Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhengrong Yue
dblp:385/7915
· DBLP profile ↗
7ranked-venue papers
1as first author
7since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Vision and language · 38% Video understanding and tracking · 23% Multi-agent systems · 20% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 50% Information retrieval · 50% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 17 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
long video understanding |
2.7 | 3 | 2026 | VideoChat-A1: Thinking with Long Videos by Chain-of-Shot Reasoning · AAAI 2026 TimeSuite: Improving MLLMs for Long Video Understanding via Grounded Tuning · ICLR 2025 LVAgent: Long Video Understanding by Multi-Round Dynamical Collaboration of MLLM Agents · ICCV 2025 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
1.4 | 3 | 2026 | TimeSuite: Improving MLLMs for Long Video Understanding via Grounded Tuning · ICLR 2025 VideoChat-A1: Thinking with Long Videos by Chain-of-Shot Reasoning · AAAI 2026 LVAgent: Long Video Understanding by Multi-Round Dynamical Collaboration of MLLM Agents · ICCV 2025 |
Recommender systems › collaborative filtering
implicit feedback |
1.0 | 1 | 2026 | G-UBS: Towards Robust Understanding of Implicit Feedback via Group-Aware User Behavior Simulation · AAAI 2026 |
Information retrieval › evaluation
user simulation |
1.0 | 1 | 2026 | G-UBS: Towards Robust Understanding of Implicit Feedback via Group-Aware User Behavior Simulation · AAAI 2026 |
Knowledge, reasoning and agents › Multi-agent systems
cooperative agents |
0.9 | 1 | 2025 | Muses: 3D-Controllable Image Generation via Multi-Modal Agent Collaboration · AAAI 2025 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
LLM-based multi-agent collaboration |
0.9 | 1 | 2025 | LVAgent: Long Video Understanding by Multi-Round Dynamical Collaboration of MLLM Agents · ICCV 2025 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent collaboration |
0.9 | 1 | 2025 | LVAgent: Long Video Understanding by Multi-Round Dynamical Collaboration of MLLM Agents · ICCV 2025 |
Computer vision › Vision and language › vision-language model › multimodal large language model
multimodal large language model reasoning |
0.9 | 1 | 2025 | VideoChat-R1.5: Visual Test-Time Scaling to Reinforce Multimodal Reasoning by Iterative Perception · NeurIPS 2025 |
Machine learning › Reinforcement learning › reward design
reinforcement learning with verifiable rewards |
0.9 | 1 | 2025 | VideoChat-R1.5: Visual Test-Time Scaling to Reinforce Multimodal Reasoning by Iterative Perception · NeurIPS 2025 |
Computer vision › Vision and language
temporal grounding |
0.9 | 1 | 2025 | TimeSuite: Improving MLLMs for Long Video Understanding via Grounded Tuning · ICLR 2025 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.9 | 1 | 2025 | Muses: 3D-Controllable Image Generation via Multi-Modal Agent Collaboration · AAAI 2025 |
Computer vision › Vision and language
video captioning |
0.9 | 1 | 2025 | TimeSuite: Improving MLLMs for Long Video Understanding via Grounded Tuning · ICLR 2025 |
Computer vision › Vision and language
video-language model |
0.9 | 1 | 2025 | TimeSuite: Improving MLLMs for Long Video Understanding via Grounded Tuning · ICLR 2025 |
Visual content generation and editing › style transfer
video style transfer |
0.9 | 1 | 2025 | V-Stylist: Video Stylization via Collaboration and Reflection of MLLM Agents · CVPR 2025 |
Computer vision › 3D vision
3d scene understanding |
0.3 | 1 | 2025 | Muses: 3D-Controllable Image Generation via Multi-Modal Agent Collaboration · AAAI 2025 |
Natural language and speech › Language models and text generation › LLM agents
multimodal large language model agent |
0.3 | 1 | 2025 | V-Stylist: Video Stylization via Collaboration and Reflection of MLLM Agents · CVPR 2025 |
Computer vision › Video understanding and tracking › spatio-temporal analysis
spatio-temporal perception |
