Demo Data from EDBT 2026 / reviewers in the wild / expert
Sergei Korolev
dblp:381/4500
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 56% Generative modeling · 36% Deep learning architectures and training · 8% | |
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 38% Visual content generation and editing · 38% Rendering · 24% |
Topics — the 15 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
2.0 | 3 | 2025 | Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation · NeurIPS 2025 Wonderland: Navigating 3D Scenes from a Single Image · CVPR 2025 Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach · NeurIPS 2025 |
Computer vision › 3D vision
3d reconstruction |
1.7 | 2 | 2025 | Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation · NeurIPS 2025 GTR: Improving Large 3D Reconstruction Models through Geometry and Texture Refinement · ICLR 2025 |
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
3d gaussian reconstruction |
0.9 | 1 | 2025 | Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation · NeurIPS 2025 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.9 | 1 | 2025 | Wonderland: Navigating 3D Scenes from a Single Image · CVPR 2025 |
Computer vision › 3D vision
3d scene reconstruction |
0.9 | 1 | 2025 | Wonderland: Navigating 3D Scenes from a Single Image · CVPR 2025 |
Computer vision › 3D vision
neural radiance field |
0.9 | 1 | 2025 | GTR: Improving Large 3D Reconstruction Models through Geometry and Texture Refinement · ICLR 2025 |
Machine learning › Deep learning architectures and training › attention mechanism › multi-dimensional attention
spatio-temporal attention |
0.9 | 1 | 2025 | Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation · NeurIPS 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | Wonderland: Navigating 3D Scenes from a Single Image · CVPR 2025 |
Machine learning › Generative modeling
video generation |
0.9 | 1 | 2025 | Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach · NeurIPS 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Lightweight Predictive 3D Gaussian Splats · ICLR 2025 |
Visual content generation and editing › 3d scene generation
4d scene generation |
0.9 | 1 | 2025 | Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation · NeurIPS 2025 |
Visual content generation and editing › video generation
4d video generation |
0.9 | 1 | 2025 | Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation · NeurIPS 2025 |
Geometric modeling and processing
point cloud processing |
0.9 | 1 | 2025 | Lightweight Predictive 3D Gaussian Splats · ICLR 2025 |
Machine learning › Generative modeling › diffusion model
latent diffusion model |
0.3 | 1 | 2025 | Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach · NeurIPS 2025 |
Rendering › real-time rendering
mobile rendering |
0.3 | 1 | 2025 | Lightweight Predictive 3D Gaussian Splats · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
transformer-based triplane generation · 1.7neural radiance field · 1.7feed-forward reconstruction · 1.7diffusion model · 1.7differentiable mesh rendering · 1.7video diffusion · 0.9progressive learning · 0.9hierarchical tree structure · 0.9gaussian splatting · 0.9fine-tuning · 0.9adaptive tree manipulation · 0.93d point regularization · 0.93d gaussian splatting · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Wonderland: Navigating 3D Scenes from a Single ImageabstractHow can one efficiently generate high-quality, wide-scope 3D scenes from arbitrary single images? Existing methods suffer several drawbacks, such as requiring multi-view data, time-consuming per-scene optimization, distorted geometry in occluded areas, and low visual quality in backgrounds. Our novel 3D scene reconstruction pipeline overcomes these limitations to tackle the aforesaid challenge. Specifically, we introduce a large-scale reconstruction model that leverages latents from a video diffusion model to predict 3D Gaussian Splattings of scenes in a feed-forward manner. The video diffusion model is designed to create videos precisely following specified camera trajectories, allowing it to generate compressed video latents that encode multi-view information while maintaining 3D consistency. We train the 3D reconstruction model to operate on the video latent space with a progressive learning strategy, enabling the efficient generation of high-quality, wide-scope, and generic 3D scenes. Extensive evaluations across various datasets affirm that our model significantly outperforms existing single-view 3D scene generation methods, especially with out-of-domain images. Thus, we demonstrate for the first time that a 3D reconstruction model can effectively be built upon the latent space of a diffusion model in order to realize efficient 3D scene generation. Project page: https://snap-research.github.io/wonderland/ Hanwen Liang, Junli Cao, Vidit Goel, Guocheng Qian, Sergei Korolev, Demetri Terzopoulos, Konstantinos N. Plataniotis, Sergey Tulyakov, Jian Ren 0005 |
CVPR | 5 |
| 2025 | Lightweight Predictive 3D Gaussian SplatsabstractRecent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussian, which can occupy up to gigabytes of storage. This creates a significant practical barrier, preventing widespread adoption on resource-constrained devices.
