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Yunqi Lin

dblp:381/8486 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Recommender systems · 100%
Artificial intelligence
1 paper
Graph learning · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems › causal recommendation
deconfounding
1.012026
Diversity Recommendation via Causal Deconfounding of Co-purchase Relations and Counterfactual Exposure · AAAI 2026
Recommender systems
graph-based recommendation
1.012026
Diversity Recommendation via Causal Deconfounding of Co-purchase Relations and Counterfactual Exposure · AAAI 2026
Recommender systems
item relation modeling
1.012026
Diversity Recommendation via Causal Deconfounding of Co-purchase Relations and Counterfactual Exposure · AAAI 2026
Recommender systems
diversified recommendation
0.912025
Dual-Phase Playtime-guided Recommendation: Interest Intensity Exploration and Multimodal Random Walks · ACM Multimedia 2025
Recommender systems › domain-specific recommendation
video game recommendation
0.912025
Dual-Phase Playtime-guided Recommendation: Interest Intensity Exploration and Multimodal Random Walks · ACM Multimedia 2025
Machine learning › Graph learning
graph neural network
0.312026
Diversity Recommendation via Causal Deconfounding of Co-purchase Relations and Counterfactual Exposure · AAAI 2026

Methods — techniques the papers use, named apart from their topics

counterfactual reasoning · 2.0causal inference · 2.0LightGCN · 2.0random walk · 0.9multimodal learning · 0.9
YearPublicationVenuePosition
2026 Diversity Recommendation via Causal Deconfounding of Co-purchase Relations and Counterfactual Exposure
abstract
Beyond user-item modeling, item-to-item relationships are increasingly used to enhance recommendation. However, common methods largely rely on co-occurrence, making them prone to item popularity bias and user attributes, which degrades embedding quality and performance. Meanwhile, although diversity is acknowledged as a key aspect of recommendation quality, existing research offers limited attention to it, with a notable lack of causal perspectives and theoretical grounding. To address these challenges, we propose Cadence: Diversity Recommendation via Causal Deconfounding of Co-purchase Relations and Counterfactual Exposure—a plug-and-play framework built upon LightGCN as the backbone, primarily designed to enhance recommendation diversity while preserving accuracy. First, we compute the Unbiased Asymmetric Co-purchase Relationship (UACR) between items—excluding item popularity and user attributes—to construct a deconfounded directed item graph, with an aggregation mechanism to refine embeddings. Second, we leverage UACR to identify diverse categories of items that exhibit strong causal relevance to a user's interacted items but have not yet been engaged with. We then simulate their behavior under high-exposure scenarios, thereby significantly enhancing recommendation diversity while preserving relevance. Extensive experiments on real-world datasets demonstrate that our method consistently outperforms state-of-the-art diversity models in both diversity and accuracy, and further validates its effectiveness, transferability, and efficiency over baselines.
Jingmao Zhang, Zhiting Zhao, Yunqi Lin, Jianghong Ma, Tianjun Wei, Haijun Zhang 0002, Xiaofeng Zhang 0002
AAAI3
2025 Dual-Phase Playtime-guided Recommendation: Interest Intensity Exploration and Multimodal Random Walks
abstract
The explosive growth of the video game industry has created an urgent need for recommendation systems that can scale with expanding catalogs and maintain user engagement. While prior work has explored accuracy and diversity in recommendations, existing models underutilize playtime, a rich behavioral signal unique to gaming platforms, and overlook the potential of multimodal information to enhance diversity. In this paper, we propose DP 2 Rec, a novel Dual-Phase Playtime-guided Recommendation model designed to jointly optimize accuracy and diversity. First, we introduce a playtime-guided interest intensity exploration module that separates strong and weak preferences via dual-beta modeling, enabling fine-grained user profiling and more accurate recommendations. Second, we present a playtime-guided multimodal random walks module that simulates player exploration using transitions guided by both playtime-derived interest similarity and multimodal semantic similarity. This mechanism preserves core preferences while promoting cross-category discovery through latent semantic associations and adaptive category balancing. Extensive experiments on a real-world game dataset show that DP 2 Rec outperforms existing methods in both recommendation accuracy and diversity. The dataset and source code are released at https://github.com/zqxwcevrtyui/DP2Rec
Jingmao Zhang, Zhiting Zhao, Yunqi Lin, Jianghong Ma, Tianjun Wei, Haijun Zhang 0002, Xiaofeng Zhang 0002
ACM Multimedia3
2025 Improving model calibration in bone marrow cell classification through mixup and center loss fusion
Shuming Cheng, Qinghang Lu, Qianhang Guo, Yunqi Lin, Liang Guo 0008, Jiaming Li 0005, Jie Li 0116, Qingmao Zhang, Qiongxiong Ma
Eng. Appl. Artif. Intell.4
2024 A novel bone marrow cell recognition method based on multi-scale information and reject option
Haisen He, Zilan Li, Yunqi Lin, Tongyi Wei, Qianhang Guo, Qinghang Lu, Qingmao Zhang, Qiongxiong Ma
Eng. Appl. Artif. Intell.3