Demo Data from EDBT 2026 / reviewers in the wild / expert
Helge Wrede
dblp:385/6660
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0001-6874-2009ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 94% Rendering · 6% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › natural phenomena simulation
combustion simulation |
1.6 | 2 | 2025 | Fire-X: Extinguishing Fire with Stoichiometric Heat Release · ACM Trans. Graph. 2025 Scintilla: Simulating Combustible Vegetation for Wildfires · ACM Trans. Graph. 2024 |
Computer animation and physical simulation
fluid simulation |
0.9 | 1 | 2025 | Fire-X: Extinguishing Fire with Stoichiometric Heat Release · ACM Trans. Graph. 2025 |
Computer animation and physical simulation
natural phenomena simulation |
0.8 | 1 | 2024 | Scintilla: Simulating Combustible Vegetation for Wildfires · ACM Trans. Graph. 2024 |
Rendering
volume rendering |
0.2 | 1 | 2024 | Scintilla: Simulating Combustible Vegetation for Wildfires · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
stoichiometric heat release · 0.9SPH-grid hybrid · 0.9heat transfer · 0.8firebrand transport · 0.8convection modeling · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Fire-X: Extinguishing Fire with Stoichiometric Heat ReleaseabstractWe present a novel combustion simulation framework to model fire phenomena across solids, liquids, and gases. Our approach extends traditional fluid solvers by incorporating multi-species thermodynamics and reactive transport for fuel, oxygen, nitrogen, carbon dioxide, water vapor, and residuals. Combustion reactions are governed by stoichiometry-dependent heat release, allowing an accurate simulation of premixed and diffusive flames with varying intensity and composition. We support a wide range of scenarios including jet fires, water suppression (sprays and sprinklers), fuel evaporation, and starvation conditions. Our framework enables interactive heat sources, fire detectors, and realistic rendering of flames (e.g., laminar-to-turbulent transitions and blue-to-orange color shifts). Our key contributions include the tight coupling of species dynamics with thermodynamic feedback, evaporation modeling, and a hybrid SPH-grid representation for the efficient simulation of extinguishing fires. We validate our method through numerous experiments that demonstrate its versatility in both indoor and outdoor fire scenarios. Helge Wrede, Anton Wagner, Sarker Miraz Mahfuz, Wojtek Palubicki, Dominik L. Michels, Sören Pirk |
ACM Trans. Graph. | 1 |
| 2024 | Scintilla: Simulating Combustible Vegetation for WildfiresabstractWildfires are a complex physical phenomenon that involves the combustion of a variety of flammable materials ranging from fallen leaves and dried twigs to decomposing organic material and living flora. All these materials can potentially act as fuel with different properties that determine the progress and severity of a wildfire. In this paper, we propose a novel approach for simulating the dynamic interaction between the varying components of a wildfire, including processes of convection, combustion and heat transfer between vegetation, soil and atmosphere. We propose a novel representation of vegetation that includes detailed branch geometry, fuel moisture, and distribution of grass, fine fuel, and duff. Furthermore, we model the ignition, generation, and transport of fire by firebrands and embers. This allows simulating and rendering virtual 3D wildfires that realistically capture key aspects of the process, such as progressions from ground to crown fires, the impact of embers carried by wind, and the effects of fire barriers and other human intervention methods. We evaluate our approach through numerous experiments and based on comparisons to real-world wildfire data. Andrzej Kokosza, Helge Wrede, Daniel Gonzalez Esparza, Milosz Makowski, Daoming Liu, Dominik L. Michels, Sören Pirk, Wojtek Palubicki |
ACM Trans. Graph. | 2 |