Demo Data from EDBT 2026 / reviewers in the wild / expert
Taiye Chen
dblp:380/6490
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Generative modeling · 44% Reinforcement learning · 22% Language models and text generation · 21% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
alignment |
0.9 | 1 | 2025 | Mitigating Reward Over-Optimization in RLHF via Behavior-Supported Regularization · ICLR 2025 |
Machine learning › Generative modeling › video generation
interactive video generation |
0.9 | 1 | 2025 | Learning World Models for Interactive Video Generation · NeurIPS 2025 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.9 | 1 | 2025 | Mitigating Reward Over-Optimization in RLHF via Behavior-Supported Regularization · ICLR 2025 |
Machine learning › Generative modeling
video generation |
0.9 | 1 | 2025 | Learning World Models for Interactive Video Generation · NeurIPS 2025 |
Machine learning › Generative modeling › video generation
video world models |
0.9 | 1 | 2025 | Learning World Models for Interactive Video Generation · NeurIPS 2025 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.9 | 1 | 2025 | Learning World Models for Interactive Video Generation · NeurIPS 2025 |
Information retrieval
retrieval-augmented generation |
0.9 | 1 | 2025 | Learning World Models for Interactive Video Generation · NeurIPS 2025 |
Natural language and speech › Language models and text generation › alignment
preference alignment |
0.8 | 1 | 2024 | SafeSora: Towards Safety Alignment of Text2Video Generation via a Human Preference Dataset · NeurIPS 2024 |
Machine learning › Trustworthy machine learning › AI safety
safety alignment |
0.8 | 1 | 2024 | SafeSora: Towards Safety Alignment of Text2Video Generation via a Human Preference Dataset · NeurIPS 2024 |
Machine learning › Generative modeling › video generation
text-to-video generation |
0.8 | 1 | 2024 | SafeSora: Towards Safety Alignment of Text2Video Generation via a Human Preference Dataset · NeurIPS 2024 |
Machine learning › Deep learning architectures and training › foundation model
large vision model |
0.2 | 1 | 2024 | SafeSora: Towards Safety Alignment of Text2Video Generation via a Human Preference Dataset · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
retrieval-augmented generation · 1.7autoregressive framework · 1.7action conditioning · 1.7constrained optimization · 0.9behavior-supported bellman operator · 0.9prompt augmentation · 0.8human preference annotation · 0.8fine-tuning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Mitigating Reward Over-Optimization in RLHF via Behavior-Supported RegularizationabstractReinforcement learning from human feedback (RLHF) is an effective method for aligning large language models (LLMs) with human values. However, reward over-optimization remains an open challenge leading to discrepancies between the performance of LLMs under the reward model and the true human objectives. A primary contributor to reward over-optimization is the extrapolation error that arises when the reward model evaluates out-of-distribution (OOD) responses. However, current methods still fail to prevent the increasing frequency of OOD response generation during the reinforcement learning (RL) process and are not effective at handling extrapolation errors from OOD responses. In this work, we propose the *Behavior-Supported Policy Optimization* (BSPO) method to mitigate the reward over-optimization issue. Specifically, we define *behavior policy* as the next token distribution of the reward training dataset to model the in-distribution (ID) region of the reward model. Building on this, we introduce the behavior-supported Bellman operator to regularize the value function, penalizing all OOD values without impacting the ID ones. Consequently, BSPO reduces the generation of OOD responses during the RL process, thereby avoiding overestimation caused by the reward model’s extrapolation errors. Theoretically, we prove that BSPO guarantees a monotonic improvement of the supported policy until convergence to the optimal behavior-supported policy. Empirical results from extensive experiments show that BSPO outperforms baselines in preventing reward over-optimization due to OOD evaluation and finding the optimal ID policy. Juntao Dai, Taiye Chen, Yaodong Yang 0001, Gang Pan 0001 |
ICLR | 2 |
| 2025 | Learning World Models for Interactive Video GenerationabstractFoundational world models must be both interactive and preserve spatialtemporal coherence to enable effective future planning with different action choices. However, present models for long video generation have limited inherent world modeling capabilities due to two main challenges: compounding errors and insufficient memory mechanisms.
We enhance image-to-video models with interactive capabilities through additional action conditioning and autoregressive framework, and reveal that compounding error is inherently irreducible in autoregressive video generation, while insufficient memory mechanism leads to incoherence of world models. We propose video retrieval augmented generation (VRAG) with explicit global state conditioning, which significantly reduces long-term compounding errors and increases spatialtemporal consistency of video world models.
In contrast, naive autoregressive generation with extended context windows and retrieval-augmented generation prove less effective for video generation, primarily due to the limited in-context learning capabilities of current video models. Our work illuminates the fundamental challenges in video world models and establishes a comprehensive benchmark for improving video generation models with internal world modeling capabilities. Taiye Chen, Xun Hu, Chi Jin 0001 |
NeurIPS | 1 |
| 2024 | SafeSora: Towards Safety Alignment of Text2Video Generation via a Human Preference DatasetabstractTo mitigate the risk of harmful outputs from large vision models (LVMs), we introduce the SafeSora dataset to promote research on aligning text-to-video generation with human values. This dataset encompasses human preferences in text-to-video generation tasks along two primary dimensions: helpfulness and harmlessness. To capture in-depth human preferences and facilitate structured reasoning by crowdworkers, we subdivide helpfulness into 4 sub-dimensions and harmlessness into 12 sub-categories, serving as the basis for pilot annotations. The SafeSora dataset includes 14,711 unique prompts, 57,333 unique videos generated by 4 distinct LVMs, and 51,691 pairs of preference annotations labeled by humans. We further demonstrate the utility of the SafeSora dataset through several applications, including training the text-video moderation model and aligning LVMs with human preference by fine-tuning a prompt augmentation module or the diffusion model. These applications highlight its potential as the foundation for text-to-video alignment research, such as human preference modeling and the development and validation of alignment algorithms. Our project is available at https://sites.google.com/view/safe-sora.Warning: this paper contains example data that may be offensive or harmful. Juntao Dai, Tianle Chen 0001, Xuyao Wang, Ziran Yang, Taiye Chen, Jiaming Ji, Yaodong Yang 0001 |
NeurIPS | 5 |