EDBT 2026 Demo / reviewers in the wild / expert
Pingrui Lai
dblp:385/9309
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0009-0009-2590-6275ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 44% Robot navigation and mapping · 44% Question answering and dialogue systems · 13% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › robot mapping
topological mapping |
1.0 | 1 | 2026 | Lightweight Adaptive Topological Layout and Semantic Mapping in Vision-and-Language Navigation on Websites · AAAI 2026 |
Natural language and speech › Language models and text generation › LLM agents › web agents
web navigation agent |
1.0 | 1 | 2026 | Lightweight Adaptive Topological Layout and Semantic Mapping in Vision-and-Language Navigation on Websites · AAAI 2026 |
Computational science and engineering › scientific machine learning › physics-informed machine learning
physics-informed neural networks |
0.8 | 1 | 2024 | Hydrodynamics-Informed Neural Network for Simulating Dense Crowd Motion Patterns · ACM Multimedia 2024 |
Computer animation and physical simulation
crowd simulation |
0.8 | 1 | 2024 | Hydrodynamics-Informed Neural Network for Simulating Dense Crowd Motion Patterns · ACM Multimedia 2024 |
Natural language and speech › Question answering and dialogue systems › open-domain question answering
web question answering |
0.3 | 1 | 2026 | Lightweight Adaptive Topological Layout and Semantic Mapping in Vision-and-Language Navigation on Websites · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
physics-informed learning · 1.5neural network · 1.5navier-stokes equations · 1.5semantic mapping · 1.0large language model · 1.0adaptive topological layout · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Lightweight Adaptive Topological Layout and Semantic Mapping in Vision-and-Language Navigation on WebsitesabstractVision-and-Language navigation on websites requires agents to navigate target webpages and answer questions based on human instructions. Current web agents primarily leverage Large Language Models (LLMs) for semantic understanding and reasoning, but still suffer from limited navigation performance and slow inference speed. Constructing a global map across webpages can effectively enhance both navigation accuracy and efficiency, however, this is challenged by the open structure of web navigation graphs and the dynamic nature of web layouts. In this paper, we propose ATLAS: Adaptive Topological Layout And Semantic mapping, a framework that adaptively constructs a time-varying, unbounded topological map across webpages and unifies heterogeneous elements through semantic representation. This enables both global path planning and local element selection for web-based navigation and question answering. As a lightweight approach, ATLAS significantly outperforms existing state-of-the-art methods on the WebVLN benchmark with a 10% improvement in success rate, and achieves the highest average task success rate on both the Mind2Web and WebArena benchmarks. Pingrui Lai, Zihao Xie |
AAAI | 1 |
| 2026 | Physics-Environment Interaction Network for dense crowd behavior recognition
Yanshan Zhou, Renjie Pan 0001, Pingrui Lai, Hua Yang 0001 |
Pattern Recognit. | 4 |
| 2025 | HAVEN: From Human Guidance to Assistant by Evolution Network in Vision-and-Language NavigationabstractVision-and-Language Navigation (VLN) is a critical task that enables robots to comprehend human instructions. The premise of current VLN tasks is built on the human’s familiarity with the environment structure, guiding the agent to complete the navigation task with explicit instructions, referred to as Human Guidance VLN (HG-VLN). However, real-world scenarios often involve humans unfamiliar with new environments, relying on agents to assist with navigation. In such tasks, humans can only provide destination-related information, requiring the agent to perform the path planning. We term this scenario Human Assistant VLN (HA-VLN). HA-VLN poses greater demands on the agent, therefore, we have restructured the classic Room to Room (R2R) dataset to introduce the Room to Room Assistant (R2RA) dataset, tailored for HA-VLN tasks. To address the challenges existing methods face when processing HA-VLN task instructions, we propose HAVEN: Human Assistant Vision-and- Language Navigation Evolution Network. This network integrates a Large Language Model (LLM) with an embedded memory system, achieving the paradigm shift from mainstream VLN methods to the HA-VLN task without requiring additional information. Our experiments demonstrate that algorithms incorporating HAVEN can achieve higher success rates in reaching destinations, shorter path selection, and lower navigation error rates in HA-VLN tasks. HAVEN can be integrated as an end-to-end module into any VLN method. The code and dataset is available at: https://github.com/longziyu/R2RA-Dataset Pingrui Lai, Zihao Xie, Hua Yang 0001 |
IJCNN | 1 |
