Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Woong Oh Cho

dblp:384/6771 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0002-5059-7258ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 33% Rendering · 26% Computational photography and imaging · 22%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
1.012026
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction · AAAI 2026
Rendering
gaussian splatting
1.012026
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction · AAAI 2026
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images · ICCV 2025
Computer vision › 3D vision
novel view synthesis
0.912025
Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images · ICCV 2025
Computational photography and imaging
omnidirectional imaging
0.912025
Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images · ICCV 2025
Geometric modeling and processing › 3d scene representation
4d scene representation
0.312026
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction · AAAI 2026

Methods — techniques the papers use, named apart from their topics

3d gaussian splatting · 1.7neural bones · 1.5hierarchical structure · 1.5anchor-based representation · 1.04d gaussian splatting · 1.0
YearPublicationVenuePosition
2026 4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
abstract
Modeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cost by aggressively reducing the number of Gaussians. However, this inevitably removes Gaussians essential for high-quality rendering, leading to severe degradation in dynamic regions. In this paper, we introduce a novel 4D anchor-based framework that tackles the storage cost in different perspective. Rather than reducing the number of Gaussians, our method retains a sufficient quantity to accurately model dynamic contents, while compressing them into compact, grid-aligned 4D anchor features. Each anchor is processed by an MLP to spawn a set of neural 4D Gaussians, which represent a local spatiotemporal region. We design these neural 4D Gaussians to capture temporal changes with minimal parameters, making them well-suited for the MLP-based spawning. Moreover, we introduce a dynamic-aware anchor growing strategy to effectively assign additional anchors to under-reconstructed dynamic regions. Our method adjusts the accumulated gradients with Gaussians' temporal coverage, significantly improving reconstruction quality in dynamic regions. Experimental results highlight that our method achieves state-of-the-art visual quality in dynamic regions, outperforming all baselines by a large margin with practical storage costs.
Woong Oh Cho, In Cho, Seoha Kim, Jeongmin Bae 0001, Youngjung Uh, Seon Joo Kim
AAAI1
2025 Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images
Changha Shin, Woong Oh Cho, Seon Joo Kim
ICCV2
2024 Hierarchically Structured Neural Bones for Reconstructing Animatable Objects from Casual Videos
Subin Jeon, In Cho, Woong Oh Cho, Seon Joo Kim
ECCV (10)4