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Hamza Afzaal

dblp:385/1484 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0004-8066-0523ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 67% Personal fabrication and tangible interfaces · 33%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
force feedback
0.912025
Evaluating Force-Based Haptics for Immersive Tangible Interactions with Surface Visualizations · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
haptic interaction
0.912025
Evaluating Force-Based Haptics for Immersive Tangible Interactions with Surface Visualizations · IEEE Trans. Vis. Comput. Graph. 2025
Personal fabrication and tangible interfaces
tangible interaction
0.912025
Evaluating Force-Based Haptics for Immersive Tangible Interactions with Surface Visualizations · IEEE Trans. Vis. Comput. Graph. 2025
Visualization and visual analytics › scientific visualization › geometric visualization
surface visualization
0.312025
Evaluating Force-Based Haptics for Immersive Tangible Interactions with Surface Visualizations · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

user study · 1.7
YearPublicationVenuePosition
2025 Evaluating Force-Based Haptics for Immersive Tangible Interactions with Surface Visualizations
abstract
Haptic feedback provides an essential sensory stimulus crucial for interaction and analyzing three-dimensional spatio-temporal phenomena on surface visualizations. Given its ability to provide enhanced spatial perception and scene maneuverability, virtual reality (VR) catalyzes haptic interactions on surface visualizations. Various interaction modes, encompassing both mid-air and on-surface interactions-with or without the application of assisting force stimuli-have been explored using haptic force feedback devices. In this paper, we evaluate the use of on-surface and assisted on-surface haptic modes of interaction compared to a no-haptic interaction mode. A force-based haptic stylus is used for all three modalities; the on-surface mode uses collision based forces, whereas the assisted on-surface mode is accompanied by an additional snapping force. We conducted a within-subjects user study involving fundamental interaction tasks performed on surface visualizations. Keeping a consistent visual design across all three modes, our study incorporates tasks that require the localization of the highest, lowest, and random points on surfaces; and tasks that focus on brushing curves on surfaces with varying complexity and occlusion levels. Our findings show that participants took almost the same time to brush curves using all the interaction modes. They could draw smoother curves using the on-surface interaction modes compared to the no-haptic mode. However, the assisted on-surface mode provided better accuracy than the on-surface mode. The on-surface mode was slower in point localization, but the accuracy depended on the visual cues and occlusions associated with the tasks. Finally, we discuss participant feedback on using haptic force feedback as a tangible input modality and share takeaways to aid the design of haptics-based tangible interactions for surface visualizations.
Hamza Afzaal, Usman R. Alim
IEEE Trans. Vis. Comput. Graph.1