EDBT 2026 Demo / reviewers in the wild / expert
Aarav Pandya
dblp:384/8567
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Autonomous driving · 67% Reinforcement learning · 33% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Autonomous driving › simulation
closed-loop simulation |
0.9 | 1 | 2025 | GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS · ICLR 2025 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.9 | 1 | 2025 | GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS · ICLR 2025 |
GPUs and heterogeneous computing › GPU-accelerated scientific computing
GPU-accelerated simulation |
0.9 | 1 | 2025 | GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.7CUDA · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPSabstractMulti-agent learning algorithms have been successful at generating superhuman planning in various games but have had limited impact on the design of deployed multi-agent planners. A key bottleneck in applying these techniques to multi-agent planning is that they require billions of steps of experience. To enable the study of multi-agent planning at scale, we present GPUDrive, a GPU-accelerated, multi-agent simulator built on top of the Madrona Game Engine capable of generating over a million simulation steps per second. Observation, reward, and dynamics functions are written directly in C++, allowing users to define complex, heterogeneous agent behaviors that are lowered to high-performance CUDA. Despite these low-level optimizations, GPUDrive is fully accessible through Python, offering a seamless and efficient workflow for multi-agent, closed-loop simulation. Using GPUDrive, we train reinforcement learning agents on the Waymo Open Motion Dataset, achieving efficient goal-reaching in minutes and scaling to thousands of scenarios in hours. We open-source the code and pre-trained agents at \url{www.github.com/Emerge-Lab/gpudrive}. Saman Kazemkhani, Aarav Pandya, Daphne Cornelisse, Brennan Shacklett, Eugene Vinitsky |
ICLR | 2 |