Demo Data from EDBT 2026 / reviewers in the wild / expert
Yeaji Lee
dblp:382/3304
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 49% Immersive interaction · 37% Collaborative and social computing · 15% | |
| Computer graphics and multimedia
2 papers |
Audio and music processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
emotion expression |
1.0 | 1 | 2026 | Sentiment-based robot sonification can enhance comprehension, emotional meaning and engagement in the fairy tale listening: A preliminary study · Int. J. Hum. Comput. Stud. 2026 |
Immersive interaction › augmented reality
audio augmented reality |
0.8 | 1 | 2024 | Audio augmented reality using sonification to enhance visual art experiences: Lessons learned · Int. J. Hum. Comput. Stud. 2024 |
Audio and music processing
sonification |
0.5 | 2 | 2026 | Sentiment-based robot sonification can enhance comprehension, emotional meaning and engagement in the fairy tale listening: A preliminary study · Int. J. Hum. Comput. Stud. 2026 Audio augmented reality using sonification to enhance visual art experiences: Lessons learned · Int. J. Hum. Comput. Stud. 2024 |
Collaborative and social computing › creative work › creative practice
storytelling |
0.3 | 1 | 2026 | Sentiment-based robot sonification can enhance comprehension, emotional meaning and engagement in the fairy tale listening: A preliminary study · Int. J. Hum. Comput. Stud. 2026 |
Methods — techniques the papers use, named apart from their topics
sonification · 1.5audio augmented reality · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Sentiment-based robot sonification can enhance comprehension, emotional meaning and engagement in the fairy tale listening: A preliminary study
Yeaji Lee, Sophie Thompsen, Ziming Fang, Myounghoon Jeon 0001 |
Int. J. Hum. Comput. Stud. | 1 |
| 2025 | Intelligent Agents for Outdoor Workers: A Systematic ReviewabstractWorkers in outdoor settings encounter numerous constraints, such as weather conditions, safety-related issues, Wi-Fi connectivity, and frequent mobility. These constraints significantly influence their work efficiency, job satisfaction, safety, and well-being. Despite the development of advanced artificial intelligence, there is still much room for improvement in utilizing such technology for workers in outdoor environments. The present study addresses this gap by conducting a systematic review to understand the state of the art regarding the functions, agent types, technologies, evaluation methods, and dependent variables associated with intelligent agents for outdoor workers. The goal of the present study is to provide research directions and guidelines for the development of intelligent agents by addressing research questions, which aim to meet the specific needs of outdoor workers, ultimately contributing to improved working conditions and enhanced safety. Yeaji Lee, Nazila Roofigari-Esfahan, Sang Won Lee 0002, Myounghoon Jeon 0001 |
Int. J. Hum. Comput. Interact. | 1 |
| 2024 | Audio augmented reality using sonification to enhance visual art experiences: Lessons learned
Abhraneil Dam, Yeaji Lee, Arsh Siddiqui, Wallace Lages, Myounghoon Jeon 0001 |
Int. J. Hum. Comput. Stud. | 2 |