Ziad Ismaili Alaoui

dblp:380/9753 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2026
—ORCID · none

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Theory of computation · 4 · 4 first-author · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Rule-Based Graph Programs Matching the Time Complexity of Imperative Algorithms
abstract
We report on recent advances in rule-based graph programming, which allow us to match the time complexity of some fundamental imperative graph algorithms. In general, achieving the time complexity of graph algorithms implemented in conventional languages using a rule-based graph-transformation language is challenging due to the cost of graph matching. Previous work demonstrated that with rooted rules, certain algorithms can be implemented in the graph programming language GP 2 such that their runtime matches the time complexity of imperative implementations. However, this required input graphs to have a bounded node degree and (for some algorithms) to be connected. In this paper, we overcome these limitations by enhancing the graph data structure generated by the GP 2 compiler and exploiting the new structure in programs. We present three case studies: the first program checks whether input graphs are connected, the second program checks whether input graphs are acyclic, and the third program solves the single-source shortest-paths problem for graphs with integer edge-weights. The first two programs run in linear time on (possibly disconnected) input graphs with arbitrary node degrees. The third program runs in time $O(nm)$ on arbitrary input graphs, matching the time complexity of imperative implementations of the Bellman-Ford algorithm. For each program, we formally prove its correctness and time complexity, and provide runtime experiments on various graph classes.
Ziad Ismaili Alaoui, Detlef Plump
Log. Methods Comput. Sci.1
2025 Hardness of Finding Kings and Strong Kings
abstract
A king in a directed graph is a vertex v such that every other vertex is reachable from v via a path of length at most 2. It is well known that every tournament (a complete graph where each edge has a direction) has at least one king. Our contributions in this work are: - We show that the query complexity of determining existence of a king in arbitrary n-vertex digraphs is Θ(n²). This is in stark contrast to the case where the input is a tournament, where Shen, Sheng, and Wu [SICOMP'03] showed that a king can be found in O(n^{3/2}) queries. - In an attempt to increase the "fairness" in the definition of tournament winners, Ho and Chang [IPL'03] defined a strong king to be a king k such that, for every v that dominates k, the number of length-2 paths from k to v is strictly larger than the number of length-2 paths from v to k. We show that the query complexity of finding a strong king in a tournament is Θ(n²). This answers a question of Biswas, Jayapaul, Raman, and Satti [DAM'22] in the negative. A key component in our proofs is the design of specific tournaments where every vertex is a king, and analyzing certain properties of these tournaments. We feel these constructions and properties are independently interesting and may lead to more interesting results about tournament solutions.
Ziad Ismaili Alaoui, Nikhil S. Mande
FSTTCS1
2025 Succinct Preferential-Attachment Graphs
Ziad Ismaili Alaoui, Namrata, Sebastian Wild
WG1
2024 Linear-Time Graph Programs for Unbounded-Degree Graphs
Ziad Ismaili Alaoui, Detlef Plump
ICGT1