Demo Data from EDBT 2026 / reviewers in the wild / expert
Hana Pokojná
dblp:383/6953
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0001-7854-2596ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visualization design |
0.9 | 1 | 2025 | The Language of Infographics: Toward Understanding Conceptual Metaphor Use in Scientific Storytelling · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
visual metaphor |
0.9 | 1 | 2025 | The Language of Infographics: Toward Understanding Conceptual Metaphor Use in Scientific Storytelling · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
conceptual metaphor theory · 0.9cognitive linguistics · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | The Language of Infographics: Toward Understanding Conceptual Metaphor Use in Scientific StorytellingabstractWe apply an approach from cognitive linguistics by mapping Conceptual Metaphor Theory (CMT) to the visualization domain to address patterns of visual conceptual metaphors that are often used in science infographics. Metaphors play an essential part in visual communication and are frequently employed to explain complex concepts. However, their use is often based on intuition, rather than following a formal process. At present, we lack tools and language for understanding and describing metaphor use in visualization to the extent where taxonomy and grammar could guide the creation of visual components, e.g., infographics. Our classification of the visual conceptual mappings within scientific representations is based on the breakdown of visual components in existing scientific infographics. We demonstrate the development of this mapping through a detailed analysis of data collected from four domains (biomedicine, climate, space, and anthropology) that represent a diverse range of visual conceptual metaphors used in the visual communication of science. This work allows us to identify patterns of visual conceptual metaphor use within the domains, resolve ambiguities about why specific conceptual metaphors are used, and develop a better overall understanding of visual metaphor use in scientific infographics. Our analysis shows that ontological and orientational conceptual metaphors are the most widely applied to translate complex scientific concepts. To support our findings we developed a visual exploratory tool based on the collected database that places the individual infographics on a spatio-temporal scale and illustrates the breakdown of visual conceptual metaphors. Hana Pokojná, Tobias Isenberg 0001, Stefan Bruckner, Barbora Kozlíková, Laura A. Garrison |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | ProjectAnatomy : a handy tool for learning forearm anatomy with augmented physicalisationsabstractProjectAnatomy combines tangible objects with video projections that show the anatomy of the human forearm intended for learning through its eye-catching appearance. The prototype was shown to three target groups: non-experts, trainee medical students, and anatomy experts to provide qualitative and quantitative feedback. The study and observation of the users in the first two groups were carried out ‘in the wild’ where the users would come in contact with this type of visualisation to collect data on how it should be adjusted to their needs. The results have shown that the non-experts find it most helpful in learning anatomy, contrary to the experts who find it less useful yet very interesting and see its educational potential. The trainee medical students scored it the lowest; however, they would find it helpful to complement dissection classes. We conclude that this visual installation could be used in science centres and, when enriched with more details, for beginning medical students. Our study contributes specifically to the field of physical visualisation using 3D printed objects combined with projections that can be adjusted to the level of detail suitable for the target audience. Hana Pokojná, Barbora Kozlíková, Katarína Furmanová, Simone Kriglstein |
Behav. Inf. Technol. | 1 |