Demo Data from EDBT 2026 / reviewers in the wild / expert
Yitang Li
dblp:380/7586
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 60% Vision and language · 40% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
grasping |
0.9 | 1 | 2025 | Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References · CVPR 2025 |
Computer animation and physical simulation › motion synthesis
physics-based motion synthesis |
0.9 | 1 | 2025 | Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References · CVPR 2025 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.8 | 1 | 2024 | FreeMotion: MoCap-Free Human Motion Synthesis with Multimodal Large Language Models · ECCV (23) 2024 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.8 | 1 | 2024 | FreeMotion: MoCap-Free Human Motion Synthesis with Multimodal Large Language Models · ECCV (23) 2024 |
Robotics › Robot manipulation › grasping › grasp planning
grasp pose generation |
0.3 | 1 | 2025 | Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
motion capture · 1.7local feature alignment · 1.7active data generation · 1.7multimodal large language model · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking ReferencesabstractExisting motion generation methods based on MoCap data are often limited by data quality and coverage. In this work, we propose a framework that generates diverse, physically feasible full-body human reaching and grasping motions using only brief walking MoCap data. Based on the observation that walking data captures valuable movement patterns transferable across tasks and, on the other hand, the advanced kinematic methods can generate diverse grasping poses, which can then be interpolated into motions to serve as task-specific guidance. Our approach incorporates an active data generation strategy to maximize the utility of the generated motions, along with a local feature alignment mechanism that transfers natural movement patterns from walking data to enhance both the success rate and naturalness of the synthesized motions. By combining the fidelity and stability of natural walking with the flexibility and generalizability of task-specific generated data, our method demonstrates strong performance and robust adaptability in diverse scenes and with unseen objects. Yitang Li, Mingxian Lin, Zhuo Lin, Yipeng Deng, Li Yi 0001 |
CVPR | 1 |
| 2025 | MutualNeRF: Improve the Performance of NeRF under Limited Samples with Mutual Information TheoryabstractThis paper introduces MutualNeRF, a framework enhancing Neural Radiance Field (NeRF) performance under limited samples using Mutual Information Theory. While NeRF excels in 3D scene synthesis, challenges arise with limited data and existing methods that aim to introduce prior knowledge lack theoretical support in a unified framework. We introduce a simple but theoretically robust concept, Mutual Information, as a metric to uniformly measure the correlation between images, considering both macro (semantic) and micro (pixel) levels. For sparse view sampling, we strategically select additional viewpoints containing more non-overlapping scene information by minimizing mutual information without knowing ground truth images beforehand. Our framework employs a greedy algorithm, offering a near-optimal solution. For few-shot view synthesis, we maximize the mutual information between inferred images and ground truth, expecting inferred images to gain more relevant information from known images. This is achieved by incorporating efficient, plug-and-play regularization terms. Experiments under limited samples show consistent improvement over state-of-the-art baselines in different settings, affirming the efficacy of our framework. Yitang Li |
UAI | 3 |
| 2024 | FreeMotion: MoCap-Free Human Motion Synthesis with Multimodal Large Language Models
Yitang Li, Haofeng Huang, Mingxian Lin, Li Yi 0001 |
ECCV (23) | 2 |