Demo Data from EDBT 2026 / reviewers in the wild / expert
Noah Liniger
dblp:383/1885
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 67% Robot navigation and mapping · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › active perception
active exploration |
0.8 | 1 | 2024 | Geometric Active Exploration in Markov Decision Processes: the Benefit of Abstraction · ICML 2024 |
Machine learning › Reinforcement learning
exploration |
0.8 | 1 | 2024 | Geometric Active Exploration in Markov Decision Processes: the Benefit of Abstraction · ICML 2024 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning › state abstraction
MDP homomorphism |
0.8 | 1 | 2024 | Geometric Active Exploration in Markov Decision Processes: the Benefit of Abstraction · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
convex optimization · 0.8MDP homomorphisms · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Geometric Active Exploration in Markov Decision Processes: the Benefit of AbstractionabstractHow can a scientist use a Reinforcement Learning (RL) algorithm to design experiments over a dynamical system’s state space? In the case of finite and Markovian systems, an area called Active Exploration (AE) relaxes the optimization problem of experiments design into Convex RL, a generalization of RL admitting a wider notion of reward. Unfortunately, this framework is currently not scalable and the potential of AE is hindered by the vastness of experiments spaces typical of scientific discovery applications. However, these spaces are often endowed with natural geometries, e.g., permutation invariance in molecular design, that an agent could leverage to improve the statistical and computational efficiency of AE. To achieve this, we bridge AE and MDP homomorphisms, which offer a way to exploit known geometric structures via abstraction. Towards this goal, we make two fundamental contributions: we extend MDP homomorphisms formalism to Convex RL, and we present, to the best of our knowledge, the first analysis that formally captures the benefit of abstraction via homomorphisms on sample efficiency. Ultimately, we propose the Geometric Active Exploration (GAE) algorithm, which we analyse theoretically and experimentally in environments motivated by problems in scientific discovery. Riccardo De Santi, Federico Arangath Joseph, Noah Liniger, Mirco Mutti, Andreas Krause 0001 |
ICML | 3 |