Demo Data from EDBT 2026 / reviewers in the wild / expert
Wladyslaw Palucki
dblp:385/8113 · also Wladek Palucki
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
contrastive reinforcement learning |
0.9 | 1 | 2025 | Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research · ICLR 2025 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.9 | 1 | 2025 | Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
contrastive learning · 0.9GPU-accelerated replay buffer · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Accelerating Goal-Conditioned Reinforcement Learning Algorithms and ResearchabstractSelf-supervision has the potential to transform reinforcement learning (RL), paralleling the breakthroughs it has enabled in other areas of machine learning. While self-supervised learning in other domains aims to find patterns in a fixed dataset, self-supervised goal-conditioned reinforcement learning (GCRL) agents discover *new* behaviors by learning from the goals achieved during unstructured interaction with the environment. However, these methods have failed to see similar success, both due to a lack of data from slow environment simulations as well as a lack of stable algorithms. We take a step toward addressing both of these issues by releasing a high-performance codebase and benchmark (`JaxGCRL`) for self-supervised GCRL, enabling researchers to train agents for millions of environment steps in minutes on a single GPU. By utilizing GPU-accelerated replay buffers, environments, and a stable contrastive RL algorithm, we reduce training time by up to $22\times$. Additionally, we assess key design choices in contrastive RL, identifying those that most effectively stabilize and enhance training performance. With this approach, we provide a foundation for future research in self-supervised GCRL, enabling researchers to quickly iterate on new ideas and evaluate them in diverse and challenging environments. Code: [https://anonymous.4open.science/r/JaxGCRL-2316/README.md](https://anonymous.4open.science/r/JaxGCRL-2316/README.md) Michal Bortkiewicz, Wladyslaw Palucki, Vivek Myers, Tadeusz Dziarmaga, Tomasz Arczewski, Lukasz Kucinski, Benjamin Eysenbach |
ICLR | 2 |