Demo Data from EDBT 2026 / reviewers in the wild / expert
Yanzhe Liang
dblp:381/1232
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 60% Deep learning architectures and training · 20% Segmentation and scene understanding · 20% | |
| Computer graphics and multimedia
3 papers |
Rendering · 45% Image and video processing · 24% Geometric modeling and processing · 19% |
Topics — the 18 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
1.8 | 2 | 2026 | MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting · AAAI 2026 DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering · NeurIPS 2024 |
Geometric modeling and processing
surface reconstruction |
1.0 | 1 | 2026 | MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting · AAAI 2026 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | SAS: Segment Any 3D Scene with Integrated 2D Priors · ICCV 2025 |
Computer vision › Segmentation and scene understanding
3d semantic segmentation |
0.9 | 1 | 2025 | Pamba: Enhancing Global Interaction in Point Clouds via State Space Model · AAAI 2025 |
Machine learning › Deep learning architectures and training › state space model
mamba |
0.9 | 1 | 2025 | Pamba: Enhancing Global Interaction in Point Clouds via State Space Model · AAAI 2025 |
Computer vision › 3D vision › 3d scene understanding › open-vocabulary 3d scene understanding
open-vocabulary 3d semantic segmentation |
0.9 | 1 | 2025 | SAS: Segment Any 3D Scene with Integrated 2D Priors · ICCV 2025 |
Computer vision › Segmentation and scene understanding › semantic segmentation
open-vocabulary segmentation |
0.9 | 1 | 2025 | SAS: Segment Any 3D Scene with Integrated 2D Priors · ICCV 2025 |
Computer vision › 3D vision
point cloud analysis |
0.9 | 1 | 2025 | Pamba: Enhancing Global Interaction in Point Clouds via State Space Model · AAAI 2025 |
Computer vision › 3D vision › point cloud segmentation
point cloud semantic segmentation |
0.9 | 1 | 2025 | Pamba: Enhancing Global Interaction in Point Clouds via State Space Model · AAAI 2025 |
Machine learning › Deep learning architectures and training
state space model |
0.9 | 1 | 2025 | Pamba: Enhancing Global Interaction in Point Clouds via State Space Model · AAAI 2025 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting · NeurIPS 2024 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.8 | 1 | 2024 | MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting · NeurIPS 2024 |
Rendering › temporal rendering
dynamic scene rendering |
0.8 | 1 | 2024 | DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering · NeurIPS 2024 |
Image and video processing
motion estimation |
0.8 | 1 | 2024 | MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting · NeurIPS 2024 |
Image and video processing › motion estimation
optical flow |
0.8 | 1 | 2024 | MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting · NeurIPS 2024 |
Rendering
novel view synthesis |
0.3 | 1 | 2026 | MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splatting · AAAI 2026 |
Computer vision › 3D vision
point cloud processing |
0.3 | 1 | 2025 | SAS: Segment Any 3D Scene with Integrated 2D Priors · ICCV 2025 |
Geometric modeling and processing › shape representation › point-based representation
3d gaussian representation |
0.2 | 1 | 2024 | DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
deformation modeling · 1.5camera pose refinement · 1.5weighted chamfer distance · 1.0monocular normal estimation · 1.0feed-forward network · 1.02d gaussian splatting · 1.0vision-language model · 0.9state space model · 0.9multi-path serialization · 0.9knowledge distillation · 0.9feature distillation · 0.9diffusion model · 0.9convmamba · 0.9temporal-spatial aggregation · 0.8noise suppression · 0.83d gaussian splatting · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian SplattingabstractSurface reconstruction has been widely studied in computer vision and graphics. However, existing surface reconstruction works struggle to recover accurate scene geometry when the input views are extremely sparse. To address this issue, we propose MeshSplat, a generalizable sparse-view surface reconstruction framework via Gaussian Splatting. Our key idea is to leverage 2DGS as a bridge, which connects novel view synthesis to learned geometric priors and then transfers these priors to achieve surface reconstruction. Specifically, we incorporate a feed-forward network to predict per-view pixel-aligned 2DGS, which enables the network to synthesize novel view images and thus eliminates the need for direct 3D ground-truth supervision. To improve the accuracy of 2DGS position and orientation prediction, we propose a Weighted Chamfer Distance Loss to regularize the depth maps, especially in overlapping areas of input views, and also a normal prediction network to align the orientation of 2DGS with normal vectors predicted by a monocular normal estimator. Extensive experiments validate the effectiveness of our proposed improvement, demonstrating that our method achieves state-of-the-art performance in generalizable sparse-view mesh reconstruction tasks. Hanzhi Chang, Ruijie Zhu 0002, Wenjie Chang, Mulin Yu, Yanzhe Liang, Jiahao Lu 0001, Tianzhu Zhang 0001 |
AAAI | 5 |
