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Noah Liniger

dblp:383/1885 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 67% Robot navigation and mapping · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › active perception
active exploration
0.812024
Geometric Active Exploration in Markov Decision Processes: the Benefit of Abstraction · ICML 2024
Machine learning › Reinforcement learning
exploration
0.812024
Geometric Active Exploration in Markov Decision Processes: the Benefit of Abstraction · ICML 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning › state abstraction
MDP homomorphism
0.812024
Geometric Active Exploration in Markov Decision Processes: the Benefit of Abstraction · ICML 2024

Methods — techniques the papers use, named apart from their topics

convex optimization · 0.8MDP homomorphisms · 0.8
YearPublicationVenuePosition
2024 Geometric Active Exploration in Markov Decision Processes: the Benefit of Abstraction
abstract
How can a scientist use a Reinforcement Learning (RL) algorithm to design experiments over a dynamical system’s state space? In the case of finite and Markovian systems, an area called Active Exploration (AE) relaxes the optimization problem of experiments design into Convex RL, a generalization of RL admitting a wider notion of reward. Unfortunately, this framework is currently not scalable and the potential of AE is hindered by the vastness of experiments spaces typical of scientific discovery applications. However, these spaces are often endowed with natural geometries, e.g., permutation invariance in molecular design, that an agent could leverage to improve the statistical and computational efficiency of AE. To achieve this, we bridge AE and MDP homomorphisms, which offer a way to exploit known geometric structures via abstraction. Towards this goal, we make two fundamental contributions: we extend MDP homomorphisms formalism to Convex RL, and we present, to the best of our knowledge, the first analysis that formally captures the benefit of abstraction via homomorphisms on sample efficiency. Ultimately, we propose the Geometric Active Exploration (GAE) algorithm, which we analyse theoretically and experimentally in environments motivated by problems in scientific discovery.
Riccardo De Santi, Federico Arangath Joseph, Noah Liniger, Mirco Mutti, Andreas Krause 0001
ICML3