Demo Data from EDBT 2026 / reviewers in the wild / expert
Jingqi Tang
dblp:384/1736
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0006-3300-9425ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 77% Approximation and online algorithms · 23% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 50% Deep learning architectures and training · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 77% GPUs and heterogeneous computing · 23% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training › mixture of experts
mixture-of-experts inference |
0.9 | 1 | 2025 | KTransformers: Unleashing the Full Potential of CPU/GPU Hybrid Inference for MoE Models · SOSP 2025 |
Machine learning › Efficient and distributed learning
model inference |
0.9 | 1 | 2025 | KTransformers: Unleashing the Full Potential of CPU/GPU Hybrid Inference for MoE Models · SOSP 2025 |
Hardware accelerators and domain-specific architectures
machine learning accelerator |
0.9 | 1 | 2025 | KTransformers: Unleashing the Full Potential of CPU/GPU Hybrid Inference for MoE Models · SOSP 2025 |
Algorithmic game theory and mechanism design › market design › matching markets
bandit learning in matching markets |
0.9 | 1 | 2025 | Bandit Learning in Matching Markets with Indifference · ICLR 2025 |
Algorithmic game theory and mechanism design › market design
matching markets |
0.9 | 1 | 2025 | Bandit Learning in Matching Markets with Indifference · ICLR 2025 |
Algorithmic game theory and mechanism design
multi-armed bandit |
0.9 | 1 | 2025 | Bandit Learning in Matching Markets with Indifference · ICLR 2025 |
Approximation and online algorithms
online learning |
0.9 | 1 | 2025 | Bandit Learning in Matching Markets with Indifference · ICLR 2025 |
GPUs and heterogeneous computing
CPU-GPU heterogeneous computing |
0.3 | 1 | 2025 | KTransformers: Unleashing the Full Potential of CPU/GPU Hybrid Inference for MoE Models · SOSP 2025 |
Algorithmic game theory and mechanism design › matching
stable matching |
0.3 | 1 | 2025 | Bandit Learning in Matching Markets with Indifference · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
CPU/GPU hybrid inference · 1.7gale-shapley algorithm · 0.9adaptive exploration · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Bandit Learning in Matching Markets with IndifferenceabstractA rich line of recent works studies how participants in matching markets learn their unknown preferences through iterative interactions with each other. The two sides of participants in the market can be respectively formulated as players and arms in the bandit problem. To ensure market stability, the objective is to minimize the stable regret of each player. Though existing works provide significant theoretical upper bounds for players' stable regret, the results heavily rely on the assumption that each participant has a strict preference ranking. However, in real applications, multiple candidates (e.g., workers in the labor market and students in school admission) usually demonstrate comparable performance levels, making it challenging for participants (e.g., employers and schools) to differentiate and rank their preferences. To deal with the potential indifferent preferences, we propose an adaptive exploration algorithm based on arm-guided Gale-Shapley (AE-AGS). We show that its stable regret is of order $O(NK \log T / \Delta^2)$, where $N$ is the number of players, $K$ the number of arms, $T$ the total time horizon, and $\Delta$ the minimum non-zero preference gap. Extensive experiments demonstrate the algorithm's effectiveness in handling such complex situations and its consistent superiority over baselines. Fang Kong 0002, Jingqi Tang, Mingzhu Li, Pinyan Lu, John C. S. Lui, Shuai Li 0010 |
ICLR | 2 |
| 2025 | KTransformers: Unleashing the Full Potential of CPU/GPU Hybrid Inference for MoE ModelsabstractDue to the sparse nature of Mixture-of-Experts (MoE) models, they are particularly suitable for hybrid CPU/GPU inference, especially in low-concurrency scenarios. This hybrid approach leverages both the large, cost-effective memory capacity of CPU/DRAM and the high bandwidth of GPU/VRAM. However, existing hybrid solutions remain bottlenecked by CPU computation limits and CPU-GPU synchronization overheads, severely restricting their ability to efficiently run state-of-the-art large MoE models, such as the 671B DeepSeek-V3/R1. Hongtao Chen, Weiyu Xie, Boxin Zhang, Jingqi Tang, Shaoyuan Chen, Ziwei Yuan, Chengyu Qiu, Yuening Zhu, Qingliang Ou, Jiaqi Liao, Xianglin Chen, Zhiyuan Ai, Yongwei Wu 0001 |
SOSP | 4 |
| 2024 | Many-objective evolutionary algorithm with multi-strategy selection mechanism and adaptive reproduction operation
Jingqi Tang |
J. Supercomput. | 2 |