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Haoyang Weng

dblp:381/0885 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 50% GPUs and heterogeneous computing · 50%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed systems › distributed machine learning
distributed training
0.912025
On Scaling Up 3D Gaussian Splatting Training · ICLR 2025
GPUs and heterogeneous computing › multi-GPU computing
multi-GPU training
0.912025
On Scaling Up 3D Gaussian Splatting Training · ICLR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.312025
On Scaling Up 3D Gaussian Splatting Training · ICLR 2025

Methods — techniques the papers use, named apart from their topics

sparse all-to-all communication · 1.7dynamic load balancing · 1.7batch-size scaling · 1.7
YearPublicationVenuePosition
2025 On Scaling Up 3D Gaussian Splatting Training
abstract
3D Gaussian Splatting (3DGS) is increasingly popular for 3D reconstruction due to its superior visual quality and rendering speed. However, 3DGS training currently occurs on a single GPU, limiting its ability to handle high-resolution and large-scale 3D reconstruction tasks due to memory constraints. We introduce Grendel, a distributed system designed to partition 3DGS parameters and parallelize computation across multiple GPUs. As each Gaussian affects a small, dynamic subset of rendered pixels, Grendel employs sparse all-to-all communication to transfer the necessary Gaussians to pixel partitions and performs dynamic load balancing. Unlike existing 3DGS systems that train using one camera view image at a time, Grendel supports batched training with multiple views. We explore various optimization hyperparameter scaling strategies and find that a simple sqrt(batch-size) scaling rule is highly effective. Evaluations using large-scale, high-resolution scenes show that Grendel enhances rendering quality by scaling up 3DGS parameters across multiple GPUs. On the 4K ``Rubble'' dataset, we achieve a test PSNR of 27.28 by distributing 40.4 million Gaussians across 16 GPU, compared to a PSNR of 26.28 using 11.2 million Gaussians on a single GPU. Grendel is an open-source project available at: https://github.com/nyu-systems/Grendel-GS
Hexu Zhao, Haoyang Weng, Daohan Lu, Ang Li 0006, Jinyang Li 0001, Aurojit Panda, Saining Xie
ICLR2