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Wei-Jie Hong

dblp:386/5477 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Artificial intelligence
1 paper
Face, body and person analysis · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › face editing
face reenactment
0.812024
Pose Adapted Shape Learning for Large-Pose Face Reenactment · CVPR 2024
Computer vision › Face, body and person analysis › face alignment
3d facial landmark detection
0.212024
Pose Adapted Shape Learning for Large-Pose Face Reenactment · CVPR 2024

Methods — techniques the papers use, named apart from their topics

pose-adapted encoder · 1.5cycle-consistent shape generation · 1.5attention mechanism · 1.5
YearPublicationVenuePosition
2024 Pose Adapted Shape Learning for Large-Pose Face Reenactment
abstract
We propose the Pose Adapted Shape Learning (PASL) for large-pose face reenactment. The PASL framework consists of three modules, namely the Pose-Adapted face Encoder (PAE), the Cycle-consistent Shape Generator (CSG), and the Attention-Embedded Generator (AEG). Different from previous approaches that use a single face encoder for identity preservation, we propose multiple Pose-Adapted face Encodes (PAEs) to better preserve facial identity across large poses. Given a source face and a reference face, the CSG generates a recomposed shape that fuses the source identity and reference action in the shape space and meets the cycle consistency requirement. Taking the shape code and the source as inputs, the AEG learns the attention within the shape code and between the shape code and source style to enhance the generation of the desired target face. As existing benchmark datasets are inappropriate for evaluating large-pose face reenactment, we propose a scheme to compose large-pose face pairs and introduce the MPIE-LP (Large Pose) and VoxCeleb2-LP datasets as the new large-pose benchmarks. We compared our approach with state-of-the-art methods on MPIE-LP and VoxCeleb2-LP for large-pose performance and on VoxCelebl for the common scope of pose variation.
Gee-Sern Hsu, Jie-Ying Zhang, Huang Yu Hsiang, Wei-Jie Hong
CVPR4