0.3 | 1 | 2025 | VideoChat-R1.5: Visual Test-Time Scaling to Reinforce Multimodal Reasoning by Iterative Perception · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 2.9large language model · 2.0clustering · 2.0multi-agent collaboration · 1.7multimodal reasoning · 1.0chain-of-shot reasoning · 1.0agent paradigm · 1.0video-to-shot prompting · 0.9tree-of-thought search · 0.9self-reflection · 0.9multi-modal agent · 0.9layout planning · 0.9image rendering · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | G-UBS: Towards Robust Understanding of Implicit Feedback via Group-Aware User Behavior SimulationabstractUser feedback is critical for refining recommendation systems, yet explicit feedback (e.g., likes or dislikes) remains scarce in practice. As a more feasible alternative, inferring user preferences from massive implicit feedback has shown great potential (e.g., a user quickly skipping a recommended video usually indicates disinterest). Unfortunately, implicit feedback is often noisy: a user might skip a video due to accidental clicks or other reasons, rather than disliking it. Such noise can easily misjudge user interests, thereby undermining recommendation performance. To address this issue, we propose a novel Group-aware User Behavior Simulation (G-UBS) paradigm, which leverages contextual guidance from relevant user groups, enabling robust and in-depth interpretation of implicit feedback for individual users. Specifically, G-UBS operates via two key agents. First, the User Group Manager (UGM) effectively clusters users to generate group profiles utilizing a ``summarize-cluster-reflect" workflow based on LLMs. Second, the User Feedback Modeler (UFM) employs an innovative group-aware reinforcement learning approach, where each user is guided by the associated group profiles during the reinforcement learning process, allowing UFM to robustly and deeply examine the reasons behind implicit feedback. To assess our G-UBS paradigm, we have constructed a Video Recommendation benchmark with Implicit Feedback (IF-VR). To the best of our knowledge, this is the first multi-modal benchmark for implicit feedback evaluation in video recommendation, encompassing 15k users, 25k videos, and 933k interaction records with implicit feedback. Extensive experiments on IF-VR demonstrate that G-UBS significantly outperforms mainstream LLMs and MLLMs, with a 4.0% higher proportion of videos achieving a play rate > 30% and 14.9% higher reasoning accuracy on IF-VR. Siran Chen, Zhengrong Yue, Kainan Yan, Chenyun Yu, Beibei Kong, Lei Cheng 0005, Chengxiang Zhuo, Zang Li, Yali Wang 0001 |
AAAI | 3 |
| 2026 | VideoChat-A1: Thinking with Long Videos by Chain-of-Shot ReasoningabstractRecent advances in video understanding have been driven by MLLMs. But these MLLMs are good at analyzing short videos, while suffering from difficulties in understanding videos with a longer context. To address this difficulty, several agent paradigms have recently been proposed, using MLLMs as agents for retrieving extra contextual knowledge in a long video. However, most existing agents ignore the key fact that a long video is composed with multiple shots, i.e., to answer the user question from a long video, it is critical to deeply understand its relevant shots like human. Without such insight, these agents often mistakenly find redundant even noisy temporal context, restricting their capacity for long video understanding. To fill this gap, we propose VideoChat-A1, a novel long video agent paradigm. Different from the previous works, our VideoChat-A1 can deeply think with long videos, via a distinct chain-of-shot reasoning paradigm. More specifically, it can progressively select the relevant shots of user question, and look into these shots in a coarse-to-fine partition. By multi-modal reasoning along the shot chain, VideoChat-A1 can effectively mimic step-by-step human thinking process, allowing the interactive discovery of preferable temporal context for thoughtful understanding in long videos. Extensive experiments show that, VideoChat-A1 achieves the state-of-the-art performance on the mainstream long video QA benchmarks, e.g., it achieves 77.0 on VideoMME(w/ subs) and 70.1 on EgoSchema, outperforming its strong baselines (e.g., InternVL2.5-8B and InternVideo2.5-8B), by up to 10.1% and 6.2%. Compared to leading closed-source GPT-4o and Gemini 1.5 Pro, VideoChat-A1 offers competitive accuracy, but only with 7% input frames and 12% inference time on average. Zikang Wang, Zhengrong Yue, Yi Wang 0074, Yu Qiao 0001, Limin Wang 0002, Yali Wang 0001 |
AAAI | 3 |
