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Han EunGi

dblp:382/6149 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Computer animation and physical simulation · 50%
Artificial intelligence
1 paper
Speech recognition and synthesis · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › talking head generation
3d talking head synthesis
0.912025
Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics · CVPR 2025
Computer animation and physical simulation › facial animation
lip synchronization
0.912025
Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics · CVPR 2025
Natural language and speech › Speech recognition and synthesis
speech-driven animation
0.312025
Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics · CVPR 2025

Methods — techniques the papers use, named apart from their topics

speech-mesh representation · 1.7perceptual loss · 1.7evaluation metrics · 1.7
YearPublicationVenuePosition
2025 Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics
abstract
Recent advancements in speech-driven 3D talking head generation have made significant progress in lip synchronization. However, existing models still struggle to capture the perceptual alignment between varying speech characteristics and corresponding lip movements. In this work, we claim that three criteria—Temporal Synchronization, Lip Readability, and Expressiveness—are crucial for achieving perceptually accurate lip movements. Motivated by our hypothesis that a desirable representation space exists to meet these three criteria, we introduce a speech-mesh synchronized representation that captures intricate correspondences between speech signals and 3D face meshes. We found that our learned representation exhibits desirable characteristics, and we plug it into existing models as a perceptual loss to better align lip movements to the given speech. In addition, we utilize this representation as a perceptual metric and introduce two other physically grounded lip synchronization metrics to assess how well the generated 3D talking heads align with these three criteria. Experiments show that training 3D talking head generation models with our perceptual loss significantly improve all three aspects of perceptually accurate lip synchronization. Codes and datasets are available at https://perceptual-3d-talking-head.github.io/.
Lee Chae-Yeon, Oh Hyun-Bin, Han EunGi, Sung-Bin Kim, Suekyeong Nam, Tae-Hyun Oh
CVPR3
2024 Enhancing Speech-Driven 3D Facial Animation with Audio-Visual Guidance from Lip Reading Expert
Han EunGi, Oh Hyun-Bin, Sung-Bin Kim, Corentin Nivelet Etcheberry, Suekyeong Nam, Janghoon Ju, Tae-Hyun Oh
INTERSPEECH1