Demo Data from EDBT 2026 / reviewers in the wild / expert
Yunfan Tao
dblp:382/8565
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 39% Geometric modeling and processing · 30% Rendering · 30% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human reconstruction |
0.9 | 1 | 2025 | D^3-Human: Dynamic Disentangled Digital Human from Monocular Video · CVPR 2025 |
Computer vision › 3D vision › 3d human reconstruction
clothed human reconstruction |
0.9 | 1 | 2025 | D^3-Human: Dynamic Disentangled Digital Human from Monocular Video · CVPR 2025 |
Computer animation and physical simulation
cloth simulation |
0.9 | 1 | 2025 | PICA: Physics-Integrated Clothed Avatar · IEEE Trans. Vis. Comput. Graph. 2025 |
Geometric modeling and processing › surface reconstruction
implicit surface reconstruction |
0.9 | 1 | 2025 | D^3-Human: Dynamic Disentangled Digital Human from Monocular Video · CVPR 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | PICA: Physics-Integrated Clothed Avatar · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer vision › 3D vision
3d reconstruction |
0.3 | 1 | 2025 | PICA: Physics-Integrated Clothed Avatar · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer vision › 3D vision › 3d human reconstruction
human avatar reconstruction |
0.3 | 1 | 2025 | PICA: Physics-Integrated Clothed Avatar · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation
character animation |
0.3 | 1 | 2025 | D^3-Human: Dynamic Disentangled Digital Human from Monocular Video · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
signed distance field · 1.7implicit representation · 1.7graph neural network · 1.7explicit representation · 1.72d gaussian splatting · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | D^3-Human: Dynamic Disentangled Digital Human from Monocular VideoabstractWe introduce D3-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only reconstructing clothing, making it difficult to apply directly in applications such as animation production. The challenge in reconstructing decoupled clothing and body lies in the occlusion caused by clothing over the body. To this end, the details of the visible area and the plausibility of the invisible area must be ensured during the reconstruction process. Our proposed method combines explicit and implicit representations to model the decoupled clothed human body, leveraging the robustness of explicit representations and the flexibility of implicit representations. Specifically, we reconstruct the visible region as SDF and propose a novel human manifold signed distance field (hmSDF) to segment the visible clothing and visible body, and then merge the visible and invisible body. Extensive experimental results demonstrate that, compared with existing reconstruction schemes, D3-Human can achieve high-quality decoupled reconstruction of the human body wearing different clothing, and can be directly applied to clothing transfer and animation production. Code is available at https://ustc3dv.github.io/D3Human/. Honghu Chen, Yunfan Tao, Juyong Zhang |
CVPR | 3 |
| 2025 | PICA: Physics-Integrated Clothed AvatarabstractWe introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-plausible dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically employ a single model to represent both the clothing and the underlying body. While efficient, these approaches often fail to represent complex garment dynamics, leading to incorrect deformations and noticeable rendering artifacts, especially for sliding or loose garments. Furthermore, most previous works represent garment dynamics as pose-dependent deformations and facilitate novel pose animations in a data-driven manner. This often results in outcomes that do not faithfully represent the mechanics of motion and are prone to generating artifacts in out-of-distribution poses. To address these issues, we employ two individual 2D Gaussian Splatting (2DGS) models with different deformation characteristics, modeling the human body and clothing separately. This distinction allows for better handling of their respective motion characteristics. With this representation, we integrate a graph neural network (GNN)-based clothing physics simulation module to ensure a better representation of clothing dynamics. Our method, through its carefully designed features, achieves high-fidelity rendering of clothed human bodies in complex and novel driving poses, outperforming previous methods under the same settings. Bo Peng 0020, Yunfan Tao, Haoyu Zhan, Juyong Zhang |
IEEE Trans. Vis. Comput. Graph. | 2 |