Demo Data from EDBT 2026 / reviewers in the wild / expert
Woong Oh Cho
dblp:384/6771
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0002-5059-7258ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 33% Rendering · 26% Computational photography and imaging · 22% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
1.0 | 1 | 2026 | 4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction · AAAI 2026 |
Rendering
gaussian splatting |
1.0 | 1 | 2026 | 4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction · AAAI 2026 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images · ICCV 2025 |
Computer vision › 3D vision
novel view synthesis |
0.9 | 1 | 2025 | Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images · ICCV 2025 |
Computational photography and imaging
omnidirectional imaging |
0.9 | 1 | 2025 | Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images · ICCV 2025 |
Geometric modeling and processing › 3d scene representation
4d scene representation |
0.3 | 1 | 2026 | 4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
3d gaussian splatting · 1.7neural bones · 1.5hierarchical structure · 1.5anchor-based representation · 1.04d gaussian splatting · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | 4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene ReconstructionabstractModeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cost by aggressively reducing the number of Gaussians. However, this inevitably removes Gaussians essential for high-quality rendering, leading to severe degradation in dynamic regions. In this paper, we introduce a novel 4D anchor-based framework that tackles the storage cost in different perspective. Rather than reducing the number of Gaussians, our method retains a sufficient quantity to accurately model dynamic contents, while compressing them into compact, grid-aligned 4D anchor features. Each anchor is processed by an MLP to spawn a set of neural 4D Gaussians, which represent a local spatiotemporal region. We design these neural 4D Gaussians to capture temporal changes with minimal parameters, making them well-suited for the MLP-based spawning. Moreover, we introduce a dynamic-aware anchor growing strategy to effectively assign additional anchors to under-reconstructed dynamic regions. Our method adjusts the accumulated gradients with Gaussians' temporal coverage, significantly improving reconstruction quality in dynamic regions. Experimental results highlight that our method achieves state-of-the-art visual quality in dynamic regions, outperforming all baselines by a large margin with practical storage costs. Woong Oh Cho, In Cho, Seoha Kim, Jeongmin Bae 0001, Youngjung Uh, Seon Joo Kim |
AAAI | 1 |
| 2025 | Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images
Changha Shin, Woong Oh Cho, Seon Joo Kim |
ICCV | 2 |
| 2024 | Hierarchically Structured Neural Bones for Reconstructing Animatable Objects from Casual Videos
Subin Jeon, In Cho, Woong Oh Cho, Seon Joo Kim |
ECCV (10) | 4 |