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Ethan Holen

dblp:382/8013 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Usability and user experience research · 23%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
gesture interaction
1.012026
Recall This Gesture? Investigating Gesture Memorability in Extended Reality · IEEE Trans. Vis. Comput. Graph. 2026
Interaction techniques and input
gesture elicitation
1.012026
Recall This Gesture? Investigating Gesture Memorability in Extended Reality · IEEE Trans. Vis. Comput. Graph. 2026
Usability and user experience research
user study
0.312026
Recall This Gesture? Investigating Gesture Memorability in Extended Reality · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

recall study · 2.0
YearPublicationVenuePosition
2026 Recall This Gesture? Investigating Gesture Memorability in Extended Reality
abstract
Gesture interaction is standard in modern extended reality head-mounted displays, e.g., Microsoft HoloLens 2 and Apple Vision Pro. These gestures come from multiple sources, such as elicitation studies, the application designer, or an expert. However, it is unclear if the source of the gesture affects the memorability of gestures (i.e., level of recall). In a user study, 35 participants used the HoloLens 2 to test three gestures set from different sources: 1) expert-defined, whereby we asked four experts to define gestures; 2) user-defined, whereby each participant defined their gestures; and 3) elicitation-defined, whereby we used gestures proposed by previous work. Our results showed that expert-defined gestures (72.73% recall) were more likely to be remembered than elicitation-defined (59.87% recall) gestures. Further, user-defined gestures (88.75% recall) were the most memorable. These data suggest that the source of gestures has a substantial impact on their memorability.
Zahra Borhani, Ethan Holen, Adam S. Williams, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz, Brendan Kelley, Matthew G. Rhodes, Francisco R. Ortega 0001
IEEE Trans. Vis. Comput. Graph.2