| 2025 | Pamba: Enhancing Global Interaction in Point Clouds via State Space ModelabstractTransformers have demonstrated impressive results for 3D point cloud semantic segmentation. However, the quadratic complexity of transformer makes computation costs high, limiting the number of points that can be processed simultaneously and impeding the modeling of long-range dependencies between objects in a single scene. Drawing inspiration from the great potential of recent state space models (SSM) for long sequence modeling, we introduce Mamba, an SSM-based architecture, to the point cloud domain and propose Pamba, a novel architecture with strong global modeling capability under linear complexity. Specifically, to make the disorderness of point clouds fit in with the causal nature of Mamba, we propose a multi-path serialization strategy applicable to point clouds. Besides, we propose the ConvMamba block to compensate for the shortcomings of Mamba in modeling local geometries and in unidirectional modeling. Pamba obtains state-of-the-art results on several 3D point cloud segmentation tasks, including ScanNet v2, ScanNet200, S3DIS and nuScenes, while its effectiveness is validated by extensive experiments. Yubo Ai, Jiahao Lu 0001, Chuxin Wang, Jiacheng Deng 0002, Hanzhi Chang, Yanzhe Liang, Wenfei Yang, Tianzhu Zhang 0001 |
AAAI | 7 |
| 2025 | SAS: Segment Any 3D Scene with Integrated 2D PriorsabstractThe open vocabulary capability of 3D models is increasingly valued, as traditional methods with models trained with fixed categories fail to recognize unseen objects in complex dynamic 3D scenes. In this paper, we propose a simple yet effective approach, SAS, to integrate the open vocabulary capability of multiple 2D models and migrate it to 3D domain. Specifically, we first propose Model Alignment via Text to map different 2D models into the same embedding space using text as a bridge. Then, we propose Annotation-Free Model Capability Construction to explicitly quantify the 2D model's capability of recognizing different categories using diffusion models. Following this, point cloud features from different 2D models are fused with the guide of constructed model capabilities. Finally, the integrated 2D open vocabulary capability is transferred to 3D domain through feature distillation. SAS outperforms previous methods by a large margin across multiple datasets, including ScanNet v2, Matterport3D, and nuScenes, while its generalizability is further validated on downstream tasks, e.g., gaussian segmentation and instance segmentation. Jiahao Lu 0001, Jiacheng Deng 0002, Hanzhi Chang, Yanzhe Liang, Tianzhu Zhang 0001 |
ICCV | 6 |
| 2024 | MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian SplattingabstractDynamic scene reconstruction is a long-term challenge in the field of 3D vision. Recently, the emergence of 3D Gaussian Splatting has provided new insights into this problem. Although subsequent efforts rapidly extend static 3D Gaussian to dynamic scenes, they often lack explicit constraints on object motion, leading to optimization difficulties and performance degradation. To address the above issues, we propose a novel deformable 3D Gaussian splatting framework called MotionGS, which explores explicit motion priors to guide the deformation of 3D Gaussians. Specifically, we first introduce an optical flow decoupling module that decouples optical flow into camera flow and motion flow, corresponding to camera movement and object motion respectively. Then the motion flow can effectively constrain the deformation of 3D Gaussians, thus simulating the motion of dynamic objects. Additionally, a camera pose refinement module is proposed to alternately optimize 3D Gaussians and camera poses, mitigating the impact of inaccurate camera poses. Extensive experiments in the monocular dynamic scenes validate that MotionGS surpasses state-of-the-art methods and exhibits significant superiority in both qualitative and quantitative results. Project page: https://ruijiezhu94.github.io/MotionGS_page. Ruijie Zhu 0002, Yanzhe Liang, Hanzhi Chang, Jiacheng Deng 0002, Jiahao Lu 0001, Wenfei Yang, Tianzhu Zhang 0001, Yongdong Zhang 0001 |
NeurIPS | 2 |
| 2024 | DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene RenderingabstractDynamic scenes rendering is an intriguing yet challenging problem. Although current methods based on NeRF have achieved satisfactory performance, they still can not reach real-time levels. Recently, 3D Gaussian Splatting (3DGS) has garnered researchers' attention due to their outstanding rendering quality and real-time speed. Therefore, a new paradigm has been proposed: defining a canonical 3D gaussians and deforming it to individual frames in deformable fields. However, since the coordinates of canonical 3D gaussians are filled with noise, which can transfer noise into the deformable fields, and there is currently no method that adequately considers the aggregation of 4D information. Therefore, we propose Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering (DN-4DGS). Specifically, a Noise Suppression Strategy is introduced to change the distribution of the coordinates of the canonical 3D gaussians and suppress noise. Additionally, a Decoupled Temporal-Spatial Aggregation Module is designed to aggregate information from adjacent points and frames. Extensive experiments on various real-world datasets demonstrate that our method achieves state-of-the-art rendering quality under a real-time level. Code is available at https://github.com/peoplelu/DN-4DGS. Jiahao Lu 0001, Jiacheng Deng 0002, Ruijie Zhu 0002, Yanzhe Liang, Wenfei Yang, Tianzhu Zhang 0001 |
NeurIPS | 4 |