| 2024 | Hydrodynamics-Informed Neural Network for Simulating Dense Crowd Motion PatternsabstractWith global occurrences of crowd crushes and stampedes, dense crowd simulation has been drawing great attention. In this research, our goal is to simulate dense crowd motions under six classic motion patterns, more specifically, to generate subsequent motions of dense crowds from the given initial states. Since dense crowds share similarities with fluids, such as continuity and fluidity, one common approach for dense crowd simulation is to construct hydrodynamics-based models, which consider dense crowds as fluids, guide crowd motions with Navier-Stokes equations, and conduct dense crowd simulation by solving governing equations. Despite the proposal of these models, dense crowd simulation faces multiple challenges, including the difficulty of directly solving Navier-Stokes equations due to their nonlinear nature, the ignorance of distinctive crowd characteristics which fluids lack, and the gaps in the evaluation and validation of crowd simulation models. To address the above challenges, we build a hydrodynamic model, which captures the crowd physical properties (continuity, fluidity, etc.) with Navier-Stokes equations and reflects the crowd social properties (sociality, personality, etc.) with operators that describe crowd interactions and crowd-environment interactions. To tackle the computational problem, we propose to solve the governing equation based on Navier-Stokes equations using neural networks, and introduce the Hydrodynamics-Informed Neural Network (HINN) which preserves the structure of the governing equation in its network architecture. To facilitate the evaluation, we construct a new dense crowd motion video dataset called Dense Crowd Flow Dataset (DCFD), containing six classic motion patterns (line, curve, circle, cross, cluster and scatter) and 457 video clips, which can serve as the groundtruths for various objective metrics. Numerous experiments are conducted using HINN to simulate dense crowd motions under six motion patterns with video clips from DCFD. Objective evaluation metrics that concerns authenticity, fidelity and diversity demonstrate the superior performance of our model in dense crowd simulation compared to other simulation models. Our code and dataset are available at https://github.com/shanshan-zys/HINN. Yanshan Zhou, Pingrui Lai, Yingjie Xiong, Hua Yang 0001 |
ACM Multimedia | 2 |
| 2024 | Psychology-Guided Environment Aware Network for Discovering Social Interaction Groups from VideosabstractSocial interaction is a common phenomenon in human societies. Different from discovering groups based on the similarity of individuals’ actions, social interaction focuses more on the mutual influence between people. Although people can easily judge whether or not there are social interactions in a real-world scene, it is difficult for an intelligent system to discover social interactions. Initiating and concluding social interactions are greatly influenced by an individual’s social cognition and the surrounding environment, which are closely related to psychology. Thus, converting the psychological factors that impact social interactions into quantifiable visual representations and creating a model for interaction relationships poses a significant challenge. To this end, we propose a Psychology-Guided Environment Aware Network (PEAN) that models social interaction among people in videos using supervised learning. Specifically, we divide the surrounding environment into scene-aware visual-based and human-aware visual-based descriptions. For the scene-aware visual clue, we utilize 3D features as global visual representations. For the human-aware visual clue, we consider instance-based location and behaviour-related visual representations to map human-centred interaction elements in social psychology: distance, openness, and orientation. In addition, we design an environment aware mechanism to integrate features from visual clues, with a Transformer to explore the relation between individuals and construct pairwise interaction strength features. The interaction intensity matrix reflecting the mutual nature of the interaction is obtained by processing the interaction strength features with the interaction discovery module. An interaction constrained loss function composed of interaction critical loss function and smoothFβloss function is proposed to optimize the whole framework to improve the distinction of the interaction matrix and alleviate class imbalance caused by pairwise interaction sparsity. Given the diversity of real-world interactions, we collect a new dataset named Social Basketball Activity Dataset (Soical-BAD), covering complex social interactions. Our method achieves the best performance among social-CAD, social-BAD, and their combined dataset named Video Social Interaction Dataset (VSID). Jinhai Yang 0001, Hua Yang 0001, Renjie Pan 0001, Pingrui Lai, Guangtao Zhai |
ACM Trans. Multim. Comput. Commun. Appl. | 5 |