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Weishuai Zeng

dblp:385/3798 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 38% Video understanding and tracking · 19% Legged, aerial and field robots · 19%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
human motion generation
0.912025
Scaling Large Motion Models with Million-Level Human Motions · ICML 2025
Robotics › Legged, aerial and field robots
humanoid robot
0.912025
From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots · NeurIPS 2025
Machine learning › Generative modeling
motion generation
0.912025
Scaling Large Motion Models with Million-Level Human Motions · ICML 2025
Computer vision › Video understanding and tracking
motion representation
0.912025
Scaling Large Motion Models with Million-Level Human Motions · ICML 2025
Robotics › Motion planning and robot control
whole-body control
0.912025
From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots · NeurIPS 2025
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
synthetic-to-real domain adaptation
0.312025
From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

policy distillation · 0.9motion tokenizer · 0.9motion clustering · 0.9large motion model · 0.9delta action modeling · 0.9autoencoder · 0.9
YearPublicationVenuePosition
2025 Scaling Large Motion Models with Million-Level Human Motions
abstract
Inspired by the recent success of LLMs, the field of human motion understanding has increasingly shifted toward developing large motion models. Despite some progress, current efforts remain far from achieving truly generalist models, primarily due to the lack of massive high-quality data. To address this gap, we present MotionLib, the first million-level dataset for motion generation, which is at least 15$\times$ larger than existing counterparts and enriched with hierarchical text descriptions. Using MotionLib, we train a large motion model named Being-M0, demonstrating robust performance across a wide range of human activities, including unseen ones. Through systematic investigation, for the first time, we highlight the importance of scaling both data and model size for advancing motion generation, along with key insights to achieve this goal. To better integrate the motion modality, we propose Motionbook, an innovative motion encoding approach including (1) a compact yet lossless feature to represent motions; (2) a novel 2D lookup-free motion tokenizer that preserves fine-grained motion details while expanding codebook capacity, significantly enhancing the representational power of motion tokens. We believe this work lays the groundwork for developing more versatile and powerful motion generation models in the future. For further details, visit https://beingbeyond.github.io/Being-M0/.
Sipeng Zheng, Qianshan Wei, Weishuai Zeng, Qin Jin, Zongqing Lu 0002
ICML5
2025 From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots
abstract
Achieving general agile whole-body control on humanoid robots remains a major challenge due to diverse motion demands and data conflicts. While existing frameworks excel in training single motion-specific policies, they struggle to generalize across highly varied behaviors due to conflicting control requirements and mismatched data distributions. In this work, we propose BumbleBee (BB), an expert-generalist learning framework that combines motion clustering and sim-to-real adaptation to overcome these challenges. BB first leverages an autoencoder-based clustering method to group behaviorally similar motions using motion features and motion descriptions. Expert policies are then trained within each cluster and refined with real-world data through iterative delta action modeling to bridge the sim-to-real gap. Finally, these experts are distilled into a unified generalist controller that preserves agility and robustness across all motion types. Experiments on two simulations and a real humanoid robot demonstrate that BB achieves state-of-the-art general whole-body control, setting a new benchmark for agile, robust, and generalizable humanoid performance in the real world.
Gang Ding, Weishuai Zeng, Xinrun Xu, Haobin Jiang, Zongqing Lu 0002
NeurIPS5