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Cameron Paul Mehlman

dblp:383/4445 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 77% Motion planning and robot control · 12% Reinforcement learning · 12%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dexterous manipulation
0.812024
Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers · ICRA 2024
Robotics › Robot manipulation › dexterous manipulation
finger gaiting
0.812024
Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers · ICRA 2024
Machine learning › Reinforcement learning › exploration
directed exploration
0.212024
Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers · ICRA 2024
Robotics › Motion planning and robot control
robot learning
0.212024
Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers · ICRA 2024

Methods — techniques the papers use, named apart from their topics

sub-skill controllers · 0.8reinforcement learning · 0.8domain knowledge · 0.8
YearPublicationVenuePosition
2024 Dexterous In-hand Manipulation by Guiding Exploration with Simple Sub-skill Controllers
abstract
Recently, reinforcement learning has led to dexterous manipulation skills of increasing complexity. Nonetheless, learning these skills in simulation still exhibits poor sample-efficiency which stems from the fact these skills are learned from scratch without the benefit of any domain expertise. In this work, we aim to improve the sample efficiency of learning dexterous in-hand manipulation skills using controllers available via domain knowledge. To this end, we design simple sub-skill controllers and demonstrate improved sample efficiency using a framework that guides exploration toward relevant state space by following actions from these controllers. We are the first to demonstrate learning hard-to-explore finger-gaiting in-hand manipulation skills without the use of an exploratory reset distribution.
Gagan Khandate, Cameron Paul Mehlman, Xingsheng Wei, Matei T. Ciocarlie
ICRA2