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Yingde Song

dblp:383/7350 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0005-3776-237XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 67% Virtual and augmented reality · 33%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
3d display
0.912025
EYE3: Turn Anything into Naked-Eye 3D · ICCV 2025
Rendering › image-based rendering
light field display rendering
0.812024
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays · ACM Trans. Graph. 2024
Rendering
neural rendering
0.812024
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays · ACM Trans. Graph. 2024
Rendering › neural rendering
radiance field rendering
0.812024
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays · ACM Trans. Graph. 2024
Virtual and augmented reality › 3d display › stereoscopic display
autostereoscopic display
0.212024
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

subpixel repurposing · 0.8optimized rendering pipeline · 0.8interleaved ray mapping · 0.8
YearPublicationVenuePosition
2026 ELF: Edit anything for light field displays
Baolin Liu 0002, Zongyuan Yang, Yingde Song, Yongping Xiong
Pattern Recognit.3
2026 CPG: Contrastive Patch-Graph learning for 3D point cloud
Junjie Zhou 0001, Yingde Song, Chinwai Chiu, Yongping Xiong, Yuxin Luo, Siyang Song
Pattern Recognit.2
2025 EYE3: Turn Anything into Naked-Eye 3D
Yingde Song, Zongyuan Yang, Baolin Liu 0002, Yongping Xiong, Sai Chen, Lan Yi, Zhaohe Zhang, Xunbo Yu
ICCV1
2024 DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
abstract
Autostereoscopic display technology, despite decades of development, has not achieved extensive application, primarily due to the daunting challenge of three-dimensional (3D) content creation for non-specialists. The emergence of Radiance Field as an innovative 3D representation has markedly revolutionized the domains of 3D reconstruction and generation, simplifying 3D content creation for common users and broadening the applicability of Light Field Displays (LFDs). However, the combination of these two technologies remains largely unexplored. The standard paradigm to create optimal content for parallax-based light field displays demands rendering at least 45 slightly shifted views preferably at high resolution per frame, a substantial hurdle for real-time rendering. We introduce DirectL, a novel rendering paradigm for Radiance Fields on autostereoscopic displays with lenticular lens. By thoroughly analyzing the interleaved mapping of spatial rays to screen sub-pixels, we accurately render only the light rays entering the human eye and propose subpixel repurposing to significantly reduce the pixel count required for rendering. Tailored for the two predominant radiance fields---Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS), we propose corresponding optimized rendering pipelines that directly render the light field images instead of multi-view images, achieving state-of-the-art rendering speeds on autostereoscopic displays. Extensive experiments across various autostereoscopic displays and user visual perception assessments demonstrate that DirectL accelerates rendering by up to 40 times compared to the standard paradigm without sacrificing visual quality. Its rendering process-only modification allows seamless integration into subsequent radiance field tasks. Finally, we incorporate DirectL into diverse applications, showcasing the stunning visual experiences and the synergy between Light Field Displays and Radiance Fields, which reveals the immense potential for application prospects. DirectL Project Homepage: direct-l.github.io
Zongyuan Yang, Baolin Liu 0002, Yingde Song, Lan Yi, Yongping Xiong, Zhaohe Zhang, Xunbo Yu
ACM Trans. Graph.3