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Jie-Ying Lee

dblp:380/5180 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0008-0826-4664ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 54% Rendering · 36% Geometric modeling and processing · 11%
Artificial intelligence
2 papers
3D vision · 61% Generative modeling · 30% Autonomous driving · 9%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.912025
Lightsout: Diffusion-Based Outpainting for Enhanced Lens Flare Removal · ICCV 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes · CVPR 2025
Rendering
gaussian splatting
0.912025
AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting · CVPR 2025
Image and video processing
image restoration
0.912025
Lightsout: Diffusion-Based Outpainting for Enhanced Lens Flare Removal · ICCV 2025
Image and video processing › image restoration › artifact removal
lens flare removal
0.912025
Lightsout: Diffusion-Based Outpainting for Enhanced Lens Flare Removal · ICCV 2025
Rendering
neural rendering
0.912025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes · CVPR 2025
Image and video processing › image restoration › image inpainting
reference-guided inpainting
0.912025
AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting · CVPR 2025
Robotics › Autonomous driving
autonomous driving perception
0.312025
Lightsout: Diffusion-Based Outpainting for Enhanced Lens Flare Removal · ICCV 2025
Geometric modeling and processing › surface processing
surface normal estimation
0.312025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes · CVPR 2025
Geometric modeling and processing
surface reconstruction
0.312025
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes · CVPR 2025

Methods — techniques the papers use, named apart from their topics

physically-based rendering · 1.7multitask regression · 1.7diffusion model · 1.7deformation field · 1.7LoRA fine-tuning · 1.73d gaussian splatting · 1.7guided depth diffusion · 0.9depth-aware mask generation · 0.9SDEdit · 0.9
YearPublicationVenuePosition
2025 SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
abstract
We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes. Please see our project page at cdfan0627.github.io/spectromotion.
Cheng-De Fan, Chen-Wei Chang, Yi-Ruei Liu, Jie-Ying Lee, Jiun-Long Huang, Yu-Chee Tseng, Yu-Lun Liu 0001
CVPR4
2025 AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting
abstract
Three-dimensional scene inpainting is crucial for applications from virtual reality to architectural visualization, yet existing methods struggle with view consistency and geometric accuracy in 360° unbounded scenes. We present AuraFusion360, a novel reference-based method that enables high-quality object removal and hole filling in 3D scenes represented by Gaussian Splatting. Our approach introduces (1) depth-aware unseen mask generation for accurate occlusion identification, (2) Adaptive Guided Depth Diffusion, a zero-shot method for accurate initial point placement without requiring additional training, and (3) SDEdit-based detail enhancement for multi-view coherence. We also introduce 360-USID, the first comprehensive dataset for 360° unbounded scene inpainting with ground truth. Extensive experiments demonstrate that AuraFusion360 significantly outperforms existing methods, achieving superior perceptual quality while maintaining geometric accuracy across dramatic viewpoint changes.
Chung-Ho Wu, Yang-Jung Chen, Ying-Huan Chen, Jie-Ying Lee, Bo-Hsu Ke, Chun-Wei Tuan Mu, Yi-Chuan Huang, Chin-Yang Lin, Min-Hung Chen, Yen-Yu Lin, Yu-Lun Liu 0001
CVPR4
2025 Lightsout: Diffusion-Based Outpainting for Enhanced Lens Flare Removal
abstract
Lens flare significantly degrades image quality, impacting critical computer vision tasks like object detection and autonomous driving. Recent Single Image Flare Removal (SIFR) methods perform poorly when off-frame light sources are incomplete or absent. We propose LightsOut, a diffusion-based outpainting framework tailored to enhance SIFR by reconstructing off-frame light sources. Our method leverages a multitask regression module and LoRA fine-tuned diffusion model to ensure realistic and physically consistent outpainting results. Comprehensive experiments demonstrate LightsOut consistently boosts the performance of existing SIFR methods across challenging scenarios without additional retraining, serving as a universally applicable plug-and-play preprocessing solution. Project page: https://ray-1026.github.io/lightsout/
Shr-Ruei Tsai, Wei-Cheng Chang, Jie-Ying Lee, Chih-Hai Su
ICCV3