Demo Data from EDBT 2026 / reviewers in the wild / expert
Baicheng Li
dblp:383/6524
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-8634-6074ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 50% Robot navigation and mapping · 44% Learning paradigms · 6% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene reconstruction |
0.9 | 1 | 2025 | Proactive Scene Decomposition and Reconstruction · ICCV 2025 |
Computer vision › 3D vision › 3d scene understanding
scene decomposition |
0.9 | 1 | 2025 | Proactive Scene Decomposition and Reconstruction · ICCV 2025 |
Robotics › Robot navigation and mapping › SLAM › robust SLAM
dynamic environment SLAM |
0.8 | 1 | 2024 | Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM · ECCV (77) 2024 |
Robotics › Robot navigation and mapping
SLAM |
0.8 | 1 | 2024 | Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM · ECCV (77) 2024 |
Computer animation and physical simulation
dynamic scene modeling |
0.3 | 1 | 2025 | Proactive Scene Decomposition and Reconstruction · ICCV 2025 |
Machine learning › Learning paradigms
continual learning |
0.2 | 1 | 2024 | Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM · ECCV (77) 2024 |
Methods — techniques the papers use, named apart from their topics
human-object interaction · 1.7gaussian splatting · 1.7memorization and forgetting · 0.8continual learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Proactive Scene Decomposition and ReconstructionabstractHuman behaviors are the major causes of scene dynamics and inherently contain rich cues regarding the dynamics. This paper formalizes a new task of proactive scene decomposition and reconstruction, an online approach that leverages human-object interactions to iteratively disassemble and reconstruct the environment. By observing these intentional interactions, we can dynamically refine the decomposition and reconstruction process, addressing inherent ambiguities in static object-level reconstruction. The proposed system effectively integrates multiple tasks in dynamic environments such as accurate camera and object pose estimation, instance decomposition, and online map updating, capitalizing on cues from human-object interactions in egocentric live streams for a flexible, progressive alternative to conventional object-level reconstruction methods. Aided by the Gaussian splatting technique, accurate and consistent dynamic scene modeling is achieved with photorealistic and efficient rendering. The efficacy is validated in multiple real-world scenarios with promising advantages. Baicheng Li, Zike Yan, Hongbin Zha |
ICCV | 1 |
| 2024 | Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM
Baicheng Li, Zike Yan, Hanqing Jiang, Hongbin Zha |
ECCV (77) | 1 |