EDBT 2026 Demo / reviewers in the wild / expert
Hongtao Sheng
dblp:385/6676
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0000-7418-2116ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
global illumination |
2.4 | 3 | 2025 | NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering · SIGGRAPH Asia 2025 LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene · ACM Trans. Graph. 2024 Neural Global Illumination via Superposed Deformable Feature Fields · SIGGRAPH Asia 2024 |
Rendering
neural rendering |
2.4 | 3 | 2025 | NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering · SIGGRAPH Asia 2025 LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene · ACM Trans. Graph. 2024 Neural Global Illumination via Superposed Deformable Feature Fields · SIGGRAPH Asia 2024 |
Rendering
real-time rendering |
1.1 | 2 | 2025 | NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering · SIGGRAPH Asia 2025 LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene · ACM Trans. Graph. 2024 |
Rendering
physically based rendering |
0.3 | 1 | 2025 | NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 0.9inverse HDR splatting · 0.9generative model · 0.93d gaussian splatting · 0.9virtual point lights · 0.8pixel-light attention mechanism · 0.8deformable feature fields · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | NeLiF: Neural Lighting Function Generation for Real-Time Indoor RenderingabstractRecent advances in neural rendering have mainly focused on modeling radiance fields with neural representations, often overlooking the underlying mechanisms for producing various lighting effects, and consequently leading to the limited adaptability to dynamic scenes. Lighting effects, such as highlights, shadows, and indirect illuminations, are typically computed using physically-based rendering methods like path tracing, which can be computationally intensive for complex indoor luminaires. Although several recent studies have aimed to model global illumination effects with neural representations, they commonly suffer from long training times or poor generalizability to new scenes. Addressing these challenges, this work presents a novel neural lighting function generation model capable of synthesizing diverse lighting effects in real time for unseen dynamic scenes and complex indoor luminaires, achieving results comparable to state-of-the-art rendering pipelines. Our model operates in two stages. First, multi-view observation images of the luminaire are captured to encode a compact, scene-independent 3D neural lighting field. Subsequently, light information is sampled from this neural lighting field and integrated with G-buffers and shadow clues to produce the shading results. In parallel, we employ a state-of-the-art generative model together with our training-free Inverse HDR Splatting module to generate HDR 3D Gaussians representing the luminaire. This strategy capitalizes on the powerful generalization capabilities of advanced generative models, enabling efficient and accurate appearance reconstruction for a diverse range of complex luminaires. In our experiments, the model trained on a dataset of 10,000 modern indoor scenes and thousands of illuminations demonstrates strong generalizability, high efficiency, and visually convincing results across a wide range of test scenes, highlighting its potential as a practical and flexible solution for high-fidelity, real-time neural indoor rendering. Hongtao Sheng, Yuchi Huo, Chuankun Zheng, Guangzhi Han, Yifan Peng 0001, Bin Zang, Hao Zhu 0004, Rui Tang 0015, Rui Wang 0004, Hujun Bao |
SIGGRAPH Asia | 1 |
| 2024 | Neural Global Illumination via Superposed Deformable Feature Fields
Chuankun Zheng, Yuchi Huo, Hongxiang Huang, Hongtao Sheng, Junrong Huang, Rui Tang 0015, Hao Zhu 0004, Rui Wang 0004, Hujun Bao |
SIGGRAPH Asia | 4 |
| 2024 | LightFormer: Light-Oriented Global Neural Rendering in Dynamic SceneabstractThe generation of global illumination in real time has been a long-standing challenge in the graphics community, particularly in dynamic scenes with complex illumination. Recent neural rendering techniques have shown great promise by utilizing neural networks to represent the illumination of scenes and then decoding the final radiance. However, incorporating object parameters into the representation may limit their effectiveness in handling fully dynamic scenes. This work presents a neural rendering approach, dubbed LightFormer , that can generate realistic global illumination for fully dynamic scenes, including dynamic lighting, materials, cameras, and animated objects, in real time. Inspired by classic many-lights methods, the proposed approach focuses on the neural representation of light sources in the scene rather than the entire scene, leading to the overall better generalizability. The neural prediction is achieved by leveraging the virtual point lights and shading clues for each light. Specifically, two stages are explored. In the light encoding stage, each light generates a set of virtual point lights in the scene, which are then encoded into an implicit neural light representation, along with screen-space shading clues like visibility. In the light gathering stage, a pixel-light attention mechanism composites all light representations for each shading point. Given the geometry and material representation, in tandem with the composed light representations of all lights, a lightweight neural network predicts the final radiance. Experimental results demonstrate that the proposed LightFormer can yield reasonable and realistic global illumination in fully dynamic scenes with real-time performance. Haocheng Ren, Yuchi Huo, Yifan Peng 0001, Hongtao Sheng, Weidong Xue, Hongxiang Huang, Jingzhen Lan, Rui Wang 0004, Hujun Bao |
ACM Trans. Graph. | 4 |