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Baicheng Li

dblp:383/6524 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-8634-6074ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 50% Robot navigation and mapping · 44% Learning paradigms · 6%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.912025
Proactive Scene Decomposition and Reconstruction · ICCV 2025
Computer vision › 3D vision › 3d scene understanding
scene decomposition
0.912025
Proactive Scene Decomposition and Reconstruction · ICCV 2025
Robotics › Robot navigation and mapping › SLAM › robust SLAM
dynamic environment SLAM
0.812024
Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM · ECCV (77) 2024
Robotics › Robot navigation and mapping
SLAM
0.812024
Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM · ECCV (77) 2024
Computer animation and physical simulation
dynamic scene modeling
0.312025
Proactive Scene Decomposition and Reconstruction · ICCV 2025
Machine learning › Learning paradigms
continual learning
0.212024
Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM · ECCV (77) 2024

Methods — techniques the papers use, named apart from their topics

human-object interaction · 1.7gaussian splatting · 1.7memorization and forgetting · 0.8continual learning · 0.8
YearPublicationVenuePosition
2025 Proactive Scene Decomposition and Reconstruction
abstract
Human behaviors are the major causes of scene dynamics and inherently contain rich cues regarding the dynamics. This paper formalizes a new task of proactive scene decomposition and reconstruction, an online approach that leverages human-object interactions to iteratively disassemble and reconstruct the environment. By observing these intentional interactions, we can dynamically refine the decomposition and reconstruction process, addressing inherent ambiguities in static object-level reconstruction. The proposed system effectively integrates multiple tasks in dynamic environments such as accurate camera and object pose estimation, instance decomposition, and online map updating, capitalizing on cues from human-object interactions in egocentric live streams for a flexible, progressive alternative to conventional object-level reconstruction methods. Aided by the Gaussian splatting technique, accurate and consistent dynamic scene modeling is achieved with photorealistic and efficient rendering. The efficacy is validated in multiple real-world scenarios with promising advantages.
Baicheng Li, Zike Yan, Hongbin Zha
ICCV1
2024 Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM
Baicheng Li, Zike Yan, Hanqing Jiang, Hongbin Zha
ECCV (77)1