EDBT 2026 Demo / reviewers in the wild / expert
Xumai Qi
dblp:382/4619
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 67% Electronic design automation · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Parallel and multicore computing › task scheduling
DAG scheduling |
0.9 | 1 | 2025 | Reinforcement learning for one-shot DAG scheduling with comparability identification and dense reward · NeurIPS 2025 |
Parallel and multicore computing › parallel scheduling
list scheduling |
0.9 | 1 | 2025 | Reinforcement learning for one-shot DAG scheduling with comparability identification and dense reward · NeurIPS 2025 |
Electronic design automation › high-level synthesis
scheduling |
0.9 | 1 | 2025 | Reinforcement learning for one-shot DAG scheduling with comparability identification and dense reward · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.9policy gradient · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Reinforcement learning for one-shot DAG scheduling with comparability identification and dense rewardabstractIn recent years, many studies proposed to generate solutions for Directed Acyclic Graph (DAG) scheduling problem in one shot by combining reinforcement learning and list scheduling heuristic. However, these existing methods suffer from biased estimation of sampling probabilities and inefficient guidance in training, due to redundant comparisons among node priorities and the sparse reward challenge. To address these issues, we analyze of the limitations of these existing methods, and propose a novel one-shot DAG scheduling method with comparability identification and dense reward signal, based on the policy gradient framework. In our method, a comparable antichain identification mechanism is proposed to eliminate the problem of redundant nodewise priority comparison. We also propose a dense reward signal for node level decision-making optimization in training, effectively addressing the sparse reward challenge. The experimental results show that the proposed method can yield superior results of scheduling objectives compared to other learning-based DAG scheduling methods. Xumai Qi, Dongdong Zhang 0002, Taotao Liu |
NeurIPS | 1 |
| 2024 | An Improved U-Net Model for Simultaneous Nuclei Segmentation and Classification
Taotao Liu, Dongdong Zhang 0002, Xumai Qi |
ICIC (6) | 4 |
| 2024 | Neighborhood Feature Enhancement Flow Diffusion Model for Point Cloud Generation
Dongdong Zhang 0002, Taotao Liu, Xumai Qi |
ICPR (25) | 4 |
| 2024 | Deep Reinforcement Learning for Large-Scale Scientific Workflow Scheduling with Improved Structure Feature Extraction and Sampling
Xumai Qi, Dongdong Zhang 0002, Taotao Liu |
NPC (1) | 1 |