Demo Data from EDBT 2026 / reviewers in the wild / expert
Zexu Huang
dblp:382/9410
· DBLP profile ↗
6ranked-venue papers
4as first author
6since 2021 · last 2026
0009-0006-6251-9694ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 50% Computer animation and physical simulation · 43% Image and video processing · 7% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
1.0 | 1 | 2026 | StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting · IEEE Trans. Multim. 2026 |
Computer vision › 3D vision
3d reconstruction |
1.0 | 1 | 2026 | StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting · IEEE Trans. Multim. 2026 |
Computer vision › 3D vision
novel view synthesis |
1.0 | 1 | 2026 | StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting · IEEE Trans. Multim. 2026 |
Rendering › neural rendering
gaussian splatting rendering |
1.0 | 1 | 2026 | StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting · IEEE Trans. Multim. 2026 |
Rendering
neural rendering |
1.0 | 1 | 2026 | StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting · IEEE Trans. Multim. 2026 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
diffusion-based motion generation |
0.9 | 1 | 2025 | ANT: Adaptive Neural Temporal-Aware Text-to-Motion Model · ACM Multimedia 2025 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation |
0.9 | 1 | 2025 | ANT: Adaptive Neural Temporal-Aware Text-to-Motion Model · ACM Multimedia 2025 |
Image and video processing › super-resolution
image super-resolution |
0.3 | 1 | 2026 | StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting · IEEE Trans. Multim. 2026 |
Methods — techniques the papers use, named apart from their topics
spherical harmonics · 2.0patch-based SSIM loss · 2.0multi-scale residual network · 2.0spectral analysis · 0.9classifier-free guidance scheduling · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian SplattingabstractRecent advancements in 3D reconstruction coupled with neural rendering techniques have greatly improved the creation of photo-realistic 3D scenes, influencing both academic research and industry applications. The technique of 3D Gaussian Splatting and its variants incorporate the strengths of both primitive-based and volumetric representations, achieving superior rendering quality. While 3D Geometric Scattering (3DGS) and its variants have advanced the field of 3D representation, they fall short in capturing the stochastic properties of non-local structural information during the training process. Additionally, the initialisation of spherical functions in 3DGS-based methods often fails to engage higher-order terms in early training rounds, leading to unnecessary computational overhead as training progresses. Furthermore, current 3DGS-based approaches require training on higher resolution images to render higher resolution outputs, significantly increasing memory demands and prolonging training durations. We introduce StructGS, a framework that enhances 3D Gaussian Splatting (3DGS) for improved novel-view synthesis in 3D reconstruction. StructGS innovatively incorporates a patch-based SSIM loss, dynamic spherical harmonics initialisation and a Multi-scale Residual Network (MSRN) to address the above-mentioned limitations, respectively. Our framework significantly reduces computational redundancy, enhances detail capture and supports high-resolution rendering from low-resolution inputs. Experimentally, StructGS demonstrates superior performance over state-of-the-art (SOTA) models, achieving higher quality and more detailed renderings with fewer artifacts. (The link to the code will be made available after publication.). Zexu Huang, Min Xu 0001, Stuart W. Perry |
IEEE Trans. Multim. | 1 |
| 2025 | VariGen: Controllable Image Generation Via Personalized Diffusion FrameworkabstractDiffusion models have achieved remarkable progress in text-to-image generation, enabling the rise of personalized models. A key challenge in personalized generation is to provide users with precise control while ensuring high fidelity to the content. To address this, we introduce VariGen: a framework that empowers users to achieve fine-grained, layout-controllable personalized image generation. VariGen employs the Variational Detail-Aware Feature Extractor to capture intricate details from reference subjects and the Dual Layout Control Mechanism to integrate layout specifications seamlessly into the generation process. We demonstrate that VariGen achieves superior performance through extensive experimentation, offering unparalleled creative freedom and fidelity. To our knowledge, this is the first work to enable users to “create anything, anywhere” with such precision and flexibility. Mingxin Cai, Zexu Huang, Yuchen Li 0006, Linghe Kong, Guihai Chen |
ECAI | 2 |
| 2025 | Accelerated Shapley Based Pruning with Data Synthesis and Channel Dependency Grouping
Zexu Huang |
ICONIP (1) | 1 |
| 2025 | RLD-GS: Reinforcement Learning-Driven Gaussian Splatting for High-Fidelity Neural Rendering
Zexu Huang, Min Xu 0001, Stuart W. Perry |
ICONIP (2) | 1 |
| 2025 | ANT: Adaptive Neural Temporal-Aware Text-to-Motion ModelabstractWhile diffusion models advance text-to-motion generation, their static semantic conditioning ignores temporal-frequency demands: early denoising requires structural semantics for motion foundations while later stages need localized details for text alignment. This mismatch mirrors biological morphogenesis where developmental phases demand distinct genetic programs. Inspired by epigenetic regulation governing morphological specialization, we propose **(ANT)**, an **A**daptive **N**eural **T**emporal-Aware architecture. ANT orchestrates semantic granularity through: **(i) Semantic Temporally Adaptive (STA) Module:** Automatically partitions denoising into low-frequency structural planning and high-frequency refinement via spectral analysis. **(ii) Dynamic Classifier-Free Guidance scheduling (DCFG):** Adaptively adjusts conditional to unconditional ratio enhancing efficiency while maintaining fidelity. Extensive experiments show that ANT can be applied to various baselines, significantly improving model performance, and achieving state-of-the-art semantic alignment on StableMoFusion. Wenshuo Chen, Kuimou Yu, Haozhe Jia, Kaishen Yuan, Zexu Huang, Songning Lai, Hongru Xiao, Erhang Zhang, Lei Wang 0108, Yutao Yue |
ACM Multimedia | 5 |
| 2024 | Efficient neural implicit representation for 3D human reconstructionabstractHigh-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving metaverse. Even though they work well in small spaces, conventional methods for reconstructing 3D human motion frequently require the use of expensive hardware and have high processing costs. This study presents HumanAvatar, an innovative approach that efficiently reconstructs precise human avatars from monocular video sources. At the core of our methodology, we integrate the pre-trained HuMoR, a model celebrated for its proficiency in human motion estimation. This is adeptly fused with the cutting-edge neural radiance field technology, Instant-NGP, and the state-of-the-art articulated model, Fast-SNARF, to enhance the reconstruction fidelity and speed. By combining these two technologies, a system is created that can render quickly and effectively while also providing estimation of human pose parameters that are unmatched in accuracy. We have enhanced our system with an advanced posture-sensitive space reduction technique, which optimally balances rendering quality with computational efficiency. In our detailed experimental analysis using both artificial and real-world monocular videos, we establish the advanced performance of our approach. HumanAvatar consistently equals or surpasses contemporary leading-edge reconstruction techniques in quality. Furthermore, it achieves these complex reconstructions in minutes, a fraction of the time typically required by existing methods. Our models achieve a training speed that is 110× faster than that of State-of-The-Art (SoTA) NeRF-based models. Our technique performs noticeably better than SoTA dynamic human NeRF methods if given an identical runtime limit. HumanAvatar can provide effective visuals after only 30 s of training. Please visit https://github.com/HZXu-526/Human-Avatar for further demo results and code. Zexu Huang, Sarah M. Erfani, Siying Lu, Mingming Gong |
Pattern Recognit. | 1 |