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Bor-Jiun Lin

dblp:384/4327 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 81% Graph learning · 14% Generative modeling · 5%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
diffusion-based world models
0.912025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling · NeurIPS 2025
Machine learning › Reinforcement learning
model-based reinforcement learning
0.912025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling · NeurIPS 2025
Machine learning › Reinforcement learning
sample efficiency
0.912025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling · NeurIPS 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.912025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling · NeurIPS 2025
Machine learning › Graph learning › graph neural network › attention-based graph neural network
graph attention network
0.812024
HGAP: Boosting Permutation Invariant and Permutation Equivariant in Multi-Agent Reinforcement Learning via Graph Attention Network · ICML 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
HGAP: Boosting Permutation Invariant and Permutation Equivariant in Multi-Agent Reinforcement Learning via Graph Attention Network · ICML 2024
Machine learning › Generative modeling
diffusion model
0.312025
EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

state space model · 0.9linear-time sequence modeling · 0.9diffusion model · 0.9policy gradient · 0.8graph attention network · 0.8
YearPublicationVenuePosition
2026 Dynamic Context Adapters: Efficiently Infusing History into Vision-and-Language Models
Bor-Jiun Lin, Te-Chuan Chiu, Chun-Yi Lee
ICPR (4)2
2025 EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling
abstract
World models represent a promising approach for training reinforcement learning agents with significantly improved sample efficiency. While most world model methods primarily rely on sequences of discrete latent variables to model environment dynamics, this compression often neglects critical visual details essential for reinforcement learning. Recent diffusion-based world models condition generation on a fixed context length of frames to predict the next observation, using separate recurrent neural networks to model rewards and termination signals. Although this architecture effectively enhances visual fidelity, the fixed context length approach inherently limits memory capacity. In this paper, we introduce EDELINE, a unified world model architecture that integrates state space models with diffusion models. Our approach outperforms existing baselines across visually challenging Atari 100k tasks, memory-demanding Crafter benchmark, and 3D first-person ViZDoom environments, demonstrating superior performance in all these diverse challenges. Code is available at https://github.com/LJH-coding/EDELINE.
Jia-Hua Lee, Bor-Jiun Lin, Wei-Fang Sun, Chun-Yi Lee
NeurIPS2
2024 HGAP: Boosting Permutation Invariant and Permutation Equivariant in Multi-Agent Reinforcement Learning via Graph Attention Network
abstract
Graph representation has gained widespread application across various machine learning domains, attributed to its ability to discern correlations among input nodes. In the realm of Multi- agent Reinforcement Learning (MARL), agents are tasked with observing other entities within their environment to determine their behavior. Conventional MARL methodologies often suffer from training difficulties if Permutation Invariant (PI) and Permutation Equivariant (PE) properties are not considered during training. The adoption of graph representation offers a solution to these challenges by conceptualizing observed entities as a graph. In this context, we introduce the Hyper Graphical Attention Policy (HGAP) Network, which employs a graph attention mechanism to fulfill the PI and PE properties, while also understanding inter-entity interactions for decision-making. HGAP is assessed across various MARL benchmarks to confirm its effectiveness and efficiency. In addition, a series of ablation studies are provided to demonstrate its adaptability, transferability, and the capability to alleviate the complexities introduced by the POMDP constraint.
Bor-Jiun Lin, Chun-Yi Lee
ICML1