Demo Data from EDBT 2026 / reviewers in the wild / expert
Cameron Paul Mehlman
dblp:383/4445
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 77% Motion planning and robot control · 12% Reinforcement learning · 12% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
dexterous manipulation |
0.8 | 1 | 2024 | Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers · ICRA 2024 |
Robotics › Robot manipulation › dexterous manipulation
finger gaiting |
0.8 | 1 | 2024 | Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers · ICRA 2024 |
Machine learning › Reinforcement learning › exploration
directed exploration |
0.2 | 1 | 2024 | Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers · ICRA 2024 |
Robotics › Motion planning and robot control
robot learning |
0.2 | 1 | 2024 | Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers · ICRA 2024 |
Methods — techniques the papers use, named apart from their topics
sub-skill controllers · 0.8reinforcement learning · 0.8domain knowledge · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill ControllersabstractRecently, reinforcement learning has led to dexterous manipulation skills of increasing complexity. Nonetheless, learning these skills in simulation still exhibits poor sample-efficiency which stems from the fact these skills are learned from scratch without the benefit of any domain expertise. In this work, we aim to improve the sample efficiency of learning dexterous in-hand manipulation skills using controllers available via domain knowledge. To this end, we design simple sub-skill controllers and demonstrate improved sample efficiency using a framework that guides exploration toward relevant state space by following actions from these controllers. We are the first to demonstrate learning hard-to-explore finger-gaiting in-hand manipulation skills without the use of an exploratory reset distribution. Gagan Khandate, Cameron Paul Mehlman, Xingsheng Wei, Matei T. Ciocarlie |
ICRA | 2 |