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Emily Teti

dblp:382/3398 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-2725-2270ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 44% Geometric modeling and processing · 44% Image and video processing · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual encoding
color mapping
0.812024
Efficient Computation of Geodesics in Color Space · IEEE Trans. Vis. Comput. Graph. 2024
Geometric modeling and processing › surface processing
geodesic distance computation
0.812024
Efficient Computation of Geodesics in Color Space · IEEE Trans. Vis. Comput. Graph. 2024
Image and video processing
color space
0.212024
Efficient Computation of Geodesics in Color Space · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

relaxation method · 0.8optimization algorithm · 0.8curvature minimization · 0.8
YearPublicationVenuePosition
2024 Efficient Computation of Geodesics in Color Space
abstract
, model these aspects of color perception, colormaps are still mostly evaluated through piecewise linear interpolation in a Euclidean color space. In a non-Euclidean setting, the piecewise linear interpolation of a colormap through control points translates to finding shortest paths. Alternatively, a smooth interpolation can be generalized to finding the straightest path. Both approaches are difficult to solve and are compute intensive. We compare the 11 most promising optimization algorithms for the computation of a geodesic either as the shortest or as the straightest path to find the most efficient one to use for colormap interpolation in real-world applications. For two control points, the zero curvature algorithms excelled, especially the 2D relaxation method. For multiple control points, only the mimimal curvature algorithms can produce smooth curves, amongst which the 1D relaxation method performed best.
Roxana Bujack, Elektra Caffrey, Emily Teti, Terece L. Turton, David H. Rogers 0001, Jonah M. Miller
IEEE Trans. Vis. Comput. Graph.3