user intentions aids in learning the network topology.
Aurélie Cohé, Bastien Liutkus, Gilles Bailly, James R. Eagan, Eric Lecolinet
IEEE Trans. Vis. Comput. Graph.1
2012 Understanding user gestures for manipulating 3D objects from touchscreen inputs
Aurélie Cohé, Martin Hachet
Graphics Interface1
2012 Beyond the mouse: Understanding user gestures for manipulating 3D objects from touchscreen inputs
Aurélie Cohé, Martin Hachet
Comput. Graph.1
2011 tBox: a 3d transformation widget designed for touch-screens
abstract
3D transformation widgets are commonly used in many 3D applications operated from mice and keyboards. These user interfaces allow independent control of translations, rotations, and scaling for manipulation of 3D objects. In this paper, we study how these widgets can be adapted to the tactile paradigm. We have explored an approach where users apply rotations by means of physically plausible gestures, and we have extended successful 2D tactile principles to the context of 3D interaction. These investigations led to the design of a new 3D transformation widget, tBox, that can been operated easily and efficiently from gestures on touch-screens.
Aurélie Cohé, Fabrice Decle, Martin Hachet
CHI1
2011 Toucheo: multitouch and stereo combined in a seamless workspace
abstract
We propose a new system that efficiently combines direct multitouch interaction with co-located 3D stereoscopic visualization. In our approach, users benefit from well-known 2D metaphors and widgets displayed on a monoscopic touchscreen, while visualizing occlusion-free 3D objects floating above the surface at an optically correct distance. Technically, a horizontal semi-transparent mirror is used to reflect 3D images produced by a stereoscopic screen, while the user's hand as well as a multitouch screen located below this mirror remain visible. By registering the 3D virtual space and the physical space, we produce a rich and unified workspace where users benefit simultaneously from the advantages of both direct and indirect interaction, and from 2D and 3D visualizations. A pilot usability study shows that this combination of technology provides a good user experience.
Martin Hachet, Benoît Bossavit, Aurélie Cohé, Jean-Baptiste de la Rivière
UIST3