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Daniel Gonzalez Esparza

dblp:385/7033 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0005-9059-5574ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 87% Rendering · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › natural phenomena simulation
combustion simulation
0.812024
Scintilla: Simulating Combustible Vegetation for Wildfires · ACM Trans. Graph. 2024
Computer animation and physical simulation
natural phenomena simulation
0.812024
Scintilla: Simulating Combustible Vegetation for Wildfires · ACM Trans. Graph. 2024
Rendering
volume rendering
0.212024
Scintilla: Simulating Combustible Vegetation for Wildfires · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

heat transfer · 0.8firebrand transport · 0.8convection modeling · 0.8
YearPublicationVenuePosition
2024 Scintilla: Simulating Combustible Vegetation for Wildfires
abstract
Wildfires are a complex physical phenomenon that involves the combustion of a variety of flammable materials ranging from fallen leaves and dried twigs to decomposing organic material and living flora. All these materials can potentially act as fuel with different properties that determine the progress and severity of a wildfire. In this paper, we propose a novel approach for simulating the dynamic interaction between the varying components of a wildfire, including processes of convection, combustion and heat transfer between vegetation, soil and atmosphere. We propose a novel representation of vegetation that includes detailed branch geometry, fuel moisture, and distribution of grass, fine fuel, and duff. Furthermore, we model the ignition, generation, and transport of fire by firebrands and embers. This allows simulating and rendering virtual 3D wildfires that realistically capture key aspects of the process, such as progressions from ground to crown fires, the impact of embers carried by wind, and the effects of fire barriers and other human intervention methods. We evaluate our approach through numerous experiments and based on comparisons to real-world wildfire data.
Andrzej Kokosza, Helge Wrede, Daniel Gonzalez Esparza, Milosz Makowski, Daoming Liu, Dominik L. Michels, Sören Pirk, Wojtek Palubicki
ACM Trans. Graph.3