Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yoni Shafir

dblp:382/4080 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.812024
Human Motion Diffusion as a Generative Prior · ICLR 2024
Computer animation and physical simulation › motion synthesis › human motion synthesis
diffusion-based motion generation
0.812024
Human Motion Diffusion as a Generative Prior · ICLR 2024
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.812024
Human Motion Diffusion as a Generative Prior · ICLR 2024
Computer animation and physical simulation › motion synthesis
motion composition
0.812024
Human Motion Diffusion as a Generative Prior · ICLR 2024

Methods — techniques the papers use, named apart from their topics

model composition · 1.5interpolation · 1.5denoising diffusion model · 1.5
YearPublicationVenuePosition
2024 Human Motion Diffusion as a Generative Prior
abstract
Recent work has demonstrated the significant potential of denoising diffusion models for generating human motion, including text-to-motion capabilities. However, these methods are restricted by the paucity of annotated motion data, a focus on single-person motions, and a lack of detailed control. In this paper, we introduce three forms of composition based on diffusion priors: sequential, parallel, and model composition. Using sequential composition, we tackle the challenge of long sequence generation. We introduce DoubleTake, an inference-time method with which we generate long animations consisting of sequences of prompted intervals and their transitions, using a prior trained only for short clips. Using parallel composition, we show promising steps toward two-person generation. Beginning with two fixed priors as well as a few two-person training examples, we learn a slim communication block, ComMDM, to coordinate interaction between the two resulting motions. Lastly, using model composition, we first train individual priors to complete motions that realize a prescribed motion for a given joint. We then introduce DiffusionBlending, an interpolation mechanism to effectively blend several such models to enable flexible and efficient fine-grained joint and trajectory-level control and editing. We evaluate the composition methods using an off-the-shelf motion diffusion model, and further compare the results to dedicated models trained for these specific tasks.
Yoni Shafir, Guy Tevet, Roy Kapon, Amit Bermano
ICLR1