Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yunfan Tao

dblp:382/8565 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 39% Geometric modeling and processing · 30% Rendering · 30%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
0.912025
D^3-Human: Dynamic Disentangled Digital Human from Monocular Video · CVPR 2025
Computer vision › 3D vision › 3d human reconstruction
clothed human reconstruction
0.912025
D^3-Human: Dynamic Disentangled Digital Human from Monocular Video · CVPR 2025
Computer animation and physical simulation
cloth simulation
0.912025
PICA: Physics-Integrated Clothed Avatar · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › surface reconstruction
implicit surface reconstruction
0.912025
D^3-Human: Dynamic Disentangled Digital Human from Monocular Video · CVPR 2025
Rendering
neural rendering
0.912025
PICA: Physics-Integrated Clothed Avatar · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision
3d reconstruction
0.312025
PICA: Physics-Integrated Clothed Avatar · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision › 3d human reconstruction
human avatar reconstruction
0.312025
PICA: Physics-Integrated Clothed Avatar · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation
character animation
0.312025
D^3-Human: Dynamic Disentangled Digital Human from Monocular Video · CVPR 2025

Methods — techniques the papers use, named apart from their topics

signed distance field · 1.7implicit representation · 1.7graph neural network · 1.7explicit representation · 1.72d gaussian splatting · 1.7
YearPublicationVenuePosition
2025 D^3-Human: Dynamic Disentangled Digital Human from Monocular Video
abstract
We introduce D3-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only reconstructing clothing, making it difficult to apply directly in applications such as animation production. The challenge in reconstructing decoupled clothing and body lies in the occlusion caused by clothing over the body. To this end, the details of the visible area and the plausibility of the invisible area must be ensured during the reconstruction process. Our proposed method combines explicit and implicit representations to model the decoupled clothed human body, leveraging the robustness of explicit representations and the flexibility of implicit representations. Specifically, we reconstruct the visible region as SDF and propose a novel human manifold signed distance field (hmSDF) to segment the visible clothing and visible body, and then merge the visible and invisible body. Extensive experimental results demonstrate that, compared with existing reconstruction schemes, D3-Human can achieve high-quality decoupled reconstruction of the human body wearing different clothing, and can be directly applied to clothing transfer and animation production. Code is available at https://ustc3dv.github.io/D3Human/.
Honghu Chen, Yunfan Tao, Juyong Zhang
CVPR3
2025 PICA: Physics-Integrated Clothed Avatar
abstract
We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-plausible dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically employ a single model to represent both the clothing and the underlying body. While efficient, these approaches often fail to represent complex garment dynamics, leading to incorrect deformations and noticeable rendering artifacts, especially for sliding or loose garments. Furthermore, most previous works represent garment dynamics as pose-dependent deformations and facilitate novel pose animations in a data-driven manner. This often results in outcomes that do not faithfully represent the mechanics of motion and are prone to generating artifacts in out-of-distribution poses. To address these issues, we employ two individual 2D Gaussian Splatting (2DGS) models with different deformation characteristics, modeling the human body and clothing separately. This distinction allows for better handling of their respective motion characteristics. With this representation, we integrate a graph neural network (GNN)-based clothing physics simulation module to ensure a better representation of clothing dynamics. Our method, through its carefully designed features, achieves high-fidelity rendering of clothed human bodies in complex and novel driving poses, outperforming previous methods under the same settings.
Bo Peng 0020, Yunfan Tao, Haoyu Zhan, Juyong Zhang
IEEE Trans. Vis. Comput. Graph.2