Demo Data from EDBT 2026 / reviewers in the wild / expert
Yachuan Huang
dblp:385/3754
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0004-2314-3992ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 46% Visual content generation and editing · 31% Image and video processing · 23% | |
| Artificial intelligence
1 paper |
Generative modeling · 77% Vision and language · 23% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › photorealistic rendering
bokeh rendering |
2.8 | 3 | 2026 | BokehCrafter: Taming Video Diffusion Models for Controllable Bokeh Rendering · AAAI 2026 BokehFlow: Depth-Free Controllable Bokeh Rendering via Flow Matching · AAAI 2026 Video Bokeh Rendering: Make Casual Videography Cinematic · ACM Multimedia 2024 |
Machine learning › Generative modeling
flow matching |
1.0 | 1 | 2026 | BokehFlow: Depth-Free Controllable Bokeh Rendering via Flow Matching · AAAI 2026 |
Visual content generation and editing › video generation
video diffusion |
1.0 | 1 | 2026 | BokehCrafter: Taming Video Diffusion Models for Controllable Bokeh Rendering · AAAI 2026 |
Visual content generation and editing
video generation |
1.0 | 1 | 2026 | BokehCrafter: Taming Video Diffusion Models for Controllable Bokeh Rendering · AAAI 2026 |
Image and video processing › video processing
temporal consistency |
0.8 | 1 | 2024 | Video Bokeh Rendering: Make Casual Videography Cinematic · ACM Multimedia 2024 |
Image and video processing
video enhancement |
0.8 | 1 | 2024 | Video Bokeh Rendering: Make Casual Videography Cinematic · ACM Multimedia 2024 |
Rendering
ray tracing |
0.2 | 1 | 2024 | Video Bokeh Rendering: Make Casual Videography Cinematic · ACM Multimedia 2024 |
Methods — techniques the papers use, named apart from their topics
flow matching · 2.0cross-attention · 2.0text-image fusion · 1.0dual-stream attention · 1.0CLIP-based text encoder · 1.0implicit feature space alignment · 0.8feature aggregation · 0.8data augmentation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | BokehFlow: Depth-Free Controllable Bokeh Rendering via Flow MatchingabstractBokeh rendering simulates the shallow depth-of-field effect in photography, enhancing visual aesthetics and guiding viewer attention to regions of interest. Although recent approaches perform well, rendering controllable bokeh without additional depth inputs remains a significant challenge. Existing classical and neural controllable methods rely on accurate depth maps, while generative approaches often struggle with limited controllability and efficiency. In this paper, we propose BokehFlow, a depth-free framework for controllable bokeh rendering based on flow matching. BokehFlow directly synthesizes photorealistic bokeh effects from all-in-focus images, eliminating the need for depth inputs. It employs a cross-attention mechanism to enable semantic control over both focus regions and blur intensity via text prompts. To support training and evaluation, we collect and synthesize four datasets. Extensive experiments demonstrate that BokehFlow achieves visually compelling bokeh effects and offers precise control, outperforming existing depth-dependent and generative methods in both rendering quality and efficiency. Yachuan Huang, Xianrui Luo, Liao Shen, Jiaqi Li 0007, Huiqiang Sun, Zihao Huang 0001, Zhiguo Cao 0001 |
AAAI | 1 |
| 2026 | BokehCrafter: Taming Video Diffusion Models for Controllable Bokeh RenderingabstractBokeh is used in photography to emphasize the selected subject by smoothly blurring the out-of-focus region with appealing highlights. While recent advances have achieved impressive results in rendering realistic blur, existing frameworks typically rely on disparity maps and bokeh-relevant inputs (e.g., focal distance and blur size), and face significant challenges in video bokeh rendering due to limited temporal consistency. In this paper, we propose BokehCrafter, the first video diffusion framework that generates temporally coherent and visually pleasing bokeh effects from all-in-focus video inputs under user-friendly input conditions. Specifically, we leverage a dual-stream attention mechanism, integrating a reference image branch and a rendering instruction branch. We propose a Bokeh Image Extraction (BIE) module and a CLIP-based text encoder to extract image and text features, respectively, whose outputs are fused via a Text-Image Fusion (TIF) module to enable fine-grained and controllable bokeh rendering. To support the novel capabilities of our model, we construct Video Bokeh Scenes (VBS), a large-scale dataset containing a wide variety of bokeh videos with corresponding rendering instructions, across various scenes and rendering settings. Extensive experiments demonstrate that our method significantly outperforms state-of-the-art methods in both bokeh rendering quality and temporal consistency. Liao Shen, Jiaqi Li 0007, Tianqi Liu 0003, Huiqiang Sun, Zihao Huang 0001, Yachuan Huang, Xianrui Luo, Zhiguo Cao 0001 |
AAAI | 7 |
| 2024 | Video Bokeh Rendering: Make Casual Videography CinematicabstractBokeh is a wide-aperture optical effect that creates aesthetic blurring in photography. However, achieving this effect typically demands expensive professional equipment and expertise. To make such cinematic techniques more accessible, bokeh rendering aims to generate the desired bokeh effects from all-in-focus inputs captured by smartphones. Previous efforts in bokeh rendering primarily focus on static images. However, when extended to video inputs, these methods exhibit flicker and artifacts due to a lack of temporal consistency modeling. Meanwhile, they cannot utilize information like occluded objects from adjacent frames, which are necessary for bokeh rendering. Moreover, the difficulties of capturing all-in-focus and bokeh video pairs result in a shortage of data for training video bokeh models. To tackle these challenges, we propose the Video Bokeh Renderer (VBR), the model designed specifically for video bokeh rendering.VBR leverages implicit feature space alignment and aggregation to model temporal consistency and exploit complementary information from adjacent frames. On the data front, we introduce the first Synthetic Video Bokeh (SVB) dataset, synthesizing authentic bokeh effects using ray-tracing techniques. Furthermore, to improve the robustness of the model to inaccurate disparity maps, we employ a set of augmentation strategies to simulate corrupted disparity inputs during training. Experimental results on both synthetic and real-world data demonstrate the effectiveness of our method. Yawen Luo, Min Shi 0004, Liao Shen, Yachuan Huang, Zixuan Ye, Juewen Peng, Zhiguo Cao 0001 |
ACM Multimedia | 4 |