| 2025 | Muses: 3D-Controllable Image Generation via Multi-Modal Agent CollaborationabstractDespite recent advancements in text-to-image generation, most existing methods struggle to create images with multiple objects and complex spatial relationships in the 3D world. To tackle this limitation, we introduce a generic AI system, namely MUSES, for 3D-controllable image generation from user queries. Specifically, our MUSES develops a progressive workflow with three key components, including (1) Layout Manager for 2D-to-3D layout lifting, (2) Model Engineer for 3D object acquisition and calibration, (3) Image Artist for 3D-to-2D image rendering. By mimicking the collaboration of human professionals, this multi-modal agent pipeline facilitates the effective and automatic creation of images with 3D-controllable objects, through an explainable integration of top-down planning and bottom-up generation. Additionally, existing benchmarks lack detailed descriptions of complex 3D spatial relationships of multiple objects. To fill this gap, we further construct a new benchmark of T2I-3DisBench (3D image scene), which describes diverse 3D image scenes with 50 detailed prompts. Extensive experiments show the state-of-the-art performance of MUSES on both T2I-CompBench and T2I-3DisBench, outperforming recent strong competitors such as DALL-E 3 and Stable Diffusion 3. These results demonstrate a significant step forward for MUSES in bridging natural language, 2D image generation, and 3D world. Yanbo Ding, Shaobin Zhuang, Kunchang Li 0002, Zhengrong Yue, Yu Qiao 0001, Yali Wang 0001 |
AAAI | 4 |
| 2025 | V-Stylist: Video Stylization via Collaboration and Reflection of MLLM AgentsabstractDespite the recent advancement in video stylization, most existing methods struggle to render any video with complex transitions, based on an open style description of user query. To fill this gap, we introduce a generic multi-agent system for video stylization, V-Stylist, by a novel collaboration and reflection paradigm of multi-modal large language models. Specifically, our V-Stylist is a systematical workflow with three key roles: (1) Video Parser decomposes the input video into a number of shots and generates their text prompts of key shot content. Via a concise video-to-shot prompting paradigm, it allows our V-Stylist to effectively handle videos with complex transitions. (2) Style Parser identifies the style in the user query and progressively search the matched style model from a style tree. Via a robust tree-of-thought searching paradigm, it allows our V-Stylist to precisely specify vague style preference in the open user query. (3) Style Artist leverages the matched model to render all the video shots into the required style. Via a novel multi-round self-reflection paradigm, it allows our V-Stylist to adaptively adjust detail control, according to the style requirement. With such a distinct design of mimicking human professionals, our V-Stylist achieves a major breakthrough over the primary challenges for effective and automatic video stylization. Moreover, we further construct a new benchmark Text-driven Video Stylization Benchmark (TVSBench), which fills the gap to assess various stylization of complex videos on open user queries. Extensive experiments show that, V-Stylist achieves the state-of-the-art, e.g.,V-Stylist surpasses FRESCO and ControlVideo by 6.05% and 4.51% respectively in overall average metrics, marking a significant advance in video stylization. Zhengrong Yue, Shaobin Zhuang, Kunchang Li 0002, Yanbo Ding, Yali Wang 0001 |
CVPR | 1 |
| 2025 | LVAgent: Long Video Understanding by Multi-Round Dynamical Collaboration of MLLM AgentsabstractExisting MLLMs encounter significant challenges in modeling the temporal context within long videos. Currently, mainstream Agent-based methods use external tools to assist a single MLLM in answering long video questions. Despite such tool-based support, a solitary MLLM still offers only a partial understanding of long videos, resulting in limited performance. In order to better address long video tasks, we introduce LVAgent, the first framework enabling multi-round dynamic collaboration of MLLM agents in long video understanding. Our method consists of four key steps: 1) Selection: We pre-select appropriate agents from the model library to form optimal agent teams based on different tasks. 2) Perception: We design an effective retrieval scheme for long videos to improve the coverage of critical temporal segments while maintaining computational efficiency. 3) Action: Agents answer long video questions and exchange reasons. 