EDBT 2026 Demo / reviewers in the wild / expert
Maayan Orner
dblp:383/5224
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Trustworthy machine learning · 70% Reinforcement learning · 23% Language models and text generation · 7% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning › interpretability
explainable AI |
0.9 | 1 | 2025 | Explaining Decisions of Agents in Mixed-Motive Games · AAAI 2025 |
Machine learning › Trustworthy machine learning › interpretability › explainable AI
explanation methods |
0.9 | 1 | 2025 | Explaining Decisions of Agents in Mixed-Motive Games · AAAI 2025 |
Machine learning › Trustworthy machine learning
interpretability |
0.9 | 1 | 2025 | Explaining Decisions of Agents in Mixed-Motive Games · AAAI 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games |
0.9 | 1 | 2025 | Explaining Decisions of Agents in Mixed-Motive Games · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
explanation methods · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Explaining Decisions of Agents in Mixed-Motive GamesabstractIn recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of cooperation and competition, understanding agents' decision-making in such environments is challenging, and humans can benefit from obtaining explanations. However, such environments and scenarios have rarely been explored in the context of explainable AI. While some explanation methods for cooperative environments can be applied in mixed-motive setups, they do not address inter-agent competition, cheap-talk, or implicit communication by actions. In this work, we design explanation methods to address these issues. Then, we proceed to establish generality and demonstrate the applicability of the methods to three games with vastly different properties. Lastly, we demonstrate the effectiveness and usefulness of the methods for humans in two mixed-motive games. The first is a challenging 7-player game called no-press Diplomacy. The second is a 3-player game inspired by the prisoner's dilemma, featuring communication in natural language. Maayan Orner, Oleg Maksimov, Akiva Kleinerman, Charles Ortiz, Sarit Kraus |
AAAI | 1 |