Demo Data from EDBT 2026 / reviewers in the wild / expert
Michael Munje
dblp:380/2086
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 67% Human-robot interaction · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › human-robot collaboration
collaborative robot |
0.8 | 1 | 2024 | Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable Systems · NeurIPS 2024 |
Human-AI interaction
human-AI collaboration |
0.8 | 1 | 2024 | Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable Systems · NeurIPS 2024 |
Human-AI interaction
mixed-initiative interaction |
0.8 | 1 | 2024 | Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable Systems · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
white-box model · 0.8reinforcement learning · 0.8imitation learning · 0.8black-box model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable SystemsabstractCollaborative robots and machine learning-based virtual agents are increasingly entering the human workspace with the aim of increasing productivity and enhancing safety. Despite this, we show in a ubiquitous experimental domain, Overcooked-AI, that state-of-the-art techniques for human-machine teaming (HMT), which rely on imitation or reinforcement learning, are brittle and result in a machine agent that aims to decouple the machine and human’s actions to act independently rather than in a synergistic fashion. To remedy this deficiency, we develop HMT approaches that enable iterative, mixed-initiative team development allowing end-users to interactively reprogram interpretable AI teammates. Our 50-subject study provides several findings that we summarize into guidelines. While all approaches underperform a simple collaborative heuristic (a critical, negative result for learning-based methods), we find that white-box approaches supported by interactive modification can lead to significant team development, outperforming white-box approaches alone, and that black-box approaches are easier to train and result in better HMT performance highlighting a tradeoff between explainability and interactivity versus ease-of-training. Together, these findings present three important future research directions: 1) Improving the ability to generate collaborative agents with white-box models, 2) Better learning methods to facilitate collaboration rather than individualized coordination, and 3) Mixed-initiative interfaces that enable users, who may vary in ability, to improve collaboration. Rohan R. Paleja, Michael Munje, Kimberlee Chestnut Chang, Reed Jensen, Matthew C. Gombolay |
NeurIPS | 2 |