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Zhenxiang Ma

dblp:381/7499 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0003-0253-8218ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 44% High-performance computing · 44% GPUs and heterogeneous computing · 13%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
High-performance computing
barrier elimination
1.012026
Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural Rendering · HPDC 2026
Parallel and multicore computing › synchronization
synchronization optimization
1.012026
Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural Rendering · HPDC 2026
GPUs and heterogeneous computing › multi-GPU computing
multi-GPU training
0.312026
Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural Rendering · HPDC 2026

Methods — techniques the papers use, named apart from their topics

visibility metadata · 2.0ahead-of-time scheduling · 2.0
YearPublicationVenuePosition
2026 Odin: Harnessing Rendering Visibility to Break Global Barriers in Distributed Point-Based Neural Rendering
abstract
We present Odin, a training system for distributed point-based neural rendering (PBNR) that accelerates training by removing unnecessary global barriers. Odin observes that two training steps need synchronization only when they update overlapping visible parameters. It uses lightweight visibility metadata and a two-phase design with ahead-of-time scheduling plus runtime refinement to handle irregular and dynamic behavior. Odin hides 82% of exposed communication and achieves up to 1.89 × throughput speedup on 64 GPUs while preserving baseline accuracy.
Zhenxiang Ma, Yuanzhen Zhou, Yuchang Zhang, Miao Tao, Jidong Zhai, Hengjie Li
HPDC1