4) Reflection: We evaluate each agent's performance in each round of discussion and optimize the agent team for dynamic collaboration. The agents iteratively refine their answers by multi-round dynamical collaboration of MLLM agents. LVAgent is the first agent system method that outperforms all closed-source models (like GPT-4o) and open-source models (like InternVL-2.5 and Qwen2-VL) in the long video understanding tasks. Our LVAgent achieves an accuracy of 80\% on four mainstream long video understanding tasks. Notably, LVAgent improves accuracy by 13.3\% on LongVideoBench. Code is available at https://github.com/64327069/LVAgent. Zhengrong Yue, Siran Chen, Zikang Wang, Yang Liu 0003, Peng Li 0030, Yali Wang 0001 |
ICCV | 2 |
| 2025 | TimeSuite: Improving MLLMs for Long Video Understanding via Grounded TuningabstractMultimodal Large Language Models (MLLMs) have demonstrated impressive performance in short video understanding. However, understanding long-form videos still remains challenging for MLLMs. This paper proposes TimeSuite, a collection of new designs to adapt the existing short-form video MLLMs for long video understanding, including a simple yet efficient framework to process long video sequence, a high-quality video dataset for grounded tuning of MLLMs, and a carefully-designed instruction tuning task to explicitly incorporate the grounding supervision in the traditional QA format. Specifically, based on VideoChat, we propose our long-video MLLM, coined as VideoChat-T, by implementing a token shuffling to compress long video tokens and introducing Temporal Adaptive Position Encoding (TAPE) to enhance the temporal awareness of visual representation. Meanwhile, we introduce the TimePro, a comprehensive grounding-centric instruction tuning dataset composed of 9 tasks and 349k high-quality grounded annotations. Notably, we design a new instruction tuning task type, called Temporal Grounded Caption, to peform detailed video descriptions with the corresponding time stamps prediction. This explicit temporal location prediction will guide MLLM to correctly attend on the visual content when generating description, and thus reduce the hallucination risk caused by the LLMs. Experimental results demonstrate that our TimeSuite provides a successful solution to enhance the long video understanding capability of short-form MLLM, achieving improvement of 5.6% and 6.8% on the benchmarks of Egoschema and VideoMME, respectively. In addition, VideoChat-T exhibits robust zero-shot temporal grounding capabilities, significantly outperforming the existing state-of-the-art MLLMs. After fine-tuning, it performs on par with the traditional supervised expert models. Xiangyu Zeng 0004, Kunchang Li 0002, Chenting Wang, Xinhao Li 0004, Tianxiang Jiang, Ziang Yan, Yansong Shi, Zhengrong Yue, Yi Wang 0074, Yali Wang 0001, Yu Qiao 0001, Limin Wang 0002 |
ICLR | 9 |
| 2025 | VideoChat-R1.5: Visual Test-Time Scaling to Reinforce Multimodal Reasoning by Iterative PerceptionabstractInducing reasoning in multimodal large language models (MLLMs) is critical for achieving human-level perception and understanding. Existing methods mainly leverage LLM reasoning to analyze parsed visuals, often limited by static perception stages. This paper introduces Visual Test-Time Scaling (VTTS), a novel approach to enhance MLLMs' reasoning via iterative perception during inference. VTTS mimics humans' hierarchical attention by progressively refining focus on high-confidence spatio-temporal regions, guided by updated textual predictions. Specifically, VTTS employs an Iterative Perception (ITP) mechanism, incorporating reinforcement learning with spatio-temporal supervision to optimize reasoning. To support this paradigm, we also present VTTS-80K, a dataset tailored for iterative perception.
These designs allows a MLLM to enhance its performance by increasing its perceptual compute. Extensive experiments validate VTTS's effectiveness and generalization across diverse tasks and benchmarks. Our newly introduced Videochat-R1.5 model has achieved remarkable improvements, with an average increase of over 5\%, compared to robust baselines such as Qwen2.5VL-3B and -7B, across more than 15 benchmarks that encompass video conversation, video reasoning, and spatio-temporal perception. Ziang Yan, Yinan He, Xinhao Li 0004, Zhengrong Yue, Xiangyu Zeng 0004, Yali Wang 0001, Yu Qiao 0001, Limin Wang 0002, Yi Wang 0074 |
NeurIPS | 4 |