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Wladyslaw Palucki

dblp:385/8113 · also Wladek Palucki · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
contrastive reinforcement learning
0.912025
Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research · ICLR 2025
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.912025
Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research · ICLR 2025

Methods — techniques the papers use, named apart from their topics

contrastive learning · 0.9GPU-accelerated replay buffer · 0.9
YearPublicationVenuePosition
2025 Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research
abstract
Self-supervision has the potential to transform reinforcement learning (RL), paralleling the breakthroughs it has enabled in other areas of machine learning. While self-supervised learning in other domains aims to find patterns in a fixed dataset, self-supervised goal-conditioned reinforcement learning (GCRL) agents discover *new* behaviors by learning from the goals achieved during unstructured interaction with the environment. However, these methods have failed to see similar success, both due to a lack of data from slow environment simulations as well as a lack of stable algorithms. We take a step toward addressing both of these issues by releasing a high-performance codebase and benchmark (`JaxGCRL`) for self-supervised GCRL, enabling researchers to train agents for millions of environment steps in minutes on a single GPU. By utilizing GPU-accelerated replay buffers, environments, and a stable contrastive RL algorithm, we reduce training time by up to $22\times$. Additionally, we assess key design choices in contrastive RL, identifying those that most effectively stabilize and enhance training performance. With this approach, we provide a foundation for future research in self-supervised GCRL, enabling researchers to quickly iterate on new ideas and evaluate them in diverse and challenging environments. Code: [https://anonymous.4open.science/r/JaxGCRL-2316/README.md](https://anonymous.4open.science/r/JaxGCRL-2316/README.md)
Michal Bortkiewicz, Wladyslaw Palucki, Vivek Myers, Tadeusz Dziarmaga, Tomasz Arczewski, Lukasz Kucinski, Benjamin Eysenbach
ICLR2