In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. This representation leverages the inherent feature sharing among splats in the close proximity using a hierarchical tree structure, with which only the parent splats need to be stored. We present a method for constructing tree structures from naturally unstructured point clouds. Additionally, we propose the adaptive tree manipulation to prune the redundant trees in the space, while spawn new ones from the significant children splats during the optimization process. On the benchmark datasets, we achieve 20x storage reduction in hard-drive footprint with improved fidelity compared to the vanilla 3DGS and 2-5x reduction compared to the exiting compact solutions. More importantly, we demonstrate the practical application of our method in real-world rendering on mobile devices and AR glasses. Junli Cao, Vidit Goel, Chaoyang Wang 0001, Anil Kag, Ju Hu, Sergei Korolev, Chenfanfu Jiang, Sergey Tulyakov, Jian Ren 0005 |
ICLR | 6 |
| 2025 | GTR: Improving Large 3D Reconstruction Models through Geometry and Texture RefinementabstractWe propose a novel approach for 3D mesh reconstruction from multi-view images. We improve upon the large reconstruction model LRM that use a transformer-based triplane generator and a Neural Radiance Field (NeRF) model trained on multi-view images. We introduce three key components to significantly enhance the 3D reconstruction quality. First of all, we examine the original LRM architecture and find several shortcomings. Subsequently, we introduce respective modifications to the LRM architecture, which lead to improved multi-view image representation and more computationally efficient training. Second, in order to improve geometry reconstruction and enable supervision at full image resolution, we extract meshes from the NeRF in a differentiable manner and fine-tune the NeRF model through mesh rendering. These modifications allow us to achieve state-of-the-art performance on both 2D and 3D evaluation metrics on Google Scanned Objects (GSO) dataset and OmniObject3D dataset. Finally, we introduce a lightweight per-instance texture refinement procedure to better reconstruct complex textures, such as text and portraits on assets. To address this, we introduce a lightweight per-instance texture refinement procedure. This procedure fine-tunes the triplane representation and the NeRF's color estimation model on the mesh surface using the input multi-view images in just 4 seconds. This refinement achieves faithful reconstruction of complex textures. Additionally, our approach enables various downstream applications, including text/image-to-3D generation. Peiye Zhuang, Songfang Han, Chaoyang Wang 0001, Aliaksandr Siarohin, Jiaxu Zou, Michael Vasilkovsky, Vladislav Shakhrai, Sergei Korolev, Sergey Tulyakov, Hsin-Ying Lee 0001 |
ICLR | 8 |
| 2025 | Towards Physical Understanding in Video Generation: A 3D Point Regularization ApproachabstractWe present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e.g., non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility. Yunuo Chen 0001, Junli Cao, Vidit Goel, Sergei Korolev, Chenfanfu Jiang, Jian Ren 0005, Sergey Tulyakov, Anil Kag |
NeurIPS | 4 |
| 2025 | Fused View-Time Attention and Feedforward Reconstruction for 4D Scene GenerationabstractWe propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a 4D reconstruction model. In the first part, we analyze current 4D video diffusion architectures that perform spatial and temporal attention either sequentially or in parallel within a two-stream design. We highlight the limitations of existing approaches and introduce a novel fused architecture that performs spatial and temporal attention within a single layer. The key to our method is a sparse attention pattern, where tokens attend to others in the same frame, at the same timestamp, or from the same viewpoint.
In the second part, we extend existing 3D reconstruction algorithms by introducing a Gaussian head, a camera token replacement algorithm, and additional dynamic layers and training. Overall, we establish a new state of the art for 4D generation, improving both visual quality and reconstruction capability. Chaoyang Wang 0001, Ashkan Mirzaei, Vidit Goel, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Vladislav Shakhrai, Sergei Korolev, Sergey Tulyakov, Peter Wonka |
NeurIPS | 9 |