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Maayan Orner

dblp:383/5224 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Trustworthy machine learning · 70% Reinforcement learning · 23% Language models and text generation · 7%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › interpretability
explainable AI
0.912025
Explaining Decisions of Agents in Mixed-Motive Games · AAAI 2025
Machine learning › Trustworthy machine learning › interpretability › explainable AI
explanation methods
0.912025
Explaining Decisions of Agents in Mixed-Motive Games · AAAI 2025
Machine learning › Trustworthy machine learning
interpretability
0.912025
Explaining Decisions of Agents in Mixed-Motive Games · AAAI 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games
0.912025
Explaining Decisions of Agents in Mixed-Motive Games · AAAI 2025

Methods — techniques the papers use, named apart from their topics

explanation methods · 0.9
YearPublicationVenuePosition
2025 Explaining Decisions of Agents in Mixed-Motive Games
abstract
In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of cooperation and competition, understanding agents' decision-making in such environments is challenging, and humans can benefit from obtaining explanations. However, such environments and scenarios have rarely been explored in the context of explainable AI. While some explanation methods for cooperative environments can be applied in mixed-motive setups, they do not address inter-agent competition, cheap-talk, or implicit communication by actions. In this work, we design explanation methods to address these issues. Then, we proceed to establish generality and demonstrate the applicability of the methods to three games with vastly different properties. Lastly, we demonstrate the effectiveness and usefulness of the methods for humans in two mixed-motive games. The first is a challenging 7-player game called no-press Diplomacy. The second is a 3-player game inspired by the prisoner's dilemma, featuring communication in natural language.
Maayan Orner, Oleg Maksimov, Akiva Kleinerman, Charles Ortiz, Sarit Kraus
AAAI1